Splash Damage Blog

Enemy Territory: QUAKE Wars 1.5 Later Today

Great news - The latest Enemy Territory: QUAKE Wars game update is currently headed straight for the tubes of the internet! We're planning to push the the Windows and Linux versions along with the upated SDK this evening London time, while the folks at Aspyr are currently putting the finishing touches on the Mac version. If you want to read up on the changes and improvements included in 1.5, you can do so by way of this blog update. To round out the impending file assault, we'll also have the final version of the Official Competition Mod available within the coming days.

As soon as the 1.5 update is ready for download, we'll publish a list of mirrors here on the ETQW Community Site, so keep checking back!

Stars and Stripes Features ETQW, Looks To Steal Weapon Ideas

US military newspaper Stars and Stripes recently had a chat with id Software's Kevin Cloud and Splash Damage's Senior Game Designer Ed 'BongoBoy' Stern about Enemy Territory: QUAKE Wars and some of its design aspects. Since their readership largely consists of military types, a good part of the Q&A actually focuses on how ETQW's weapons were evolved from what's available on the battlefield today and the philosophy behind the combat tactics featured in the game. Even if you know ETQW inside out and have devoured every interview published so far, this one should make for some very interesting and fresh reading, so don't miss it.

In the Crosshairs: ETQW Competition Round-up With a Side of ETQWPro

I thought I'd start this blog update with a quick look at something that I've neglected to cover until now, a mod. This isn't the much vaunted Wheels of War that you will have seen around the ETQW Community Site, nor the upcoming Official Competition Mod but rather a mod that has already been heavily integrated into the Quake Wars competition scene: ETQWPro.

Made by a collection of programmers from the ETQW competition scene, ETQWPro modifies the basic game to enhance it for competition play, adding the sort of features and gameplay changes many players feel are needed for tournament play. The team behind the mod includes former PigMod creator Blaze and Ultraviolet Productions' frag movie guru Hannes.

Initial versions of ETQWPro aimed to enforce the Community Rule Set, a unified rule set created by the European scene's top leagues and clans for consistency between tournaments. However, as the mod has grown and added more and more features, it is actually influencing competition rules as much as it is applying them, helping to introduce changes like weapon limits, spectator locking and adjusted weapon spread. As a result, the mod has become standard among competitions in Europe and is slowly being adopted in the US scene.

Despite some members of the community arguing that mods like ETQWPro change too much of the standard ETQW gameplay experienced on most servers, there seems to be little that will halt this mod's progress, and the team behind it is willing and able to make changes to some aspects of the game that we at Splash Damage don't always agree with them on.

Now on to more regular news and a round up of the various leagues and cups as they stand at present.

Currently Hurling Controllers / Mice At... - Grand Blox Auto

Here it is, your bi-weekly look into the gaming exploits of Splash Damage. While Grand Theft Auto 4 continues to maintain its firm grip on our gaming consoles and makes us tumble into bed at completely unreasonable hours, Boom Blox took the office by surprise and managed to win people's hearts and minds in an instant.

There are also a few other, less mainstream (and thus, according to conventional internet wisdom, infinitely cooler) games being played here inside the Splash Damage blimp - read on to find out what they are, and don't forget to share your recent virtual adventures with us in the comments!

ETQW 1.5 Status Update

Just a quick update on where things are at with the Enemy Territory: QUAKE Wars 1.5 game update. We're currently doing some last minute testing with id Software to track down a few issues that have turned up, but we don't anticipate this to take too much time. We really just want to make sure that all the issues we're aware of are actually addressed rather than pushing out an update with a big asterisk and a list of It'll-break-if-you do-this-ers attached to it.

Distribution is being sorted out at the moment as well and if there are no further complications, we anticipate having the update out next week. We'll try and keep you as updated as possible from here on out, so as soon as we've got a definite release date, you'll read it here first.

ETQW Competition Mod BETA Released

With the legalese behind us, the Enemy Territory: QUAKE Wars Competition Mod BETA is here at last. If you're hunting for more information, you can read more about it last night's dev blog update. Please note that this is an unsupported Beta release you're installing at your own risk. Furthermore, the Mod only works with ETQW 1.4 and not the 1.5 BETA. When all is said and done, don't forget to post your Competition Mod feedback in this freshly hatched forum over on the ETQW Community Site.

Click here for a list of download locations.

Enemy Territory: QUAKE Wars 1.5 BETA Released

Because doing just one release is incredibly boring, we've also got the Enemy Territory: QUAKE Wars 1.5 BETA files for you today. More information on the 1.5 BETA is available in this dev blog update. Please note that this is release is completely unsupported and you're installing it at your own risk. There's also a new forum for 1.5 Bugs and Issues over on the ETQW Community Site, so please post anything you come across there.

With all that out of the way, click here to download the files for Windows and here to get the Linux versions.

Mac Enemy Territory: QUAKE Wars Now Shipping

From our good friends at Aspyr comes word that the Mac version of Enemy Territory: QUAKE Wars is now shipping in North America! You can order the game directly from their website or pick it up at your favorite Mac game retailer. Get the full scoop in the official press release!

Splash Damage Announce New Title!

It's been a while coming...

A lot of you have been pestering, cajoling and badgering us for details of our next project and previously we've just fobbed you off with some jokey response or stalled for time, assuring you that one day we'd announce the New Thing. Well, thank you for your patience. But you need be patient no longer, for that day has come.

Currently Hurling Controllers / Mice At... Viking Band: Vegas 2 Prologue

So now that the April Foolery is over and done with, let's try and get back into the serious business that is the internet and this here blog. And what better way to do this than with a brand-new installment of What We've Been Playing? Actually, I can think of a few, but since I've already got the content for this update, let's just go with it, shall we? As a special bonus, our newly imported Technical Game Designer Aubrey 'Bezzy' Hesselgren makes his blog debut this week, so let's all give him a warm welcome.