Splash DamageBlogBrink Weapon Tweaks Detailed

Splash Damage Blog

Brink Weapon Tweaks Detailed

Alongside today's game update, the PC version of Brink also received a big bundle of weapon tweaks put together by our balancing council. Among other things, heavy weapons and grenade launchers are getting a boost, while SMGs are dialled back a bit. Very nearly everything else gets tickled with the balancing stick, as well, so there's literally something for everyone.

We are still working to bring these tweaks over to the Xbox 360 and PlayStation 3 versions of Brink and will have more news on that soon.

Keep reading for the full list of adjustments.

Pistols

  • All pistols: Knockdown accuracy increased
  • Tokmak spread reduced to be more even
  • Tokmak recoil reduced
  • Tokmak pistol reload time slightly reduced
  • Kalt spread is tighter
  • Kalt recoil increased
  • Kalt pistol reload time slightly reduced
  • Sea Eagle slightly less accurate
  • Sea Eagle spread made more even instead of being tight
  • Sea Eagle pistol reload time slightly increased

Sub Machineguns

  • Kross max spread slightly increased
  • Tampa max spread slightly decreased
  • Tampa slightly more jittery when fired
  • Tampa SMG damage slightly increased
  • Carb-9 SMG damage slightly reduced
  • Carb-9 has even spread, instead of clustering towards the centre
  • Carb-9 recoil slightly increased
  • Carb-9 slightly less accurate

Assault Rifles

  • AR base ammo + 1 magazine, except Rockstedi
  • Gerund recoils more quickly under sustained fire
  • Rhett recoil now more manageable under sustained fire
  • Frkn3k damage increased
  • Frkn3k refire rate increased
  • Frkn3k triple burst recoil changed to make the weapon behave better
  • Frkn3k accuracy changed to act similarly to that of the other ARs when moving/not in ironsights
  • Euston max spread increased for some stances (crouch, standing, walking)
  • Euston spread rate slightly reduced overall
  • Rokstedi slightly more accurate in ironsights

Shotguns

  • Hjammerdeim heavy shotgun heavy shotgun damage increased
  • Hammerdjeim heavy shotgun magazine increased from 8 to 12, where the modulo is 3. Ammo count changed to reflect new magazine size
  • Hammerdjeim recoil reduced
  • Hjammerdeim reload time slightly reduced
  • Hjammerdeim refire rate increased
  • Mossington spread is now more even, along with the Hammerdjeim (used to be almost ring shaped)
  • Mossington initial spread is increased but doesn't grow as much per shot
  • Mossington has slightly more recoil

Grenade Launchers

  • EZ-Nade splash damage radius significantly increased Lobster grenade punt damage significantly increased
  • Lobster reload time increased
  • Lobster splash damage radius increased
  • Lobster running accuracy reduced to be the same as walking/crouch/ironsight

Heavy Machineguns

  • All HMGs: Minimum spread while running reduced to be the same as that for walking
  • Chinzor HMG damage slightly increased
  • Chinzor HMG recoil slightly reduced
  • Maximus HMG damage slightly increased
  • Maximus HMG recoil slightly reduced
  • Gotlung minigun damage significantly increased
  • Gotlung minigun reload time slightly increased
  • Gotlung Minigun minimum spread increased to work in line with its damage increase

