Splash Damage Blog

Gears: Tactics

Splash Damage are proud to be back in the Gears universe. In partnership with Microsoft and The Coalition we’re working hard on Gears: Tactics, which you can read about in The Coalition’s official announcement here.

If you would like to be part of the Gears: Tactics we are currently hiring for roles across a number of disciplines.

Dirty Bomb: The MercServer Update

Dirty Bomb's latest update is live!

We've been working behind the scenes on a entirely new user experience; encompassing a new introductory video, a brand new tutorial and a handful of videos that help to explain some of the features of Dirty Bomb. We're going to be testing both versions of the tutorial in the run up to release to see which version you guys prefer.

We've put all the videos in game, but also as a playlist on YouTube for you to check out here. 

That's just the headline item, so head on over to the full update notes to see what else in new in Dirty Bomb.

Sightless Kombat: 10 Things We Learned About Accessibility

On Thursday 24th May SightlessKombat Website, Twitter, YouTube came to Splash Damage HQ to spend a day with the developers; talking to specific projects, various disciplines and the company at large about accessibility in games.

For those that don't know, SightlessKombat is a gamer-without-sight, and an incredibly adept gamer at that! In between educating our staff, he made time to beat some of our most ardent fighting fans at Killer Instinct, one of the games that helped him rise to prominence.

Throughout the day we learned a whole lot of things, some specific to projects that we can't talk about, but here's a handful of things we learned about accessibility in games generally:

Accessibility Is Better For Everyone

There are a massive number of things that make games accessible, things that we often take for granted.

Subtitles, something designed for those who are hard of hearing, is used by a huge number of gamers. Haptic feedback (which covers things like the rumble of a control which we've all grown to love) is particularly useful for gamers without sight, especially if it's well-designed! Slamming into cover in Gears of War 4 feels good, but is also a great way for gamers without sight to simply know that they're in cover.

New Splash Damage Forums

The Splash Damage Forums have been active for almost all of the company's history, but for long time users they'll know they haven't seen many changes in recent years. We've been working hard behind the scenes to give them a fresh lick of paint (in addition to new Careers page), and today they've launched into the world!

Head on over to the new forums and login with your existing accounts (or make a new one if you've never made one) and get chatting all things Splash Damage!

Splash Damage at Wembley for Special Effect

On Friday 20th April Splash Damage's Elite Footballers descended on North London.

The train was silent. Heads lowered. Awkward glances out of the window. As soon as Wembley's famous arch was in sight the tension became palpable. Forget launching games; Special Effect's 5-a-side football tournament is the high point in the Splash Damage calendar.

The walk down Wembley way is one of pilgrimage for many football fans, the building works and preparation for Saturday's FA Cup Semi-Final between Manchester United and Tottenham Hotspur could do little to dampen the mood.

After the obligatory selfies, Instagram story updates and back and forth on directions Splash Damage made their way to tournament.

The trophies were lined up and Splash Damage's priorities were immediately split:

"We've got no chance of winning the main tournament, we should play to get into the lower bracket final (and the trophy is nicer!)" said star striker Ben Cottage.

It was a sentiment echoed by most of the squad; Sports Interactive, Jagex and EA the goliaths of the Special Effect 5-a-side tournament were all in attendance, and their names on the sheet instilled fear.

Anthony Massey, the barking, commanding Roy Keane of the Splash Damage team (and acting player-manager on the day, citing a "dodgy groin") ushered the team to the hallowed (astro) turf and kicked off the warmup to keep the boys focused.

"I've sent around a proper English pre-footy playlist to get them psyched up," he said, with Chumbawumba, Baddeil and Skinner and Blur proving firm favourites.

The warmup was strenuous; laps around the turf, deep lunges and shooting practice particular highlights for the watching crowd:

Dirty Bomb: The Hunter Update

Hunter has arrived. Check out our brand new microsite for more information.


The Alaskan Hunter may be a man of few words, but with a short-temper and a state of the art arsenal MercSERV couldn't wait to get him on the books.

Hunter brings with him a brand new set of weapons; from the slow firing, hard hitting Ryburn machine pistol, to the short range, fast firing Averarov 9 pistol. He also carries the stylish and deadly Ulu.

His Special Edition Loadout Card is also available in the store.


