QuakeCon 2010
New Brink Hands-on Coverage Vaults, Slides, Shoots

Brink coverage from QuakeCon and gamescom continues to hit the internet in every possible way, and we've got the very latest batch for you right here.
The Brink Parkour Tour's Daniel Ilabaca and his gang were in Cologne on Friday to visit Bethesda's gamescom booth and to hang out with the local Parkour community. It all culminated in an epic traceurs vs Splash Damage match in - you guessed it - Brink, which had the Parkour folks walking away victorious after a closely fought battle. You can read all about Daniel's day in Cologne on the Parkour Tour blog.
We've also had a whole bunch of new previews and interviews coming out of both events. Led by Maximum PC's Six Reasons Why Brink May Be Your Next Multiplayer Addiction, here they are deliciously bite-sized:
Previews & Impressions
- GamePro
- VG247
- Xboxic
- All About Games
PC Games Hardware (Google Translate)
Gaming XP (Google Translate)
Jeux Video (Google Translate)
Interviews
Spotted any other Brink coverage? Let us know in the comments!
Don't forget to check out the rest of our QuakeCon and gamescom coverage if you haven't already.
More QuakeCon 2010 Previews and Interviews

Despite rumors that this newfangled "gamescom" show is opening its doors to the public today, QuakeCon 2010 is hurling a few more interviews and previews our way.
First up is the interview side of things, where both Machinima.com's Inside Gaming and GameTrailers managed to quiz Brink's Game Director Paul 'Locki' Wedgwood in front of a camera for about five minutes a piece.
With Brink playable at the show, we've also got two new (albeit international) previews to share with you. German site GameStar has a detailed, multi-page write-up detailing their impressions of the show build (translated here), while French outlet JeuxVideo offers a hands-on feature (translated here), as well.
Spotted any other QuakeCon coverage? Post it up in the comments! Don't forget to explore our other QuakeCon coverage, if you've missed it previously.
More Brink Previews from QuakeCon 2010

With press and gamers getting to experience every last corner of Brink's Container City environment at QuakeCon, we've got another batch of hands-on previews for you to rummage through today.
Tom Bramwell over at Eurogamer was one of the chaps able to spend an extended amount of time with Brink in the press area. His detailed preview covers his impressions of SMART, Brink's AI, as well as the inner workings of Container City. It's a great read - here's a small clip:
...SMART has a huge role to play in the three levels on show at QuakeCon. Container City, a towering fortress of rusting metal built around a derelict medical ship, is only so many corridors and chokepoints to begin with. However, once you start holding down that SMART button it's a 3D playground of clever flanking routes and alternative strategies.
Elsewhere, G4TV had a play with character and weapon customisation before diving headfirst into the demo level. Their write-up goes into detail about how the mission system works in practice, Brink's take on death and reviving, and teamwork.
Lastly, DefaultPrime also has a hands-on preview of the game. A word of warning, though - there's some explicit language to be found there, so sensitive souls might want to skip this one.
QuakeCon 2010 Day 3: GameSpot, Machinima.com, Preorders

QuakeCon 2010 is all over, concluding with a special Brink presentation by Game Director Paul Wedgwood. Paul gave the audience a sneak peek at some of the preorder bonuses planned for Brink - there'll be a lot more information in the coming days, so stay tuned.
Elsewhere, GameSpot's Andrew Park managed to corner Paul at the event and quizzed him about Brink. The resulting video interview covers a whole bunch of things, including Brink's approach to fostering teamplay, open ended experiences, and Making It All Work on a controller.
Lastly, Machinima Respawn's Sark and Hutch had the chance to go hands-on with Brink at QuakeCon and talk about their impressions in this entertaining 5-minute episode of their show.
If you missed our earlier QuakeCon coverage, check out our Day 1 and Day 2 round-ups. Next stop: gamescom 2010!
QuakeCon 2010 Day 2: Art, Audio, and More Brink Hands-on

Day 2 of QuakeCon saw more great game development panels and was topped off with a batch of new Brink screenshots - keep reading for a summary!
Kicking off the day's panel bonanza was "Let There Be Sound", with had Brink's Audio Director Chris 'peaceful_warrior' Sweetman discuss the art of creating soundscapes for videogames with Zack Quarles and Christian Antkow from id Software, and Bethesda's Mark Lampert. A great report with plenty of quotes can be found over at GameSpot.
The audio panel was followed by the aptly titled "The Art of the Game" panel, featuring Brink Art Director Olivier 'nosebone' Leonardi, Bethesda's Matt Carofano, id Software's Stephan Martiniere, and Arkane Studios' Viktor Antonov. GameSpot once again has the goods on this one.
Brink is of course playable on the floor at QuakeCon, and Shacknews' Brian Leahy went ahead and played a few matches out there. He's posted a great write-up of his impressions, with particular attention paid to controls, the objective system, and balancing.
Lastly, three new Brink screenshots were casually hurled in the general direction of the internet, which you can check out above.
If you missed it, don't forget to check out our round-up of Day 1.
QuakeCon 2010 Day 1: It Begins!

QuakeCon 2010 officially kicked off yesterday, featuring not only a playable version of Brink in the exhibitor area, but also copious amounts of talks and panels. The folks over at GameSpot were among the first to get their hands on the Brink floor demo and wasted no time writing up their impressions.
Elsewhere at the event, Brink's Lead Designer Neil 'Exedore' Alphonso was part of a panel titled "The Aesthetics Of Level Design", shedding light on some of the changes the profession has undergone in the past decade or so. Neil was joined by id's Matt Hooper, Bethesda's Joel Burgess, and Respawn Entertainment's Todd Alderman. Informative reports covering the session can be found over at GamaSutra and GameSpot.
As for today, both Audio Director Chris 'peaceful_warrior' Sweetman and Art Director Olivier 'nosebone' Leonardi will be part of sessions covering their respective fields, while tomorrow of course features Game Director Paul 'Locki' Wedgwood's special Brink presentation on the main stage.
If you're out at QuakeCon and had a chance to play Brink there, let us know your impressions in the comments. We'd love to hear from you.
QuakeCon 2010 Panels and Presentations Announced

Our friends over at Bethesda have unveiled the schedule for this year's QuakeCon, and there's plenty of Brink and Splash Damage to be had. There'll be several panels featuring different members of the development team, and it's all capped off with a special Brink presentation on the final day. Exciting stuff!
Keep on reading for a rundown of this year's events.
Continue reading »Come to QuakeCon 2010, Play Brink

QuakeCon 2010 is almost here and we're delighted to announce that Brink will be playable at the event. It'll be the first time the general public gets to play the game and we couldn't be more excited. We'll have a few guys out there as well, so expect to bump into us here and there.
Incidentally, this year's QuakeCon registration will be handled on-site at the event - the Bethesda Blog has more details on this. QuakeCon 2010 will kicks off on 12 August at the Hilton Anatole in Dallas, Texas. For more information about the four day event, visit the QuakeCon website.












