The People
The people who make up Splash Damage's talented team hail from over a dozen different countries, including faraway kingdoms like Canada and Australia, as well as closer - but no less foreign - places like Scotland and Liverpool.
Click a name to find out more about that person. Profiles with the
icon are extra fancy and feature an interview and a few other goodies.
Paul 'Locki' Wedgwood - CEO and Game Director
Arnout 'RR2DO2' van Meer - Technical Director
Richard 'Fluffy_gIMp' Jolly - Media Director
Aaron 'Hoffa' Hoffman
- Lead Environment Artist
Aidan 'udp' Price - Production Tester
Angelo 'classact' Dal Pra
- Environment Artist
Arne Olav 'ao' Hallingstad
- Programmer
Aubrey 'Bezzy' Hesselgren
- Technical Game Designer
Ben 'mantegra' Davis
- Character Artist
Ben 'Randles' Hopkinson
- IT Manager
Boris 'Zobbo' Lowinger
- Animator
Chris 'Hauser' Bull
- Animator
Chris 'Thematic' Dawson
- Producer
Chris 'captainjonesy' Jones - Production Tester
Chris 'peaceful warrior' Sweetman
- Audio Director
Dann 'SRS-Kap' Yeung - Senior Gameplay Programmer
Dave 'Captain ducks' Johnston
- Senior Level Designer
David 'Davros' Edwards
- Level Designer
Dean 'Deano' Calver
- Lead Programmer
Digby 'SirDigga' Murray - Production Tester
Ed B 'mred' Reid
- Online Services Programmer
Edward 'Bongoboy' Stern
- Lead Writer
Fabrice 'faaab' Bouvet
- Lead Animator
Farhan 'middlecat' Qureshi - FX Artist
Flavius 'Flawe' Alecu
- Programmer
Georgi 'Calader' Simeonov - Concept Artist
Gino 'wOLVERINe' Dammers - Senior Technical Animator
Giuseppe 'panouden' Mattiolo - Programmer
Gordon 'digibob' Biggans
- Senior Programmer
Jamie 'Fishbus' Manson
- Level Designer
Jared 'jRAD' Hefty
- Lead Tools Programmer
Jaromir 'pg' Salaj
- Artist
Jeremy 'pinflux' Hay - Media Artist
Jeshua 'Beanz' Nanthakumar - UI Artist
Jiri 'JFK' Kristek
- Production Coordinator
Joanne 'Bossyboots' Eldon - Office Manager
Joe 'Rex-TheGrunt' Gibson - IT Support Engineer
John 'nifty' Molloy
- Game Designer
Jonas 'suctionlord' Nelson
- Programmer
Jose 'mojo' Esteve
- Programmer
Laurel 'Tully' Austin
- Senior Concept Artist
Linus 'Lanyo' Lidberg
- Character Artist
Lloyd 'LloydM' Morris
- Level Designer
Luis 'Leftie' Alvarado
- Programmer
Matt 'Anti' Lowe
- Production Coordinator
Matt 'Taff' McDaid
- Senior Environment Artist
Mikkel 'mig' Gjoel - Programmer
Miroslav 'Draska' Slowik
- Level Designer
Neil 'exedore' Alphonso
- Lead Game Designer
Oliver 'Kensai' Jauncey - Senior Programmer
Olivier 'nosebone' Leonardi
- Art Director
Paul 'MoP' Greveson
- Technical Artist
Paul 'digs' Saunders - Senior Designer
Phil 'pipster' Barnell - Production Tester
Pierre 'trega' Tregaro
- Programmer
Radek 'ElDonaldo' Szczepanczyk
- Artist
Rav 'ioli' Channa
- HR Manager
Richard 'Rahdo' Ham
- Creative Director
Ronald 'Conine' Koppers - PlayStation Programmer
Ross 'AsAkite' Green - Production Tester
Russell 'Russ^' Newman - UI Programmer
Sean 'Poons' Francis - Production Tester
Simon 'Bazee' Price
- Audio Programmer
Simon 'Lianshi' Batty - Production Tester
Stephen 'Crispy' Etheridge - Production Tester
Stephen 'malarky' Gaffney - Studio Director
Steve 'badman' Hessel - Community Relations Manager
Terry 'Salteh' Seidler - Occasional Honourary Intern Associate Producer
Tibor 'iib' Toth - Senior Environment Artist
Tim 'spacemonkey' Appleby
- Lead Character Artist
Tim 'Huntle' Rose
- Production Coordinator
William 'Smooth' Richens - Lead Tester
Staff Interviews
Every once in a while, we interrogate one of our own and put their answers up for all the world to see. Below is a collection of all the staff interviews we've done so far:
Art
Programming
Design
Audio
Production
Business & Admin
More to come!





















































