Dev Studios Are Better Off Being Independent
September 18, 2008
One of Splash Damage’s guiding principles is independence and we’re often asked why this is so, or why people should come work for us rather than choose a seemingly more secure position at a publisher-owned studio. Our development manager Stephen ‘malarky’ Gaffney sheds some light on this issue in this freshly typed column on Edge Magazine’s website, where he explains that being independent often results in better games for gamers, and that it is in fact more secure for employees.
All this and weekly recipes, fashion tips, and tv listings, all in… I’m sorry, I’m reading something else. But malarky’s thing is right over here.