Phantom has always been one of the more polarising Mercs, often being fun to play, but fairly limited in team-viability and utility in comparison to other Mercs. With these changes, Phantom will be more of a 'silent operative', capable of sneaking behind enemy lines to cause disruption with his EMP Wave and first-shot potential.

Phantom's Obsidian Operative Loadout Card also returns to the store.


The goal with all Dirty Bomb maps is to have the first objective be completed nearly every time, as we feel what keeps the maps enjoyable to play is the sense of progression rather than being stuck on the first objective all game. Our telemetry showed that Terminals first objective was the least completed in the game. Terminal Redux seeks to make the first objective attacker sided, this involved a full rebuild of the first objective space and its objectives, primary and secondary. You will still recognise the themes in Terminal but with a new layout that after many tests we feel tilts the balance in Jackals favour.

Splash Damage makes the Sunday Times 100 Best Companies to Work For

We're thrilled to announce that we placed 47th in the Sunday Times 100 Best Companies to Work For lists 2018! This is a huge achievement for us and we’re proud to be the first video games company to own such a prestigious award.

Each organisation that reaches for The Sunday Times 100 Best Companies to Work for list is vigorously checked on their workplace performance, and the results are based purely on employee opinions on factors such as well-being, personal growth and leadership. 

We’ve come a long way since 2001 when three friends who played and made games together founded Splash Damage. We’ve built relationships with some of the world’s most beloved IPs and platforms, regularly invest in our own original properties, and now have over 300 talented employees within our studio.

Although we’re continuing to expand, the happiness and well-being of our staff remains at the heart of everything we do.

If you’re interested in a career at Splash Damage, find out more about our fantastic culture and benefits, including our open roles right here.

Enemy Territory: Quake Wars 10th Anniversary

Enemy Territory: Quake Wars

September 29th 2007. The iPhone had just gone on sale, Gordon Brown had just been appointed Prime Minister, and a plucky studio in London was celebrating releasing a brand-new game.

We sat down with Arnout Van Meer and Richard Jolly, founders of Splash Damage, for a trip down memory lane.

Arnout Van Meer: “[This] was the first title we did where we really felt like a proper company, instead of some amateurs that managed to land a lucky project!”

Quake is an IP that had been established over many years, long before the opportunity arose for Splash Damage to work on it. Three small rooms, a dozen staff working on projects – this was the classic “bedroom developer".

Arnout Van Meer and Richard Jolly, founders of Splash Damage, for a trip down memory lane

Splash Damage was a studio built from the community. Its first major project, Wolfenstein: Enemy Territory, had garnered praise the world over.

AVM: “After finishing Wolfenstein: Enemy Territory (Wolf:ET), id Software and Activision were happy with the reception of a multiplayer-only title and were looking to do more with their franchises. Doom 3 had already been announced but was single player only at this point. To get familiar with their technology, we helped id Software out with adding multiplayer to Doom 3. While some of the team were completing work on this, the rest of us shifted over to do a proof of concept for a large, open terrain based game with vehicles based on that technology.”

There were a number of key challenges facing Splash Damage during production; but the scope of the game wasn’t one of them."

Dirty Bomb presents... The Javelin Update

A Norwegian death dealer, a redone Dome, a bevy of new rewards, and the ability to Party Up with your friends in Casual matches; We present The Javelin Update.

Wargaming and Splash Damage team up for brand-new projects

We’re excited to announce that we’re teaming up with leading free-to-play developer and publisher Wargaming on brand-new projects. With years of competitive multiplayer experience under our collective belts, it’s a match made in heaven.

Check out what Splash Damage’s CEO and Founder, Paul Wedgwood had to say about the partnership:

“Splash Damage is known for building loyal relationships with the world’s leading platforms, IPs and suppliers, and creating one-of-a-kind teamplay hits. "As gamers, Victor and I share the same passion for our communities. We actively listen to players and strive to put their needs first, whilst forging multiplayer experiences that champion cooperation and help develop new friendships. The Wargaming universe gives our team a great creative canvas, allowing us to develop a game experience for a massive, loyal following, and we’re extremely excited to get started.”

With the partnership underway we’re actively hiring, so if you’re interested in a studio that’s twice celebrated receiving the Sunday Times Best Companies accreditation (an award, based on employees’ opinions of their welfare at work) and you’ve got the talent to work in an industry leading collaboration, take a look at our open positions.

You can view the full press release here.

Let us know what you think about the announcement over on our forums.