169 Comments

So I thought all this kinda stuff was what those fancy "netvars" are for... What gives? Why not just netvar these updates? ROFL
Posted on 23 June, 2011 - 18:40
Das ist awesomeness!!! Going to try these shotties out now!
Posted on 23 June, 2011 - 18:40
So I thought all this kinda stuff was what those fancy "netvars" are for... What gives? Why not just netvar these updates? ROFL
These changes are so extensive that they go beyond the netvars.
Posted on 23 June, 2011 - 18:42
So we move up from 'terrible' to 'not terrible'. Though I have to say the Hammerdjem changes do sound juicy.
Posted on 23 June, 2011 - 18:44
Frkn3k got buffed!! hell yeah!! cant wait for the update to come to ps3 to try that gun now! sounds overpowered lmao. can someone try it out and let me know how it feels ...R.I.P. carb. you will be missed.
Posted on 23 June, 2011 - 18:51
Sounds good. Was wondering if this'd ever come.
Posted on 23 June, 2011 - 18:53
Very, very interesting. I will check this out pronto!
Posted on 23 June, 2011 - 18:56
I'll see you guys online xD
Posted on 23 June, 2011 - 18:58
But to get the weapon less accurate is it a really good idea ?
Posted on 23 June, 2011 - 18:58
Very, very interesting. I will check this out pronto!
This is for the PC version, 360 and Ps3 tweaks soon..
Posted on 23 June, 2011 - 18:59
This is for the PC version, 360 and Ps3 tweaks soon..
Yeah, read that afterwards. Still cool to check out. I am very patient person.
Posted on 23 June, 2011 - 19:07
Looking at this list, I really wish accuracy on all autos was improved, not having the accurate ones nurf'd.
Posted on 23 June, 2011 - 19:17
Cant wait for this to go on the xbox version
Posted on 23 June, 2011 - 19:42
Looking at this list, I really wish accuracy on all autos was improved, not having the accurate ones nurf'd.
Yep... nothing is more frustrating in any game than having some random variable decide whether or not you hit something. That being said I haven't messed with the guns yet but if they aren't dead accurate or go to the same spot on the first shot I'm probably not going to be satisfied.
Posted on 23 June, 2011 - 19:47
Hooray!!! Can't wait to try out the Hammer and GotLung with my heavy Engy. Gotta wait for the 360 update, but patience is a virtue or something.
Posted on 23 June, 2011 - 19:49
Cant wait for this to go on the xbox version
I assume xbox tweaks comes with DLC and a patch. I am thinking imminently if it passed through MS certification already...
Posted on 23 June, 2011 - 19:57
Looking at this list, I really wish accuracy on all autos was improved, not having the accurate ones nurf'd.
I am so used to burst-firing auto guns since my days of Rainbow6 and Ghost Recon. Nobody goes full auto unless you're 10 feet or less from your target. With that said, when I burst fire in this game, at med-long ranges, my full auto guns seem to land hits 2 out of 3 rounds. That's good enough for me. [SIZE="5"]Pop pop![/SIZE] http://www.youtube.com/watch?v=N9qYF9DZPdw&t=2m4s
Posted on 23 June, 2011 - 19:57
The weapon fixes looks somewhat like a shuffling of the deck...once the fix goes live for everyone, its back to school kiddies. Relearn the guns.
Posted on 23 June, 2011 - 19:59
The weapon fixes looks somewhat like a shuffling of the deck...once the fix goes live for everyone, its back to school kiddies. Relearn the guns.
Yeah, sounds about right. Kind of annoying since us users at Brink Wikia are gonna have to wait for someone to discover detailed stats all over again. ;P [SIZE="1"]Not that I'm not grateful for the weapon fixes.[/SIZE] Regards, Nexo
Posted on 23 June, 2011 - 20:02
Yeah, sounds about right. Kind of annoying since us users at Brink Wikia are gonna have to wait for someone to discover detailed stats all over again. ;P [SIZE="1"]Not that I'm not grateful for the weapon fixes.[/SIZE] Regards, Nexo
My gun...the Kross looks mostly unscathed. :tongue:
Posted on 23 June, 2011 - 20:04
Finally something useful.
Posted on 23 June, 2011 - 20:05
Nope. Still worthless in practice, though the stats may have improved. The heavy guns may be better, but you would never know because you still have to play heavy. Heavy is a bullet spong and you still get raped by lights with any SMG now and not just the Carb-9. I was on a team with a mix versus a team of what seemed like all lights with SMGs. We were handily beaten on several different sized maps. I eventually quit after I was turning rapidly in a hack box room and saw no effect from the autoshotgun as a light apparently was "dodging" my shots aimed at his chest. Until the heavy can survive being sprayed by a Carb for as long as lights can survive being sprayed by a chinzor....it will be unbalanced. Heavy is still wildly frustrating to play and seeing someone playing one in game is like seeing someone beating themself with a baseball bat while walking down the street.
Posted on 23 June, 2011 - 20:09
wut? I don't get why anything needed to be nerfed. :confused: Just give us the SDK and let the community save this game.
Posted on 23 June, 2011 - 20:10
Nope. Still worthless in practice, though the stats may have improved. The heavy guns may be better, but you would never know because you still have to play heavy. Heavy is a bullet spong and you still get raped by lights with any SMG now and not just the Carb-9. I was on a team with a mix versus a team of what seemed like all lights with SMGs. We were handily beaten on several different sized maps. I eventually quit after I was turning rapidly in a hack box room and saw no effect from the autoshotgun as a light apparently was "dodging" my shots aimed at his chest. Until the heavy can survive being sprayed by a Carb for as long as lights can survive being sprayed by a chinzor....it will be unbalanced. Heavy is still wildly frustrating to play and seeing someone playing one in game is like seeing someone beating themself with a baseball bat while walking down the street.
