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About Splash Damage
Splash Damage >> About >> The People

The People

The people who make up Splash Damage's talented team hail from over a dozen different countries, including faraway kingdoms like Canada and Australia, as well as closer - but no less foreign - places like Scotland and Liverpool.

Click a name to find out more about that person. Profiles with the Profile features staff interview icon are extra fancy and feature an interview and a few other goodies.

Paul 'Locki' Wedgwood - CEO and Game Director
Arnout 'RR2DO2' van Meer - Technical Director
Richard 'Fluffy_gIMp' Jolly - Media Director

Aaron 'Hoffa' Hoffman Profile features staff interview - Lead Environment Artist
Aidan 'udp' Price - Production Tester
Angelo 'classact' Dal Pra Profile features staff interview - Environment Artist
Arne Olav 'ao' Hallingstad Profile features staff interview - Programmer
Aubrey 'Bezzy' Hesselgren Profile features staff interview - Technical Game Designer
Ben 'mantegra' Davis Profile features staff interview - Character Artist
Ben 'Randles' Hopkinson Profile features staff interview - IT Manager
Boris 'Zobbo' Lowinger Profile features staff interview - Animator
Chris 'Hauser' Bull Profile features staff interview - Animator
Chris 'Thematic' Dawson Profile features staff interview - Producer
Chris 'captainjonesy' Jones - Production Tester
Chris 'peaceful warrior' Sweetman Profile features staff interview - Audio Director
Dann 'SRS-Kap' Yeung - Senior Gameplay Programmer
Dave 'Captain ducks' Johnston Profile features staff interview - Senior Level Designer
David 'Davros' Edwards Profile features staff interview - Level Designer
Dean 'Deano' Calver Profile features staff interview - Lead Programmer
Digby 'SirDigga' Murray - Production Tester
Ed B 'mred' Reid Profile features staff interview - Online Services Programmer
Edward 'Bongoboy' Stern Profile features staff interview - Lead Writer
Fabrice 'faaab' Bouvet Profile features staff interview - Lead Animator
Farhan 'middlecat' Qureshi - FX Artist
Flavius 'Flawe' Alecu Profile features staff interview - Programmer
Georgi 'Calader' Simeonov - Concept Artist
Gino 'wOLVERINe' Dammers - Senior Technical Animator
Giuseppe 'panouden' Mattiolo - Programmer
Gordon 'digibob' Biggans Profile features staff interview - Senior Programmer
Jamie 'Fishbus' Manson Profile features staff interview - Level Designer
Jared 'jRAD' Hefty Profile features staff interview - Lead Tools Programmer
Jaromir 'pg' Salaj Profile features staff interview - Artist
Jeremy 'pinflux' Hay - Media Artist
Jeshua 'Beanz' Nanthakumar - UI Artist
Jiri 'JFK' Kristek Profile features staff interview - Production Coordinator
Joanne 'Bossyboots' Eldon - Office Manager
Joe 'Rex-TheGrunt' Gibson - IT Support Engineer
John 'nifty' Molloy Profile features staff interview - Game Designer
Jonas 'suctionlord' Nelson Profile features staff interview - Programmer
Jose 'mojo' Esteve Profile features staff interview - Programmer
Laurel 'Tully' Austin Profile features staff interview - Senior Concept Artist
Linus 'Lanyo' Lidberg Profile features staff interview - Character Artist
Lloyd 'LloydM' Morris Profile features staff interview - Level Designer
Luis 'Leftie' Alvarado Profile features staff interview - Programmer
Matt 'Anti' Lowe Profile features staff interview - Production Coordinator
Matt 'Taff' McDaid Profile features staff interview - Senior Environment Artist
Mikkel 'mig' Gjoel - Programmer
Miroslav 'Draska' Slowik Profile features staff interview - Level Designer
Neil 'exedore' Alphonso Profile features staff interview - Lead Game Designer
Oliver 'Kensai' Jauncey - Senior Programmer
Olivier 'nosebone' Leonardi Profile features staff interview - Art Director
Paul 'MoP' Greveson Profile features staff interview - Technical Artist
Paul 'digs' Saunders - Senior Designer
Phil 'pipster' Barnell - Production Tester
Pierre 'trega' Tregaro Profile features staff interview - Programmer
Radek 'ElDonaldo' Szczepanczyk Profile features staff interview - Artist
Rav 'ioli' Channa Profile features staff interview - HR Manager
Richard 'Rahdo' Ham Profile features staff interview - Creative Director
Ronald 'Conine' Koppers - PlayStation Programmer
Ross 'AsAkite' Green - Production Tester
Russell 'Russ^' Newman - UI Programmer
Sean 'Poons' Francis - Production Tester
Simon 'Bazee' Price Profile features staff interview - Audio Programmer
Simon 'Lianshi' Batty - Production Tester
Stephen 'Crispy' Etheridge - Production Tester
Stephen 'malarky' Gaffney - Studio Director
Steve 'badman' Hessel - Community Relations Manager
Terry 'Salteh' Seidler - Occasional Honourary Intern Associate Producer
Tibor 'iib' Toth - Senior Environment Artist
Tim 'spacemonkey' Appleby Profile features staff interview - Lead Character Artist
Tim 'Huntle' Rose Profile features staff interview - Production Coordinator
William 'Smooth' Richens - Lead Tester

Staff Interviews

Every once in a while, we interrogate one of our own and put their answers up for all the world to see. Below is a collection of all the staff interviews we've done so far:

Art

Hoffa classact mantegra Zobbo Hauser faaab pg Tully Lanyo taff nosebone MoP ElDonaldo spacemonkey

Programming

ao Deano MrEd Flawe digibob jRAD suctionlord mojo Leftie trega Bazee

Design

Bezzy ducks Davros BongoBoy Fishbus Nifty LloydM Draska Rahdo Rahdo

Audio

peaceful warrior

Production

Randles JFK Anti Huntle

Business & Admin

ioli Randles

More to come!

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