BRINK E3 Interviews Cover Lots of Subjects

June 5, 2009

GiantBomb’s Jeff Gerstmann managed to corner Splash Damage’s Creative Director Richard ‘Rahdo’ Ham out at E3 and not only asked him all manner of questions about BRINK, but cleverly taped the whole proceding. The resulting seven minute video interview covers everything from the game’s backstory to how BRINK intertwines single and multiplayer modes and why you shouldn’t have to worry about chairs while playing. The Q&A goes into a lot more detail about things you’ve seen mentioned in previews here and there and also offers several all-new nuggets of information. Definitely worth a look!

If text-based features are more your thing, GamaSutra has you covered with this interview with Senior Game Designer Ed ‘BongoBoy’ Stern and Game Director Paul ‘Locki’ Wedgwood, focusing on Splash Damage’s multi-platform ambitions and the reasons behind those, as well as the game’s unique art style. They promise a more extensive interview in the near future, so keep an eye out for that, as well.