Splash Damage Blog

Enemy Territory: QUAKE Wars Public Beta Sign-ups Today!

The Enemy Territory: QUAKE Wars Public Beta is beginning and we've teamed up with the folks at FilePlanet to deliver the beta client to some 60,000 people. You can sign up for the beta today at 1900 British Summer Time by way of FilePlanet's ETQW Public Beta website. Don't forget to visit the Enemy Territory: QUAKE Wars Official Community Site for the very latest on the Public Beta!

Rock, Paper, Shotgun Interviews Splash Damage

In the middle of last month's Game Developers Conference, the Rock, Paper, Shotgun crew caught up with Paul Wedgwood and Steve Gaffney to find out more about the current goings-on at Splash Damage. The interview is now up on their site and covers a variety of topics, including Splash Damage's new project, the recent recruitment drive, managing the Enemy Territory: QUAKE Wars community, Steam, and the state of PC gaming. It's an interesting read, so go check it out!

Steve Hessel Interviewed on PlanetQuakeWars.net

Splash Damage's former Community Relations Manager Steve 'badman' Hessel is the questionee in a new interview on PlanetQuakeWars.net. Steve chats about his various duties, the thinking behind the the ETQW Community Site and its impact on fan sites, the recently released SDK, the Ranked Servers program, and more. If Deutsch is more your thing, you can find a handy German translation here.

Paul Wedgwood Appears on Games for Windows Radio

Still out at the Game Developers Conference in San Francisco, Splash Damage owner Paul Wedgwood makes an appearance on the latest episode of Games for Windows Radio alongside Warren Spector. The two of them discuss a variety of topics related to game development and gaming for nearly 90 minutes and share a few interesting insights that may shock and surprise you all at the same time. It's definitely worth a listen, so go check it out!

SplashDamage.com Relaunches!

At long last, our new website is here and we couldn't be more excited! Along with the updated look, the site sports a multitude of newly added features, including the Splash Damage blog, information on our various games, an in-depth look at the studio, updated forums, and more! Check out this blog post for more information on the relaunch and how to best get us your feedback on the new site.

New Splash Damage Site Launches! Excitement!

Welcome to the new Splash Damage website!

Yes, it's taken a few years, but we've finally gotten around to redesigning our own private corner of the internet. This design has been several weeks months in the making and we're very excited to finally launch it into the online cosmos. The new site's prettier looking, sports better typography (fun fact: 4 out of 5 dentists and their kittens prefer 11px Verdana) and is much easier to navigate.

But it's more than just a fresh coat of paint. We've got an all-new backend driving the whole thing, which allows us to have a lot more content on the site and more of what we refer to internally as cool bits. It's all very technical, but basically the number of cool bits is directly proportional to visitor satisfaction.

We've also got this blog contraption you're reading now, which we hope to use as a less formal outlet for our nonsense - expect to find sporadic updates from inside our underwater fortress here along with stuff that doesn't quite warrant an official news announcement.

Feel free to have a look around and let us know what you think in the comments. We'll continue to work on the site and improve it where we can. We've also got additional cool bits in the making that will be implemented in the coming weeks and months. If there's anything you'd like to see added or changed, don't hesitate to bring it up in the Site Suggestions & Feedback forum and we'll see if we've got a place for it.

Splash Damage Forums Down for Upgrade

As you might have noticed already, the Splash Damage forums are currently disabled while we migrate the entire site over to a new software backend. This is going to take several days, but the end result will be worth it. Thank you for your understanding.

First Ever ETQW Tournament at QUAKECON 07

id Software have just announced their tournament plans for this year's QuakeCon and we're delighted to see confirmation that this year's 'Con will see the first ever Enemy Territory: QUAKE Wars tournament. Sponsored by NVIDIA, 32 teams will get to battle it out in a 6 on 6 double elimination tournament in order to find the world's very first ETQW champions. QuakeCon is to be held in Dallas from August 2-5 2007. Take a look at the official QuakeCon website for more information and the official press release.

Enemy Territory: QUAKE Wars Nominated at Game Critics Awards

The Game Critics Awards panel have announced this year's nominees and Enemy Territory: QUAKE Wars managed to garner two nominations - Best PC Game and Best Online Multiplayer. These Game Critics Awards are handed out annually by an independent organization comprised of journalists from over 36 major North American gaming publications. You can find the full list of nominees on this page. The winners will be announced on July 31.

ETQW One of GameSpy's Top 10 PC Games of E3

GameSpy have published their Annual E3 Awards, with Enemy Territory: QUAKE Wars making their Top 10 PC Games list. They called it "one of the most impressive PC titles on hand, and one we're looking forward to playing a lot more of", and went on to conclude:

What's really impressed us about Quake Wars so far is the amount of depth in the game. You could spend countless hours playing as a single class, learning the ins and outs of each map, and then find that playing as a different character requires an entirely different approach. Even after playing the beta map dozens of times, many of us have still only scratched the surface of certain classes, let alone figuring out some of the Strogg's more unique abilities, like the ability to convert fallen enemies into spawn points.

Click here to read the rest.

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