The People
The people who make up Splash Damage's talented team hail from over a dozen different countries, including faraway kingdoms like Canada and Australia, as well as closer - but no less foreign - places like Scotland and Liverpool.
Click a name to find out more about that person. Profiles with the
icon are extra fancy and feature an interview and a few other goodies.
Paul 'Locki' Wedgwood - CEO and Game Director
Arnout 'RR2DO2' van Meer - Technical Director
Richard 'Fluffy_gIMp' Jolly - Media Director
Adam Baines - Concept Artist
Alex Baird - Gameplay Programmer
Andrew 'DingoBongo' Quinn
- Sound Designer
Angelo 'classact' Dal Pra
- Environment Artist
Arne Olav 'ao' Hallingstad
- Programmer
Ben 'mantegra' Davis
- Character Artist
Ben 'Randles' Hopkinson
- IT Manager
Boris 'Zobbo' Lowinger
- Animator
Cesare Derossi - Texture Artist
Chris 'Hauser' Bull
- Animator
Chris 'peaceful warrior' Sweetman
- Audio Director
Craig 'Madcat' Nelson - Senior IT Analyst
Dann 'SRS-Kap' Yeung
- Lead Gameplay Programmer
Dave Fiala - Senior Technical Animator
Dave 'Captain ducks' Johnston
- Senior Level Designer
David 'Davros' Edwards
- Level Designer
Dean 'Deano' Calver
- Lead Programmer
Ed 'mred' Reid
- Online Services Programmer
Edward 'Bongoboy' Stern
- Lead Writer
Eoin O'Grady - Infrastructure Programmer
Fabrice 'faaab' Bouvet
- Lead Animator
Gaetan 'GoSsS' Montaudouin - Environment Artist
Georgi 'Calader' Simeonov - Concept Artist
Gordon 'digibob' Biggans
- Senior Programmer
Griff Jenkins - Director of Production
Hussein 'Floomi' Elgridly - Gameplay Programmer
Jamie 'Fishbus' Manson
- Level Designer
Jared 'jRAD' Hefty
- Lead Tools Programmer
Jaromir 'pg' Salaj
- Artist
Jeremy 'pinflux' Hay
- Media Artist
Jiri 'JFK' Kristek
- Associate Producer
Joe 'Rex-TheGrunt' Gibson - IT Support Engineer
John 'nifty' Molloy
- Game Designer
Jonathan Fletcher - Character Artist
Jonas 'suctionlord' Nelson
- Programmer
Kristian 'Khorne' Metzger - Communications Manager
Laurens Corijn - Technical Artist
Lloyd 'LloydM' Morris
- Level Designer
Marc Fascia - Lead Programmer
Mark McDonagh - Online Services Programmer
Mark Thompson - UI Artist
Matt 'Anti' Lowe
- Associate Producer
Matt 'Taff' McDaid
- Senior Environment Artist
Mikkel 'mig' Gjoel - Programmer
Miroslav 'Draska' Slowik
- Level Designer
Neil 'exedore' Alphonso
- Lead Game Designer
Niel Venter - Lead FX Artist
Oliver 'Kensai' Jauncey - Senior Programmer
Olivier 'nosebone' Leonardi
- Art Director
Paul 'MoP' Greveson
- Technical Artist
Paul 'digs' Saunders - Senior Designer
Phil 'pipster' Barnell - Production Tester
Pierre 'trega' Tregaro
- Programmer
Radek 'ElDonaldo' Szczepanczyk
- Artist
Rafael Nogues - Animator
Rav 'ioli' Channa
- HR Manager
Richard 'Rahdo' Ham
- Creative Director
Robert 'Mac' Macdonald - UI Programmer
Robert 'woko' Watkins - Lead Environment Artist
Romain 'octobinz' Toutain - Renderer Programmer
Ronald 'Conine' Koppers
- PlayStation Programmer
Sabeen Javed - Recruitment Coordinator
Sean 'Poons' Francis - Production Tester
Simon 'Bazee' Price
- Audio Programmer
Sophie 'Sopiwan' Caramigeas - Senior Project Manager
Sophie Linh - Gameplay Programmer
Stephen 'Crispy' Etheridge - Lead Tester
Stephen 'malarky' Gaffney - Studio Director
Steve 'Citrusy' Alves - Production Tester
Steve 'badman' Hessel - Community Relations Manager
Steven Ty - VFX Artist
Terry 'Salteh' Seidler - Occasional Honourary Intern Associate Producer
Tibor 'iib' Toth - Senior Environment Artist
Tim 'spacemonkey' Appleby
- Lead Character Artist
Tim 'Huntle' Rose
- Associate Producer
Vincent 'vahl' Joyau - Character Artist
Weles Bussett - Animator
William 'Smooth' Richens - Associate Producer
Staff Interviews
Every once in a while, we interrogate one of our own and put their answers up for all the world to see. Below is a collection of all the staff interviews we've done so far:
Art
Code
Design
Audio
Production
Media
Business & Admin
More to come!


















