The impression I got from the Patch is that they can now tweak Body Type and Spawn Timer on the back end, but haven't done that yet. Perhaps, that is the next step, but can be done with slight increases until a balance is found. Or is that way off?
Posted on 23 June, 2011 - 20:13
I honestly don't see the logic in making weapons MORE random. I could understand making some of the weapons more accurate by removing some of the randomness, but adding randomness? It makes 0 sense.
Posted on 23 June, 2011 - 20:23
Love the tweaks so far. The heavy weapons have some serious punch now.
Posted on 23 June, 2011 - 20:30
Nerfing the Gotling's accuracy makes no sense to me, as it had almost none to speak of anyway - looks like much of the new-buffed damage will be going into the scenery. Looks like my heavy may be getting deleted...
Posted on 23 June, 2011 - 20:54
I think at least most of the content in the gun update should help towards making people use weapons outside of the normal CARB-9/Sea Eagle mix. I can't even explain how annoying it is right now on the 360 to see almost every kill in every match being from the CARB-9, and I really hope they get this update up and running on the console versions of Brink in good time here. Another reason I think I will probably enjoy this update once it hits the 360 is the bonuses to heavy weapons. I don't know about the PC scene, but I have played my heavy soldier online a good bit on the 360, and I have come out as the top scorer on both teams multiple times. That of course could be due to the other players maybe not having played as much as myself or being as skilled, but generally I've found that if I play intelligently, and avoid leaving myself in areas lights could easily flank me in, heavy doesn't seem as bad as everyone is making it out to be.
Posted on 23 June, 2011 - 20:58
Nerfing the Gotling's accuracy makes no sense to me, as it had almost none to speak of anyway - looks like much of the new-buffed damage will be going into the scenery. Looks like my heavy may be getting deleted...
Could not be more wrong. Yes, at extreme range it isn't accurate, but get it right and its a scythe of hot lead death. My heavy is a very happy heavy :cool:
Posted on 23 June, 2011 - 21:01
I honestly don't see the logic in making weapons MORE random. I could understand making some of the weapons more accurate by removing some of the randomness, but adding randomness? It makes 0 sense.
My first impression too.
Posted on 23 June, 2011 - 21:07
My first impression too.
Doesn't Iron-site improve weapon spread typically? Or am I off?
Posted on 23 June, 2011 - 21:09
wut? I don't get why anything needed to be nerfed. :confused: Just give us the SDK and let the community save this game.
* with all the problems why touch the carb? it probably was the funniest weapon to use in this game and this is why, probably, everyone was using it. Who takes the choices in your software house? PLEASE FIRE HIM... Then i had 70 fps , now with the patch i have 33 fps and i have a i7 920 with an asus nvidia ngtx 275 and 6 gb ram DISAPPOINTED, DECEIVED, SAD... this describes my feelings SD you lost another opportunity ... call me when sdk is out meanwhile ill leave this beta
Posted on 23 June, 2011 - 21:11
making the only good weapon in the game even worse, all weapons should have been improved instead of reduced.
Posted on 23 June, 2011 - 21:14
making the only good weapon in the game even worse, all weapons should have been improved instead of reduced.
Isn't that essentially what this is doing by nerfing the Carb-9 (I assume you mean that)?
Posted on 23 June, 2011 - 21:19
* with all the problems why touch the carb? it probably was the funniest weapon to use in this game and this is why, probably, everyone was using it. Who takes the choices in your software house? PLEASE FIRE HIM... Then i had 70 fps , now with the patch i have 33 fps and i have a i7 920 with an asus nvidia ngtx 275 and 6 gb ram DISAPPOINTED, DECEIVED, SAD... this describes my feelings SD you lost another opportunity ... call me when sdk is out meanwhile ill leave this beta
noob toobing i cod is the equivilant to carb noobing in brink, it wasnt a fun weapon it was dirt cheap compared to the rest and honestly i dont think a slight nerf does it enough justice it needs to be made the weakest weapon, then they can secretly add the power back when o one ever uses it again. any way carb was way overpowered and probably still will be. my question is why on earth would smgs be the most powerful weapon in the game? that is ridiculousness
Posted on 23 June, 2011 - 21:23
Isn't that essentially what this is doing by nerfing the Carb-9 (I assume you mean that)?
It's called catering to the lowest common denominator. This is like punishing the genius that is in a room full of idiots, to make the idiots feel better about themselves.
Posted on 23 June, 2011 - 21:25
Doesn't Iron-site improve weapon spread typically? Or am I off?
greatly reduces spread, the higher they make it to farce iron sighting the better, more skill shots ADS forces players to burst and helps track where your bullets are going, the fact that it isnt used is sad, and with a shotgun using ADS lowers the spread enough to ohk regularly. and these guys that try to come up with the damage numbers, i have been working a geometrical spread for all the variables that are just assumed in figuring and they are far from correct -_-
