Things You Were Too Afraid to Ask: Pierre ‘trega’ Tregaro

October 26, 2009

Pulling no punches, metaphorically or otherwise, in our latest staff interview is Pierre ‘trega’ Tregaro. Pierre is a Programmer of the gameplay / physics variety here at Splash Damage, which means he makes things work and bounce around, often simultaneously. Prior to joining us, Pierre was the project lead on PuppIT, a very cool digital puppet theatre controlled entirely by way of a multi-touch interface. If you have trouble picturing this, worry not – a link to a video of PuppIt in action is hidden somewhere amongst Pierre’s answers.

In any case, to find out more about Pierre, including his work at Splash Damage, his advice for people wanting to break into the industry and his gaming exploits, multi-touch the full interview in his profile.