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The Nader Update

The latest update is now live and ready to go. Amongst an array of balance changes to augments, abilities and weapons, Nader is also exploding onto the scene as the newest Merc in town.

Meet Nader

Nader is here and she’s not coming quietly. She’s exploding onto the scene with her revolving grenade launcher ready to take out enemy Mercs and Deployables alike. Even when downed, she is still dangerous. Get too close or don’t finish her off, she’ll use her Martyrdom ability insta-gibbing any enemies within the blast range.

Merc Rotations

Sawbonez and Artys rotation contracts have expired, but there is some fresh meat stepping up to the plate for you to try. Introducing Bushwhacker and Vasilli. One a turret-toting-tough guy ready to get in the thick of it, the other a solitary sniper patiently waiting to pop heads from a distance. Who will you pick up and try out first?

Ability Balancing

There have been a lot of balancing changes made in this update, particularly with deployables. We were finding that players were not being penalised for letting them get damaged and it gave them an advantage. To combat this we have made it so reclaiming deployables now only returns Cooldown proportional to the remaining health of the item. This prevents players picking up a low health deployable and being able to instantly replace it with a full-health one.

We have also now added a ‘set up time’ to Aura's healing station. This means that if she or her team-mates are engaging in a fire-fight they do not have access to group heal immediately. Instead, much like Bushwhackers turret, after she places the station it will take a second or two to get ready and then begins to heal. This puts more focus on using the Healing Station to fortify an area, rather than being used for on the move for quick healing.

New map in Dirty Bomb - Dome is Here!

As you have probably worked out from this post the other day, we have a new map coming into rotation. Dome is on its way into Dirty Bomb, however it is not quite complete. But this is where you come in. We want your feedback to make some additional changes before the map is fully finished and permanently released.

First things first is that the map will be in Blockout. This means there are limited textures which allows us to make changes easier than if it was already pretty and painted nicely. Before access to Dirty Bomb was open on Steam the map did a round of testing with our Founders, which we learned a lot and made changes. For those of you who have played on the map before, here are some details of changes made;

Primary Objective Area

The primary objective bunker has been replaced with a pit which provides sufficient cover from ground level attacks but is vulnerable to attacks from raised areas. Thus controlling the elevated areas becomes the most viable tactics for both teams and forces them to spread. The pit is much easier to guard from the distance and should encourage forward defense.

Objective OldObjective New

Final Objective Defenders Spawn

Final defenders spawn was refined to better define primary routes and to create easier access to the high ground.

With all that being said, the next step is up to you. We want your thoughts on the map so changes can be made before we shine it up and get it shipped out. You can do this via the forums here.

Thanks a lot for your help! #PlayDirty

Splash Damage achieves '2015 One to Watch' from Sunday Times accreditor Best Companies

Today at the studio we’re putting down our caffeine laced drinks and celebrating our ‘One to Watch’ accreditation from Best Companies! Best Companies aims to raise the bar when it comes to workplace environments, by finding out what makes companies splendid to work for, and then acknowledging this in their very best of ‘lists’.

When our very own CEO Paul Wedgwood took to the stage at the D.I.C.E summit, he focused on placing happiness at the heart of our everyday goals here at HQ, which is apparently more than simply testing out guns, tearing down enemies, and trying out new gear!

We’re a fun, autonomous bunch who are as much at home attacking each other in Dirty Bomb to attacking mud in Tough Mudder, and we shall continue to conjure up plans to be even more awesome.

The Bushwhacker Update

Inviting friends, a new Merc, Balance fixes and UI Updates. All this and more to come in the latest Patch Update.

Meet Bushwhacker

Bushwhacker is joining our merry band of playable Mercs, and he’s not afraid to wear a hat at all times. Better yet, Bushwhacker can set up an automated machine gun turret right on the battlefield, providing a handy portion of additional firepower. Much like Proxy, Bushwhacker is also great at tackling objectives, and you can customise him with a variety of SMGs and augments by collecting his Loadout Cards.

Hot-joining Friends

One of the most requested features has been to make playing with friends easy and convenient. We couldn’t agree more! The first round of improvements arrives with this update, adding two ways to link up with friends

Joining Friends’ Games

If your friend is playing a Casual Match in Dirty Bomb (via Quick Match or the Server Browser), and that match has open slots, you can now join them directly through the Steam friends list. To do this, open up the Steam friends list, right-click on your friend’s name, and select Join Game.

Sending Invites

This one’s handy if you’re the one playing and your match has open slots. Just bring up the Steam overlay, right-click the friend you want to invite to your game, and select Send Invite. If they accept, they’ll end up right on your server. Easy!

A Little Patch to Give You More Cases

Today we’ve had a little update go live for Dirty Bomb which improves the Equipment Case drop rates, fixes for ‘Quickplay’ so it works more efficiently and the server browser has had a couple of upgrades too. All of the fine details can be found in this forum thread, but the main awesome bit is…..case drop rates have been DOUBLED!! We do love our cases.

Dirty Bomb is Back: Instant Access, New Trailer, and Shiny Website

Put your radpants on, people - Dirty Bomb’s Beta is back online and here to stay. No more progress wipes – we’re now a fully live service. Read on for a new gameplay trailer, Instant Access to the game through the Merc Starter Pack, and a brand spanking website choc full of dirty goodies. Boom baby!

Dirty Bomb returns with new Loadout Cards, Party Matchmaking, and more!

Welcome, welcome! If this is your first time, get stuck in and start making a mess – There are guns for that. If you’ve returned after helping out with the stress tests, WE DID IT! Dirty Bomb is back online. For Good. No more data wipes, no more major downtime. Stress test rewards are also waiting – Read on for more of those sweet infos, or delve into the brand new Dirty Bomb website for more (www.dirtybomb.com):

Splash Damage is Hiring!

We're currently looking to expand the Splash Damage team here in London for next gen AAA projects, and we've got a variety of open positions.

Click an opening to find out more about it:

Art

Programming

Mobile

HR

Weekend Warfare – Test 2 inbound

With many a Merc body strewn about London’s streets after Dirty Bomb’s latest test, we’d like to have a quick chat about how the recent weekend test went, and what we’re looking to change for the next one beginning on 6 March.

Dirty Bomb: Don’t be a DICK!

Dirty Bomb is back online and thousands of gamers around the globe are joining in with the shenanigans this weekend! We thought, what better way to introduce them to DB than demonstrate how not to be a dick?

... and remember don’t be a dick!
Got any tips for your future teammates? Leave your thoughts in the comments down below!

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