Posted on 23 June, 2011 - 21:27
b/c yes - the carb9 sprayers were definitely geniuses.
Posted on 23 June, 2011 - 21:28
thanks! will wait for players feedback and if positive, installing brink!
Posted on 23 June, 2011 - 21:30
Isn't that essentially what this is doing by nerfing the Carb-9 (I assume you mean that)?
No, i want too see more damage being done by all weapons, and have them more accurate in all area's but mostly less distance fall off. If you can kill people faster the game will be faster,you need to react faster and for me as comp player thats what i prefer.
Posted on 23 June, 2011 - 21:30
greatly reduces spread, the higher they make it to farce iron sighting the better, more skill shots ADS forces players to burst and helps track where your bullets are going, the fact that it isnt used is sad, and with a shotgun using ADS lowers the spread enough to ohk regularly. and these guys that try to come up with the damage numbers, i have been working a geometrical spread for all the variables that are just assumed in figuring and they are far from correct -_-
Please no forced ADS in fights. SD games are the only ones left (apart from QL) where fights are not static and movement is as important as aiming. ADS kills movement
Posted on 23 June, 2011 - 21:32
It's called catering to the lowest common denominator. This is like punishing the genius that is in a room full of idiots, to make the idiots feel better about themselves.
i seem to recall most people on the thread begging to nerf the carb... it was cheap, why should an SMG beat a assault rifle in any context? most smgs use small rounds like 9 mm where as assault rifles use 7.62x51, 5.56x45 or .308 Winchester, seeing the difference? 9mm is a larger diameter yes? well the thing here is the muzzle velocity on an assault rifle hits like a .30-06 which was enough to go through three Japanese soldiers in file, and kill. these rounds make a hole id say the size of a golf ball to the size of a large orange, depending on the angle of the rifling. real life comparison complete
Posted on 23 June, 2011 - 21:34
Frkn3k damage increased Frkn3k refire rate increased Frkn3k triple burst recoil changed to make the weapon behave better Frkn3k accuracy changed to act similarly to that of the other ARs when moving/not in ironsights Hamanahamanahamana i wuv yewz!
Posted on 23 June, 2011 - 21:36
No, i want too see more damage being done by all weapons, and have them more accurate in all area's but mostly less distance fall off. If you can kill people faster the game will be faster,you need to react faster and for me as comp player thats what i prefer.
if you wanted a cod style game you lost, the kills will never be made faster. and why damage falloff, thats what keeps me killing carb noobs from sniper distance.
Posted on 23 June, 2011 - 21:36
i seem to recall most people on the thread begging to nerf the carb... it was cheap, why should an SMG beat a assault rifle in any context? most smgs use small rounds like 9 mm where as assault rifles use 7.62x51, 5.56x45 or .308 Winchester, seeing the difference? 9mm is a larger diameter yes? well the thing here is the muzzle velocity on an assault rifle hits like a .30-06 which was enough to go through three Japanese soldiers in file, and kill. these rounds make a hole id say the size of a golf ball to the size of a large orange, depending on the angle of the rifling. real life comparison complete
juz cause brink is not a simulation and its juz a fps? juz cause important is the fun when u play a game, not about the weapon details, editing and bull****s? not even et was a simulation but after 8 years, its still played while brink is dead after 1 month. think about it
Posted on 23 June, 2011 - 21:37
if you wanted a cod style game you lost, the kills will never be made faster. and why damage falloff, thats what keeps me killing carb noobs from sniper distance.
I don't like cod at all. I played Q3/RTCW/ET/ETQW, most of them in competition. I dont know if you played ETQW but one of the things promod did was get less distance fall off, you know why? Because you can create better crossfire and that requires good teamplay to do it, but also to get around it. And i didn't said i wanted distance fall off of reduced for just the carb, but all weapons, including AR. Ofcourse SMG's should have a higher distance fall off than AR. But overall it should be reduced in my opion.
Posted on 23 June, 2011 - 21:42
That's a large number of changes...too many to figure out how I'm gonna handle them once they hit the 360. Here's to hoping the balance tweaks hit consoles soon.
Posted on 23 June, 2011 - 21:46
juz cause brink is not a simulation and its juz a fps? juz cause important is the fun when u play a game, not about the weapon details, editing and bull****s? not even et was a simulation but after 8 years, its still played while brink is dead after 1 month. think about it
i think most people quit because they were getting continuously carb noobed
Posted on 23 June, 2011 - 21:47
My Heavy Engy is HAPPY!!!!!
Posted on 23 June, 2011 - 21:47
My opinion of Update (posted on other thread, but adresses this one just as much)
Posted on 23 June, 2011 - 21:55
My opinion of Update (posted on other thread, but adresses this one just as much)
I agree with most of your points. But Brink is made for public play, look the updates look the DLC, and look the game now, there are no good options/cvars for comp players to make the game good for competition, and no SDK. It's just another failure, just like ETQW competition wise.
Posted on 23 June, 2011 - 22:00
