Splash Damage is working on an exciting, unannounced new game. We are always looking for talented and exceptional artists to come join our art team and intend for this test to enable artists to demonstrate their talents.
Ever since we founded Splash Damage in 2001, we’ve had one mission: crafting engaging multiplayer experiences. Our approach is simple: Hire top-tier talent and give them plenty of autonomy in a friendly and collaborative working environment. We only take on projects that we believe in and work with partners that we trust.
And because a studio is only as good as its people, we look after you with a comprehensive benefits package, regular opportunities for learning and development, and a packed social events calendar.
Perks & Benefits
Alongside our brand-new headquarters, stocked up drinks fridge and a never-ending supply of coffee, all of our roles come complete with the following perks & benefits:
Free gym membership
BUPA private health and dental care for you, your partner, and your children
Contributory Pension Scheme
33 Days of paid holiday
Company Revenue Share after 12 months of service
But wait, there's more! Hit the Perks & Benefits page for a full list of our perks and all the other quirky stuff that goes down at the studio.
Take The Tour
Take a look inside Splash Damage with this video feature by BitMob:
Find Out More
For information about working at Splash Damage, living in London, international applications, and more, browse the sections below:
Splash Damage is located on the outskirts of London, just 15 minutes by train from the city centre.
London is one of the most exciting and trendiest cities in the world. With hundreds of sights, a lively clubbing scene, and some of the best restaurants in the world, there's always something to see or do.
Visit London is a fantastic resource for anything and everything there is to do in the city. Additionally, we've collected a few links to some of our favourite destinations in London:
At Splash Damage we look for passionate and imaginative artists that are keen to drive the aesthetic of our games to greater heights. We want artists to get involved and be part of the creative process, and have ownership of the work they create here. We also encourage people to share knowledge and work as part of a team dedicated to making inspiring games that people will be amazed by.
With that in mind, for this Environment Art Test we would like to see the potential candidate demonstrate their imagination and passion by interpreting this loose brief and crafting something that will truly impress.
Applicants should consider attempting this art test to prove that they can handle a full asset creation workflow including modeling and texturing. Please create a scene based off the concept provided, to these specifications: