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About Splash Damage
Splash Damage >> About >> The People

The People

The people who make up Splash Damage's talented team hail from over a dozen different countries, including faraway kingdoms like Canada and Australia, as well as closer - but no less foreign - places like Scotland and Liverpool.

Click a name to find out more about that person. Profiles with the Profile features staff interview icon are extra fancy and feature an interview and a few other goodies.

Paul 'Locki' Wedgwood - CEO and Game Director
Arnout 'RR2DO2' van Meer - Technical Director
Richard 'Fluffy_gIMp' Jolly - Media Director

Adam Baines - Concept Artist
Alex Baird - Gameplay Programmer
Andrew 'DingoBongo' Quinn Profile features staff interview - Sound Designer
Angelo 'classact' Dal Pra Profile features staff interview - Environment Artist
Arne Olav 'ao' Hallingstad Profile features staff interview - Programmer
Ben 'mantegra' Davis Profile features staff interview - Character Artist
Ben 'Randles' Hopkinson Profile features staff interview - IT Manager
Boris 'Zobbo' Lowinger Profile features staff interview - Animator
Cesare Derossi - Texture Artist
Chris 'Hauser' Bull Profile features staff interview - Animator
Chris 'peaceful warrior' Sweetman Profile features staff interview - Audio Director
Craig 'Madcat' Nelson - Senior IT Analyst
Dann 'SRS-Kap' Yeung Profile features staff interview - Lead Gameplay Programmer
Dave Fiala - Senior Technical Animator
Dave 'Captain ducks' Johnston Profile features staff interview - Senior Level Designer
David 'Davros' Edwards Profile features staff interview - Level Designer
Dean 'Deano' Calver Profile features staff interview - Lead Programmer
Ed 'mred' Reid Profile features staff interview - Online Services Programmer
Edward 'Bongoboy' Stern Profile features staff interview - Lead Writer
Eoin O'Grady - Infrastructure Programmer
Fabrice 'faaab' Bouvet Profile features staff interview - Lead Animator
Gaetan 'GoSsS' Montaudouin - Environment Artist
Georgi 'Calader' Simeonov - Concept Artist
Gordon 'digibob' Biggans Profile features staff interview - Senior Programmer
Griff Jenkins - Director of Production
Hussein 'Floomi' Elgridly - Gameplay Programmer
Jamie 'Fishbus' Manson Profile features staff interview - Level Designer
Jared 'jRAD' Hefty Profile features staff interview - Lead Tools Programmer
Jaromir 'pg' Salaj Profile features staff interview - Artist
Jeremy 'pinflux' Hay Profile features staff interview - Media Artist
Jiri 'JFK' Kristek Profile features staff interview - Associate Producer
Joe 'Rex-TheGrunt' Gibson - IT Support Engineer
John 'nifty' Molloy Profile features staff interview - Game Designer
Jonathan Fletcher - Character Artist
Jonas 'suctionlord' Nelson Profile features staff interview - Programmer
Kristian 'Khorne' Metzger - Communications Manager
Laurens Corijn - Technical Artist
Lloyd 'LloydM' Morris Profile features staff interview - Level Designer
Marc Fascia - Lead Programmer
Mark McDonagh - Online Services Programmer
Mark Thompson - UI Artist
Matt 'Anti' Lowe Profile features staff interview - Associate Producer
Matt 'Taff' McDaid Profile features staff interview - Senior Environment Artist
Mikkel 'mig' Gjoel - Programmer
Miroslav 'Draska' Slowik Profile features staff interview - Level Designer
Neil 'exedore' Alphonso Profile features staff interview - Lead Game Designer
Niel Venter - Lead FX Artist
Oliver 'Kensai' Jauncey - Senior Programmer
Olivier 'nosebone' Leonardi Profile features staff interview - Art Director
Paul 'MoP' Greveson Profile features staff interview - Technical Artist
Paul 'digs' Saunders - Senior Designer
Phil 'pipster' Barnell - Production Tester
Pierre 'trega' Tregaro Profile features staff interview - Programmer
Radek 'ElDonaldo' Szczepanczyk Profile features staff interview - Artist
Rafael Nogues - Animator
Rav 'ioli' Channa Profile features staff interview - HR Manager
Richard 'Rahdo' Ham Profile features staff interview - Creative Director
Robert 'Mac' Macdonald - UI Programmer
Robert 'woko' Watkins - Lead Environment Artist
Romain 'octobinz' Toutain - Renderer Programmer
Ronald 'Conine' Koppers Profile features staff interview - PlayStation Programmer
Sabeen Javed - Recruitment Coordinator
Sean 'Poons' Francis - Production Tester
Simon 'Bazee' Price Profile features staff interview - Audio Programmer
Sophie 'Sopiwan' Caramigeas - Senior Project Manager
Sophie Linh - Gameplay Programmer
Stephen 'Crispy' Etheridge - Lead Tester
Stephen 'malarky' Gaffney - Studio Director
Steve 'Citrusy' Alves - Production Tester
Steve 'badman' Hessel - Community Relations Manager
Steven Ty - VFX Artist
Terry 'Salteh' Seidler - Occasional Honourary Intern Associate Producer
Tibor 'iib' Toth - Senior Environment Artist
Tim 'spacemonkey' Appleby Profile features staff interview - Lead Character Artist
Tim 'Huntle' Rose Profile features staff interview - Associate Producer
Vincent 'vahl' Joyau - Character Artist
Weles Bussett - Animator
William 'Smooth' Richens - Associate Producer

Staff Interviews

Every once in a while, we interrogate one of our own and put their answers up for all the world to see. Below is a collection of all the staff interviews we've done so far:

Art

classact mantegra Zobbo Hauser faaab pg taff nosebone MoP ElDonaldo spacemonkey

Code

ao SRS-Kap Deano MrEd digibob jRAD suctionlord trega Mac Conine Bazee

Design

ducks Davros BongoBoy Fishbus Nifty LloydM Draska Rahdo Rahdo

Audio

DingoBongo peaceful warrior

Production

JFK Anti Huntle

Media

pinflux

Business & Admin

ioli Randles

More to come!

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