i think most people quit because they were getting continuously carb noobed
people quit cause this game is unplayable (its a beta) nobody quit cause they get killed by carb. Otherwise nobody would play et , cause weapons dont have recoil or spread.
Posted on 23 June, 2011 - 22:38
I can tell the difference in Carb-9, it is certainly weaker but still packs a punch up close. As for the Fkrn3k (whatever) I think this weapon has gone up in my estimation, even the Rockstedi seems to be better. Public chat! Awesome! I feel that there is a community now!
Posted on 23 June, 2011 - 22:48
reading the release carefully, i see the word "slightly" (not radically) in front of most of the changes. but from forum comments...you'd think they insulted your mother.
Posted on 23 June, 2011 - 22:48
ohhhhhhh yeah! I hope by GL buff he includes the Lobster. Really gonna get the avoids now! EDIT: yes the Lobster is buffed. Sorry folks you're screwed. 90% avoided here we come!
Posted on 23 June, 2011 - 22:53
Looks like my Heavy Soldier is losing the Gerund/Carb combo and finally using heavy weapons. This might be enough to convince me to pick the game up aagain.
Posted on 23 June, 2011 - 23:33
reading the release carefully, i see the word "slightly" (not radically) in front of most of the changes. but from forum comments...you'd think they insulted your mother.
Well, one can slightly insult your mother, like by refusing a second blow-job.
Posted on 23 June, 2011 - 23:35
Tried the new heavy shotgun, got to admit, its crushing in close combat. Still a bit shaky though that you fire 3 shots and then PAUSE, fire another three. Checked the spread on the larger guns, wow its gone silly wide boi!
Posted on 24 June, 2011 - 00:13
In terms of the SMG's I don't think you will see that much difference to be honest. The main complaint was about everyone using the same gun, that just happened to be the Carb-9, it could have potentially been the Tampa or the Kross or any other gun that happened to have the best stats. What will happen over the next couple of days is people using the Carb-9 will play around with the SMG's and see which one is now the best gun. I started off with the Kross and will be trying that out along with the Tampa. Additionally the Richie has not been changed at all. The Seagle and the Ricihie are the most dominant pistols in comp what you will see now is more people using the Richie.
Posted on 24 June, 2011 - 00:21
I was initially moving away from Carb 9 for pistol play before the patch. I seem to make more kills with a solid pistol lately. I am starting to retry the ARs now though since the patch. Rokstedi and Frkn3k have definitely gone up in my estimation.
Posted on 24 June, 2011 - 00:33
Oh I cant wait to see all the bandwagoners drop the Carb-9 and jump on the Frkn3k. Ive been using the Frkn3k since day one. Now I need to find a less used gun to seperate myself from all the countless scrubs out there.....hmm maybe Ill use the Carb-9 now:tongue:
Posted on 24 June, 2011 - 00:51
Here is a collation I have just put together for the latest spread values (lower is better)
Posted on 24 June, 2011 - 01:39
Thank you for the update, I haven't played Brink in weeks and I was getting really frustrated not hearing anything. I haven't had a chance to try it yet, but I will as soon as it comes to consoles. It would be nice in the future to be updated on future patchs' progress, it would save some frustration knowing things are being tweaked (instead of putting these updates out that seemingly come out of nowhere...I'm worried a lot of people who gave up on brink won't even know about the update because they didn't even know one was coming and thus won't be coming back), but it's nice to get updates all the same. Seems like a little PR could keep more of the community in tact, is all. I know that if I didn't still read this forum I would never know about this update as I probably wouldn't ever play Brink again. There are millions that won't even come back to try this update because they simply don't know about it, if you got the word out earlier with something like "Hey, we have this, this, and this being worked on right now and we're testing this, this, and this," there might be more people around to know about this update, more people trying it, and hopefully more people coming back to the game. I don't know who makes the decision to keep the silent treatment thing going, but it's the worst decision you can possibly make when the game is steadily losing players. To be honest, Brink a PR disaster. You've caused irreparable damage to the community by basically only saying "We have stuff coming at an undisclosed date." That does not help keep people patient and unless I gave specific orders to my pr person to stay quiet, he would be out on the street cause he's not showing up to work. And if I gave orders to my pr person to stay quiet, I should get fired. edit: Back on topic, I like the sound of the changes to the heavy weapons, hopefully being a heavy won't be such an exercise in frustration. Looking forward to trying out a rockstedi/hjammer combo
Posted on 24 June, 2011 - 02:07
YEAH BABY YEAH! :D Time to put out the Lobster from his dusty box ;)
Posted on 24 June, 2011 - 02:16
Didn't realise the Sea Eagle was considered overpowered, or that the Tokamak was considered under-powered. Been using them both on the 2 characters I play the most. Gonna have to switch things up I think. Also might go back and try the FRKN3K again with the new buffs. Gotta wait for the patch to hit Xbox of course...
Posted on 24 June, 2011 - 03:57
