Splash DamageBlogQuakeCon 2010 Day 2: Art, Audio, and More Brink Hands-on

Splash Damage Blog

QuakeCon 2010 Day 2: Art, Audio, and More Brink Hands-on


Day 2 of QuakeCon saw more great game development panels and was topped off with a batch of new Brink screenshots - keep reading for a summary!

Kicking off the day's panel bonanza was "Let There Be Sound", with had Brink's Audio Director Chris 'peaceful_warrior' Sweetman discuss the art of creating soundscapes for videogames with Zack Quarles and Christian Antkow from id Software, and Bethesda's Mark Lampert. A great report with plenty of quotes can be found over at GameSpot.

The audio panel was followed by the aptly titled "The Art of the Game" panel, featuring Brink Art Director Olivier 'nosebone' Leonardi, Bethesda's Matt Carofano, id Software's Stephan Martiniere, and Arkane Studios' Viktor Antonov. GameSpot once again has the goods on this one.

Brink is of course playable on the floor at QuakeCon, and Shacknews' Brian Leahy went ahead and played a few matches out there. He's posted a great write-up of his impressions, with particular attention paid to controls, the objective system, and balancing.

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Lastly, three new Brink screenshots were casually hurled in the general direction of the internet, which you can check out above.

If you missed it, don't forget to check out our round-up of Day 1.

5 Comments

No new video =\
Posted on 14 August, 2010 - 18:24
but no stream :( oo pics :D
Posted on 14 August, 2010 - 18:24
I was playing on the PC version, but using an Xbox 360 controller. ??????????????????????????????????????????? Can we have some REAL PC footage ???
Posted on 14 August, 2010 - 19:19
Can we have some REAL PC footage ???\
yeah i'm tired of this fake PC garbage
Posted on 14 August, 2010 - 22:22
beauitiful leveldesign... very nice character design... i have one advice... remove the ingame hud completely except for hp bar and crosshair. it looks so much better without all that glowing overkill hud i've seen in one of your last presentations of brink. it will also fit way better to the overall art style. it would be a real pity to see ugly hud elements hiding the real good artwork.
Posted on 15 August, 2010 - 07:03