Neil Alphonso on the Science and Art of Level Design

January 19, 2010

Level design has traditionally been one of the most accessible areas of game development for amateurs, with many shooters offering level editors as part of their SDK. However, while tools have become seemingly easier to use over the past few years, maps and mods are taking increasingly longer to produce. Professional mystery solver Jim Rossignol took it upon himself to find out exactly why that is and recruited Splash Damage’s Lead Level Designer Neil ‘Exedore’ Alphonso to help him.

The resulting article features plenty of insights from Neil, including how he got his start in the industry, what game levels have inspired him over the years, and, of course, the fundamental issue that drove Jim out there in the first place: Why are the tools easier and yet levels take longer to make? Find out that and more in Jim’s full write-up over at TechRadar.