Didn't realise the Sea Eagle was considered overpowered, or that the Tokamak was considered over-powered. Been using them both on the 2 characters I play the most. Gonna have to switch things up I think. Also might go back and try the FRKN3K again with the new buffs. Gotta wait for the patch to hit Xbox of course...
Yeah, same here - I thought the Sea Eagle was perfect as it was. Oh well, I guess I'll wait and see how much it gets changed.
Posted on 24 June, 2011 - 04:16
First of all thanks for the new updates! Dunno what to think about the SMG tweaks, but one obvious thing remains - the ARs are too weak. Their damage may be a bit higher, but in close to mid range combat the spraying SMGs outplay the spraying ARs. Keep in mind that you automatically have to be medium to use the ARs and that the main carriers of SMGs as primary weapon are the lights, so you already have the disadvantage at movement and strafing speed. Comparing the Euston, Rhett and Gerund to the SMGs, there are two problems: 1. Close and mid range is still won by the light CARB user and 2. the damage/range of the ARs is still too low to justify their usage. Seriously, adding a bit of punch to the ARs istn't enough, since you still get outsprayed (haha -.-) by lights. And if you engage a long range battle you are better of with one of the three sniper rifles, since the damage on long range is just too freaking low for the ARs. Trust me, you can't kill any light char on long range before he finds cover and once he is near you it's over for you. Increase the long range damage of the ARs, that's all they are used and still not good enough for in clan wars.
Posted on 24 June, 2011 - 06:34
Now that even FRKN3k has 1.0 spread while walking, Lobster is the last accurate weapon (0.1 in all cases). Hope they won't break that.
Posted on 24 June, 2011 - 08:34
Kross looks good to go
Posted on 24 June, 2011 - 11:18
Here is a collation I have just put together for the latest spread values (lower is better)
thks for that. Looks like Kross will still be my weapon of choice, patch won't have changed much for me :p
Posted on 24 June, 2011 - 13:34
Sorry if it was already asked, but is the weapon glitch on the ps3 fixed? Yesterday everyone had heavy weapons on there light body types. It was getting boring.
Posted on 24 June, 2011 - 14:10
Sorry if it was already asked, but is the weapon glitch on the ps3 fixed? Yesterday everyone had heavy weapons on there light body types. It was getting boring.
Console has not received the latest update yet, I believe.
Posted on 24 June, 2011 - 14:13
Console has not received the latest update yet, I believe.
Nerr they are trying it on us PC guinea pigs first! :D
Posted on 24 June, 2011 - 14:18
This. Is. Awesome. Lots of guns are really good now, there's real choice. I find myself changing my load out between maps and even different objectives on the same map. It gives a lot more variety and it is tons of fun. I really like the heavy now too, both EZnade, Chinzor and Hammerdjin is awesome. Maximus feels a bit underpowered though, a ranged option would be nice. AR buffs seem to be on the spot too. Overall, great work! This has really revived my interest in Brink :D
Posted on 24 June, 2011 - 23:15
:') I RUV YOU My favourite weapons buffed: Rokstedi, the Lobster and Chinzor
Posted on 25 June, 2011 - 05:26
SD is forcing me to use inaccurate weapons and I don't like it at all. There are accurate guns in the game like Galactic and Rokstedi but the damage of inacurate weapons like Tampa and Carb are so big that you can get away with just spraying.
Posted on 25 June, 2011 - 09:46
SD is forcing me to use inaccurate weapons and I don't like it at all. There are accurate guns in the game like Galactic and Rokstedi but the damage of inacurate weapons like Tampa and Carb are so big that you can get away with just spraying.
You got it backwards. You spray with accurate guns. With inaccurate guns you burst fire. Anyway, I like most of the changes. :) Hopefully this will make the ARs stronger, while keeping it a strafing shooter, and not a quick kill game.
Posted on 25 June, 2011 - 09:55
SD is forcing me to use inaccurate weapons and I don't like it at all. There are accurate guns in the game like Galactic and Rokstedi but the damage of inacurate weapons like Tampa and Carb are so big that you can get away with just spraying.
Some weapons cater to those who are not great at aiming, while giving them a downside to it. If you are good at aiming, use a weapon that facilitates it, Rifles are a good start. They are even more powerful than SMGs but you really need to use them down sights. Hope this helps buddy
Posted on 26 June, 2011 - 22:02
Why did the Galactic get ignored? or will it be on the same plane now that the carb is reduced?
Posted on 29 June, 2011 - 17:14
Some weapons cater to those who are not great at aiming, while giving them a downside to it. If you are good at aiming, use a weapon that facilitates it, Rifles are a good start. They are even more powerful than SMGs but you really need to use them down sights. Hope this helps buddy
What about the aggressive players who are good at aiming AND movement? When you ADS your movement is totally nerfed. A 1v1 duel vs someone using ADS and its like they are standing still. I know this is asking a lot, but I honestly think that if you are trying to cater to all playing styles, you should also cater to those who are skilled at more than one thing. People who can't aim are suppose to use spray weapons and people who can aim are suppose to use guns you have to be static to shoot. How about a gun that lets me actually aim for headshots and actually be able to effectively land the headshots while I am using my movement to dodge? Is that honestly too much to ask?
