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Splash Damage >> Blog >> New Brink PC Update Brings End Game Chat and Lots More

Splash Damage Blog

New Brink PC Update Brings End Game Chat and Lots More


A brand-new update is now available for the PC version of Brink, containing a huge stack of improvements and fixes. End game chat, a new Stopwatch results screen, VoIP sliders, a fix for invisible players, networking optimizations, and a massive amount of weapon tweaks are all among the things you'll be getting in this one, and we've assembled the complete changelog for your perusal below. All you need to do to get the update is sign into Steam.

For the dedicated server admins among you, there's a new server available, too, and it's freshly optimized to cut the filesize down to a third. If you haven't already, we recommend updating your server as soon as possible - as before, players with the new update will not be able to connect to servers running the old version of Brink.

With all that out of the way, here's the full changelog for this update:

General

  • Fixed invisible players sometimes (dis)appearing
  • Combat Intuition no longer gets triggered by disguised players
  • Flash Bangs no longer affect spectators
  • Fixed being able to collide with grenades as a spectator
  • Fixed drag-to still applying when enemies respawned
  • Enabling cheats now disables character saving and stats reporting for that session
  • Team switch delays now get reset on map restart
  • Vsync is now enabled by default
  • Fixed 3rd person animation when hacking as an Operative
  • Fixed server/client aim issues
  • Fixed dark shadow-band on narrow FOVs
  • Fixed potential crash during map load on client if heavily lagged right before a map change
  • Fixed potential crash if disguising on a dedicated server
  • Fixed odd line appearing during some cinematics

Levels

  • Fixed overtime when repairing the crane on Shipyard
  • Fixed overtime not ending when Hackbox is removed on Reactor
  • Fixed Container City lab door sometimes appearing closed for clients

User Interface

  • Added better chat support for match results and during midtro/outros
  • Added improved Stopwatch mode end-game review screen
  • Added options for VOIP volume in settings menu
  • Fixed navigation issues on menus with password fields
  • Disabled chatting when in solo mode
  • Added support for up to 4 deployable icons
  • Fixed being able to click invisible filter buttons when the filters panel is collapsed

Balance

  • Tweaked several weapons (full details here)
  • Added body type health to Netvars for future tweaking
  • Added map spawn timers to Netvars for future tweaking

Optimizations

  • Optimized networking to reduce snapshot sizes
  • Optimised light-rendering
  • Minor performance improvement to static AO rendering
  • Added conditional to sun-rendering to speed it up slightly in case of all shadow
  • Fixed sunlight when indoors in Security Tower
  • Added support for dummy files to improve loading times

Dedicated Servers

  • No longer disconnect server if Steam connection is lost and grace period ends
  • Added listClients server command
  • Disabled missing mesh/sound/image warnings on servers
  • Disabled character compositing on servers to reduce server size
  • Never Miss a Thing!

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Comments

Yes! Thank you!

-JJ

EDIT:
Carb-9 SMG damage slightly reduced
Carb-9 has even spread, instead of clustering towards the centre
Carb-9 recoil slightly increased
Carb-9 slightly less accurate
NO! My precious Fallout pre-order gun is getting nerfed!?!?
Posted on 23 June, 2011 - 17:32
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I love you.

Jesh!!!
Posted on 23 June, 2011 - 17:33
Niceeeee
Posted on 23 June, 2011 - 17:34
+1 for more fixes and optimization regardless of platform.
Posted on 23 June, 2011 - 17:35
Nice update.
Posted on 23 June, 2011 - 17:40
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Now to go test these new weapon changes!! mwuahahaha. Shotties are going to be awesomeness!
Posted on 23 June, 2011 - 17:42
Part of me misses the older days of ET where the MP40 and Thompson had the same accuracy and damage. That's about all I got to complain about, though. I feel like there will always be an 'optimal' weapon, and there will always be people whining. It's not as if the Carb-9 / Kross were weapons that weren't available to all players to begin with (body-type notwithstanding).
Posted on 23 June, 2011 - 17:42
Holy cow. You guys even managed to tweak the shotguns a little, so much so that you brought a tear to my eye. Gonna have to play around with the new update, see how things have changed. In advance though, I have to say thank you very much and I'm looking forward to the DLC news even more now. =)

Regards,
Nexo
Posted on 23 June, 2011 - 17:48
Thanks SD
Posted on 23 June, 2011 - 17:49
any cvar unlock ? or crosshair custom ?
for the next one ?
Posted on 23 June, 2011 - 17:50
hm. i just tested my beloved and hated sec tower... before you spawn as a sec player the camera shows the gate. before patch i had 45 fps. now i have 60. hmmm.

great stuff so far. looking forward to experience the other tweaks and balance changes.

thank god i didnt spend 200€ on a new gfx card yet.
Posted on 23 June, 2011 - 17:52
Another patch with come with the dlc content no doubt.
Posted on 23 June, 2011 - 17:52
Wouldn't know about that, but would be awesome if it included some minor additions, like a working server admin gui (instead of typing in the console, one can hope)
Posted on 23 June, 2011 - 18:00
Enabling cheats now disables character saving and stats reporting for that session
This basically means that devmap has been re-added, we just don't allow any changes to your character to persist beyond the local game session.
Posted on 23 June, 2011 - 18:01
Would this be a step closer to a working demo function?
Posted on 23 June, 2011 - 18:02
Looks like somebody's been busy, busy. Sometimes ya got to have faith!
Posted on 23 June, 2011 - 18:03
Good job SD! Thanks for the server fixes
Posted on 23 June, 2011 - 18:04
¡¡Post game chat!! This update looks great, thanks for listening to the community and continuing to deliver an awesome game!
Posted on 23 June, 2011 - 18:07
Thank you!
Posted on 23 June, 2011 - 18:08
Good list of changes.
Added map spawn timers to Netvars for future tweaking
Does this include stopwatch or just for objective and campaign?

Please don't forget demoesss and 1st person spectator
Posted on 23 June, 2011 - 18:08
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