QuakeCon 2010 Day 1: It Begins!

August 13, 2010


QuakeCon 2010 officially kicked off yesterday, featuring not only a playable version of Brink in the exhibitor area, but also copious amounts of talks and panels. The folks over at GameSpot were among the first to get their hands on the Brink floor demo and wasted no time writing up their impressions.

Elsewhere at the event, Brink’s Lead Designer Neil ‘Exedore’ Alphonso was part of a panel titled “The Aesthetics Of Level Design”, shedding light on some of the changes the profession has undergone in the past decade or so. Neil was joined by id’s Matt Hooper, Bethesda’s Joel Burgess, and Respawn Entertainment’s Todd Alderman. Informative reports covering the session can be found over at GamaSutra and GameSpot.

As for today, both Audio Director Chris ‘peaceful_warrior’ Sweetman and Art Director Olivier ‘nosebone’ Leonardi will be part of sessions covering their respective fields, while tomorrow of course features Game Director Paul ‘Locki’ Wedgwood’s special Brink presentation on the main stage.

If you’re out at QuakeCon and had a chance to play Brink there, let us know your impressions in the comments. We’d love to hear from you.