Posted on 29 June, 2011 - 18:20
greatly reduces spread, the higher they make it to farce iron sighting the better, more skill shots ADS forces players to burst and helps track where your bullets are going, the fact that it isnt used is sad, and with a shotgun using ADS lowers the spread enough to ohk regularly. and these guys that try to come up with the damage numbers, i have been working a geometrical spread for all the variables that are just assumed in figuring and they are far from correct -_-
Go play COD with ironsight. SD's legacy was fast shooting from the hip
Posted on 29 June, 2011 - 19:02
Some weapons cater to those who are not great at aiming, while giving them a downside to it. If you are good at aiming, use a weapon that facilitates it, Rifles are a good start. They are even more powerful than SMGs but you really need to use them down sights. Hope this helps buddy
rofl f f
Posted on 29 June, 2011 - 19:14
Some weapons cater to those who are not great at aiming, while giving them a downside to it. If you are good at aiming, use a weapon that facilitates it, Rifles are a good start. They are even more powerful than SMGs but you really need to use them down sights. Hope this helps buddy
So people with good aim need to stand still with iron sight? I thought brink was all about constantly moving.
Posted on 29 June, 2011 - 19:20
You can still move while ADS, not sure how much slower it is compared to reguler movement speed though.
Posted on 29 June, 2011 - 20:12
nerfing the sea eagle was uncalled for and seriously handicaps light body types. where before i could reasonably hold my own when the backup pistol came out, now...if i come up against any body type with full health and an smg or better i may as well just lay down and die
Posted on 29 June, 2011 - 20:29
Gerund and FRKN have quite good accuracy while standing (0.8 and 1.0). Of SMGs, Kross is the one with best standing accuracy. Accurate heavy weapons is an oxymoron, but you might try Chinzor.
Posted on 29 June, 2011 - 22:06
People who can't aim are suppose to use spray weapons and people who can aim are suppose to use guns you have to be static to shoot. How about a gun that lets me actually aim for headshots and actually be able to effectively land the headshots while I am using my movement to dodge? Is that honestly too much to ask?
You're not asking for a lot, it already exists. Hand weapons have even better accuracy while moving than a SMG. They truly reward the player who is able to move and be accurate at the same time. Enjoy.
Posted on 29 June, 2011 - 22:29
Hand weapons have even better accuracy while moving than a SMG. Enjoy.
I haven't played in a while but I would often run around with my sea eagle instead of the carb9. Because it seemed to be one of the only decent weapons. I could usually outgun players that had the carb9 the only downside is the small clip so I could only kill 2 ppl instead of 3-4. It's pretty amusing that handguns are better than SMGs and ARs.
Posted on 29 June, 2011 - 22:36
Some weapons cater to those who are not great at aiming, while giving them a downside to it. If you are good at aiming, use a weapon that facilitates it, Rifles are a good start. They are even more powerful than SMGs but you really need to use them down sights. Hope this helps buddy
Come on dude.. the iron sights are broken as it is!! Like NO ONE in the competitive community uses them on a daily basis.. The iron sight is so incredibly lagged when you use them and try to switch your weapon or back to hip fire. It will get you killed 100% of the time if someone came around the corner. I fail to realize where your logic comes in with comments Rifles > SMG's.. Make the guns balanced like they are supposed to be and maybe you won't have a problem with people complaining about how broken the aiming is in this game IE: shooting the body or the leg = HEADSHOT
Posted on 29 June, 2011 - 22:41
You're not asking for a lot, it already exists. Hand weapons have even better accuracy while moving than a SMG. They truly reward the player who is able to move and be accurate at the same time. Enjoy.
I agree, I almost never use my primary anymore, all I need is a revolver - headshot kills a light, + knife kills in ~2 hits
Posted on 30 June, 2011 - 04:14
Some weapons cater to those who are not great at aiming, while giving them a downside to it. If you are good at aiming, use a weapon that facilitates it, Rifles are a good start. They are even more powerful than SMGs but you really need to use them down sights. Hope this helps buddy
Its really nice to see you guys taking one out of DICE's book in relation to thinking everyone who plays FPS games wants to be a horrid console player who cant aim to save his life? If this is honestly the stance you devs are taking towards games these days where the skill cap is extremely low then whats the point of playing to start with? Triple A Games Developer.. so you guys are comedians now too?
Posted on 30 June, 2011 - 05:03
Go play COD with ironsight. SD's legacy was fast shooting from the hip
you are extremely daft, i don't play cod, metal gear solid has ADS did you consider that? ET:QW has ADS so do you even know what you are talking about? thanks nice knowing you, and all your inaccuracies
Posted on 30 June, 2011 - 05:19
Its really nice to see you guys taking one out of DICE's book in relation to thinking everyone who plays FPS games wants to be a horrid console player who cant aim to save his life? If this is honestly the stance you devs are taking towards games these days where the skill cap is extremely low then whats the point of playing to start with? Triple A Games Developer.. so you guys are comedians now too?
