Break out the Stroyent and your intergalactic party hats - Enemy Territory: QUAKE Wars is an incredible four years old! Released on September 28, 2007 in Europe and on October 2 in the US, ETQW as we've come to call it not only provided an excellent way for human/Strogg conflict resolution, but also marked Splash Damage's first full retail release. In the past four years, we've seen a staggering 1.6 million player accounts, millions of matches, as well as closely fought tournaments and a ton of user-created content. We'd like to extend a huge thank you goes out to everyone who's been part of the Enemy Territory: QUAKE Wars community, the game server providers, and our partners that helped make the game happen in the first place - we wouldn't be here today without you.
To celebrate, look for some special Enemy Territory nuggets to come out of the Splash Damage vaults in the coming weeks. We'll also be stopping by a few QUAKE Wars servers to SpawnHost and be SpawnHosted - more information on that soon.
Lastly, if you're wondering what that photo at the top of this post is all about, it's the ETQW crew having its final briefing the morning of the game's first-ever E3 showing, including id Software's Kevin 'Bitterman' Cloud and Splash Damage founders Paul 'Locki' Wedgwood, Arnout 'RR2DO2' van Meer, and Richard 'Fluffy_gIMp' Jolly. Oh, the memories.
Splash Damage turned 10 years old this year and not ones to pass up an opportunity to party, we decided to have ourselves a little celebration. Things started off at the office with delicious TapirCake* before venturing up into London for champagne, food, and lots of reminiscing about the past decade of the Damage that is Splash. To top it all off, we brought along some tapir cut-outs created by Media Artist J 'pinflux' Hay, which saw plenty of use (more so as the evening and beverages went on, we have to admit).
Even better, we've put together a bunch of memorable/embarrassing/glamorous photos, so all of you can check out the work and eye-safe parts of that day. Magnificent.
Following the success the Electronic Sports League's massive Brink tournament this summer, Europe's largest e-sports organisation has just announced a brand-new tournament for the PC version of Brink. Dubbed the Autumn Cup, it'll take the form of a 5 on 5 double elimination tournament, with the action kicking off on 28 September - that's exactly one week from today. Prizes include €1500 in cash as well as access to the ESL's Premium service.
Sign-ups are open right now - head over to the ESL's Brink section to enlist!
This year's Golden Joystick awards are on the home stretch and we're thrilled to see that Brink is among the finalists in the Best Shooter category. We'd like to extend a huge Thank You to everyone who took the time to vote for Brink - without you, this would not have been possible.
On a related note, now's your very last chance to cast your vote in this year's Golden Joysticks if you haven't done so already. Voting is set to close late tomorrow, and there's some great hardware and games up for grabs, so you might even walk away with some cool swag. The winners will be announced in a champagne-laden ceremony on 21 October.
This week's Community Question is all about your favourite multiplayer game modes. Splash Damage's games have traditionally been all about objective-driven gameplay, but there's a whole bunch of different game modes out there that people enjoy.
So, what we'd like to know from you is the following:
Which of the following multiplayer game modes do you like and why?
We've assembled the most common choices in a multiple choice poll attached to the comments thread of this post, allowing you to easily pick as many (or as few) modes as you like. In addition to voting in the poll, please also let us know why a particular mode appeals to you and what you enjoy most about it.
We've got another Community Question to hurl your way and this one's of rather epic proportions. Splash Damage has been going for 10 years now and during that time we've produced quite a few multiplayer maps. Things started off in earnest with our map pack for the Return to Castle Wolfenstein: Game of the Year Edition. This was soon followed by Wolfenstein: Enemy Territory, Doom III multiplayer, Enemy Territory: QUAKE Wars, and this year's Brink. With so many maps offering up different play styles, universes, and objectives, we're after the one you think is the best map we've produced to date.
Which brings us to today's question:
Out of all the maps Splash Damage has produced over the years - including those for Wolfenstein: Enemy Territory, Enemy Territory: QUAKE Wars, and Brink - which one is your favourite and why?
We've listed out the most popular choices from each of our games in the poll attached to this post, so please have a look and cast your vote. Oh, and don't forget to let us know why you think your pick is the bestest of all time; that sort of feedback is always great for our designers. Also, if your choice isn't listed in the poll, just select "Other" and tell us all about that obviously glaring omission in your reply.
Following last week's shootilicious inaugural instalment, we've got an entire second community question for you to tackle today. This one's all about matchmaking and what you want from it in an ideal world. Since matchmaking is largely at home on the consoles, this one's primarily aimed at connoisseurs of those platforms, but feel free to chime in if you've had any sort of experience with matchmaking systems in the past.
So, today's question is:
What is the most important thing for you when using a matchmaking system in a game?
We've compiled several choices for you in a handy poll attached to the comments thread for this story; please pick your preferred choice(s) from the list and briefly let us know why that's important to you.
We have frequent debates about this subject here at the office, and it's now up to you to settle them once and for all. We look forward to your replies!
As pointed out over on the Bethesda blog, the Doom/Psycho and Fallout/Spec-Ops customisation bundle packs for Brink are available now. The bundles contain content that was previously available as part of the pre-order packs, including the lovely, sack-headed gentleman in the screenshot above, and can be found on Xbox Live Marketplace, in the PlayStation Store, and on Steam right now. If you don't have access to your console or your Steam client at the moment, you can also buy them at the links below:
Following a brief tease at QuakeCon last week, our friends at Bethesda have now officially announced the pre-order packs for the game along with the participating retailers in North America. There are four separate packs, each with a unique theme and to be had at a different store. Not in North America? Fear not, we'll have news for other territories soon. Full breakdown of the packs below.
Welcome to a brand-new feature here on the site where we throw questions at you, Community, so you can give us your input, thoughts, and opinions. Subjects can and will range from general gaming topics right down to specific gameplay mechanics and design decisions. Who knows, your answer may just have an impact on things here at the office!
To kick us off, we'd like to know the following:
What is your favourite weapon from any Splash Damage game and why?
Is it the MP40 from Wolfenstein: Enemy Territory? The Hyperblaster from Enemy Territory: QUAKE Wars? The Mossington from Brink? Let us know in the comments - we look forward to your replies!
Lead Effects Artist Niel is in charge of explosions, muzzle flashes, and any other effects that make our levels more fanciful, pretty, and immersive. Boom!