Neil Alphonso to Speak About Level Design at GDC Europe
July 19, 2010
This year’s GDC Europe is fast approaching and Brink’s Lead Designer Neil ‘Exedore’ Alphonso has taken it upon himself to represent Splash Damage there as part of a panel about level design. Titled The Tao of Level Design: A Study of 3 AAA Games, the session will strive to find out just what makes an effective level designer. Neil’s panel-partners in crime will be EA DICE’s Elisabetta Silli and Remedy’s Mikael Kasurinen, and the three of them will be using Alan Wake, Mirror’s Edge and Brink as practical examples to share their advice with the audience.
The panel is currently scheduled for 17 August at 9 AM – visit its details page for the full description and details. More about GDC Europe can be found on the official website.