I never understood why it takes so long for developers to make something for the competitive side of things as that's where they can truly market there game with sponsors, etc.. Also.. I believe every single time an SDK was released, it took someone less than a week to make a pro mod. It makes NO sense why SD is not releasing the SDK. They are too busy doing nothing OR fixing stupid crap while there game peaks at 818 people and continuing to drop by the day.. :mad: It truly makes me wonder who they hired to test this game and I pray to god it's not the developers themselves doing a majority of the testing!! P.S Paid DLC after 2 weeks is a way to TRY to make up for the money they have lost for the sale numbers of Brink. I'm pretty darn sure this game was expected to make A LOT more money than it originally anticipated on making (GAME OF THE YEAR??) <--- JOKE
Posted on 30 June, 2011 - 05:22
I never understood why it takes so long for developers to make something for the competitive side of things as that's where they can truly market there game with sponsors, etc.. Also.. I believe every single time an SDK was released, it took someone less than a week to make a pro mod. It makes NO sense why SD is not releasing the SDK. They are too busy doing nothing OR fixing stupid crap while there game peaks at 818 people and continuing to drop by the day.. :mad: It truly makes me wonder who they hired to test this game and I pray to god it's not the developers themselves doing a majority of the testing!! P.S Paid DLC after 2 weeks is a way to TRY to make up for the money they have lost for the sale numbers of Brink. I'm pretty darn sure this game was expected to make A LOT more money than it originally anticipated on making (GAME OF THE YEAR??) <--- JOKE
if you look at every developers profile on here, you will see that 95% of them have their xbox gamer live profiles linked in their forum profiles, coincidence i think not
Posted on 30 June, 2011 - 05:25
if you look at every developers profile on here, you will see that 95% of them have their xbox gamer live profiles linked in their forum profiles, coincidence i think not
No shocker there man.. This game was released with GREEN EFFIN BARS and no pings.. I mean.. Can you be ANYMORE obvious that this game was 100% ported from the console?!?! Not to mention this game runs like garbage, which is also a good sign that it's a clear cut console port.
Posted on 30 June, 2011 - 05:31
No shocker there man.. This game was released with GREEN EFFIN BARS and no pings.. I mean.. Can you be ANYMORE obvious that this game was 100% ported from the console?!?! Not to mention this game runs like garbage, which is also a good sign that it's a clear cut console port.
lets not mention the fact that to start a fireteam you need to, open limbo menu click on someone in the scoreboard click on invite to fireteam, then f1 then click yes.. how did we get this from how it worked in ET and ETQW i will never understand.. considering that the fireteam VOIP was a large attempt to sell the game from SD's perspective
Posted on 30 June, 2011 - 05:36
lets not mention the fact that to start a fireteam you need to, open limbo menu click on someone in the scoreboard click on invite to fireteam, then f1 then click yes.. how did we get this from how it worked in ET and ETQW i will never understand.. considering that the fireteam VOIP was a large attempt to sell the game from SD's perspective
I think SD needs to stick to making oversized maps like they did in RTCW (overgrown) and back away from FPS games. They clearly have shown over and over with the last few patches they have no idea what they're doing.. They may be talented in CREATING the idea, but once they have the idea, they completely ignored the majority of people supporting the game and just continued to make it a far worse experience for those who have dealt with the on-going issues Brink has since day 1.. It doesn't help that they blatently ported the game from a console to the PC either. So what are we rewarded with for putting up with this garbage? A DLC that is only available for 2 weeks and then you'll have to buy it. GREAT JOB SD!:stroggtapir:
Posted on 30 June, 2011 - 05:43
nerfing the sea eagle was uncalled for and seriously handicaps light body types. where before i could reasonably hold my own when the backup pistol came out, now...if i come up against any body type with full health and an smg or better i may as well just lay down and die
Yes, I agree. The Sea Eagle was perfect as it was, it was a very solid pistol. Do some of you think it was overpowered? I am surprised SD is nerfing it. Oh well...
Posted on 30 June, 2011 - 05:44
Yes, I agree. The Sea Eagle was perfect as it was, it was a very solid pistol. Do some of you think it was overpowered? I am surprised SD is nerfing it. Oh well...
Yeah the Sea Eagle was a great pistol, but the nerf doesn't do much at all and it's still a great pistol to use. The funny thing is they didn't touch the Richie and that's clearly the most overpowered pistol as it's simply like you have a mini sniper as your secondary weapon with the scope..
Posted on 30 June, 2011 - 05:46
you are extremely daft, i don't play cod, metal gear solid has ADS did you consider that? ET:QW has ADS so do you even know what you are talking about? thanks nice knowing you, and all your inaccuracies
You use ADS in ET:QW only for long range, not normal combat. 80% of combat in ETQW is done from the hip while moving
Posted on 30 June, 2011 - 05:46