Techland Goes Hands-on with Brink

December 14, 2010

A few weeks ago, Evan Narcisse from Time Magazine’s Techland blog stopped by the Splash Damage offices for a whole day of playing Brink. He’s since returned to his Techlair and put together his thoughts and impressions. Here’s a slice:

While other first-person shooters will be vying for gamers’ thumbs in 2011, no game next year will look like Brink. The characters look lived in, with pockmarks, scars and receding hairlines all among the options for customization. And that customization’s amongst the best I’ve ever seen in any game in recent memory. Sections of the game world – a giant ship called the Ark – harbors layers of corroding metal laid over each other in patchwork fashion. Several weeks ago, I spent the better part of a day playing Brink with the folks at Splash Damage in their studio outside of London. I came away very impressed with what’s going into the title. It’s the anti-Halo: scuffed-up, grimy and funky.

Sounds like Evan had a great time. Head over to Techland for the full preview.

In addition, Evan also spent some time with Game Director Paul ‘Locki’ Wedgwood and Creative Director Richard ‘Rahdo’ Ham, quizzing them about Splash Damage and Brink. Multiplayer and social gaming are the big topics covered there, with plenty of light being shed on both. Interested? Check out the interview over here.