The Future of Splash Damage, WarChest, and Fireteam
April 25, 2012
Splash Damage, Fireteam, WarChest – how does it all fit together? As part of their recent visit, GamaSutra has published an information-packed feature, looking at each of the three companies, what they add to the overall family, and what you can expect from them in the future. Here’s a slice:
“…about a year ago, we started to realize that there was this potential to achieve vertical integration as a company – to be the funder, creator, developer, operator, perhaps even the publisher of content that we created.”
This is what led to both Fireteam and WarChest coming into existence, and Splash Damage’s call-to-arms for free-to-play games that are both high-quality and non-exploitative.
“We’re talking about games as a service,” Wedgwood notes. “Rather than developing games purely for their first week, we think about long-term player engagement, not just for a couple of months, but for 2-5 years, and we can continue to serve that community post-release.”
If you’re interested in the business behind the businesses, this is a fantastic piece for you to sink your teeth into. Read the rest over at GamaSutra.