Splash DamageBlogE3 Coverage: 11 Smart Things, Previews, and Interviews

Splash Damage Blog

E3 Coverage: 11 Smart Things, Previews, and Interviews


E3 continues to hurl press coverage in at least three different directions - we've got a list of the latest Brink features for you right here. To get us underway in style, Fidget presents a rather clever list of 11 smart things you'll see in Brink, a great bite-sized rundown of some of the game's unique features.

And then there were these:

Previews

Interviews

Lastly, if you missed them earlier, check out our previous coverage round-ups. If you've come across any other Brink coverage from E3, post it up in the comments and we'll include it in our next round-up.

9 Comments

lolol, Richard Ham and Ed Stern duking it out: who can make the wilder, funnier and better interviews xD Ed Stern 1:0 for the joke and the face at the end :P
Posted on 29 June, 2010 - 23:14
The 11 smart things list is a great seller, [url]http://fidgit.com/archives/2010/06/11_smart_things_youll_see_in_b.php[/url] . I really hope that the balance tweaking (assuming that your working on that now) goes very well. Curious how the heavies "attachable turret" ability is gonna look.
Posted on 29 June, 2010 - 23:43
for the "attachable turret," I was thinking that the player being shielded would slow down to the speed of the shielder, or the speed of the slower player, with the option to detach himself - If you choose to be protected, the drawback is potential speed/mobility loss.
Posted on 30 June, 2010 - 00:17
gogo attach a turret caterpillar or someone with a gazillion turrets attached.. way to keep that objective safe :D
Posted on 30 June, 2010 - 00:21
multiple turret attachments, my kind of turret farming :D
Posted on 30 June, 2010 - 03:01
hummm ..... same screenshots .... same infos ...... nothing new ........ :/
Posted on 30 June, 2010 - 04:42
Thanks for the heads-up on the "11 smart things"! Great article written by a respected game critic (Tom Chick). He doesn't hold back if a game is crap. Very cool! :stroggtapir:
Posted on 30 June, 2010 - 10:37
Point number 9 is still incredibly stupid.
for the "attachable turret," I was thinking that the player being shielded would slow down to the speed of the shielder, with the option to detach himself - If you choose to be protected, the drawback is potential speed/mobility loss.\
A heavy guy jumping on top of a light player would be slowed down considerably while vice versa a light guy on a heavy shouldn't feel much difference. What a daft abillity, I like it.
Posted on 30 June, 2010 - 12:43
I have to admit "I'm pregnant." combined with that serious facial expression made me laugh out loud.
Posted on 30 June, 2010 - 15:39