Dive Inside Brink’s SMART System at GDC 2012
February 24, 2012
Gameplay Programmer Arne-Olav Hallingstad will be giving a talk about Brink’s SMART system at next month’s GDC in San Francisco. Titled ‘Vault, Slide, Mantle: Building Brink’s SMART System‘, Arne’s session will examine the technical side of the game’s iconic freedom of movement system, covering everything from early prototype to a detailed breakdown of the final implementation. This talk is going to be a great way to find out How Stuff Works and is a must-see/hear for anyone interested in bringing more fluid player movement to their games. For those unable to attend, we plan to make Arne’s slide available here on the site after the event.
In other GDC news, Splash Damage’s Lead Designer Neil Alphonso is also returning as a speaker to this year’s event. Neil will be part of the Level Design in a Day tutorial, where he’ll be offering portfolio critiques, advice and insights to those looking to break into the industry as a level designer.
GDC 2012 takes place from 5 – 9 March at the Moscone Center in San Francisco. For more information, visit the