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Win a Signed Brink Mural to Celebrate Brink's Birthday


We've got a winner!

Congratulations to rippeon for being at the pointy end of our giveaway. We hope you enjoy the mural!

Thanks to everyone who entered and stay tuned for more giveaways of all shapes and sizes in the future.


Hurray! Brink, Splash Damage's first-ever multi-platform game was released in the US a year ago today, kicking off the hyperrealistic battle between the Resistance and Security. On this, Brink's first anniversary, we'd like to extend a huge Thank You to everyone who's fought to free and/or escape the Ark during these past 12 months.

To celebrate the occasion, we're signing one of the big huge Brink murals right now to give away right here on the site. For a chance to win it, just reply to this blog entry with the choice you made upon first launching the game (Save the Ark / Escape the Ark) and why you went for that one over the other.

Be sure to post your choice by 11:59 PM GMT on Sunday (13 May), and we'll randomly select a lucky winner from all of the entries the following Monday. More pictures of the mural below. Good luck!

Watch Tonight's Wolfenstein: ET Battle for Berlin Finals Live

Crossfire.nu's Battle for Berlin II tournament reaches its dramatic conclusion tonight, when the finals will be streamed live across the internet. Sponsored by Razer, The Battle for Berlin II is one of the largest Wolfenstein: Enemy Territory tournaments of the year and features the best teams currently in the game.

We're Hiring for Unannounced Projects

Splash Damage is currently on the look-out for additional artists, programmers, and designers to work on exciting, as-yet unannounced projects. Here's the full list of openings we've got at the moment - click on a position to learn more about it:
Art

Design

Programming

Production

  • Production Tester

Splash Damage offers a comprehensive benefits package to all full-time members of staff. Check out our Culture section to find out more about what it's like to work here and don't forget to browse our extensive Living in London guide for everything you need to know about moving to London and living here.

If there's nothing there for you at the moment, why not sign up for our Jobs RSS feed or subscribe to email updates?

We look forward to hearing from you!

Happy World Tapir Day!

Once again, somehow, it's April 27th. And you know what that means? You know what that means. Yes, it's World Tapir Day, the day where we worship the World-Tapir, thanking her for the gift of life itself, for her snortling, her snuffles, her odd-toed...wait, what? Really? Oh. OK, it appears I've been misinformed, but it's still excellent news. You see, apparently World Tapir Day is a world-wide day of celebration of the Tapir, Splash Damage's mascot, totem and talisman.

Community Question: Preferred Field of View

Community, most PC gamers love customising their playing experience - be it by adjusting the controls, fine-tuning the video settings, or tweaking a few gameplay options here and there. In first person shooters, Field of View (FOV) is one the things players often adjust to their liking and we've had different default settings for it over the years. This brings us rather neatly to this week's Community Question:

What Field of View (FOV) do you usually play your PC first person shooters at?

To cast your vote, head over to this week's Community Question poll. As a bonus question for the comments, we'd like to know from you if the game's overall speed influences your FOV decision. We look forward to your replies!

The Future of Splash Damage, WarChest, and Fireteam

Splash Damage, Fireteam, WarChest - how does it all fit together? As part of their recent visit, GamaSutra has published an information-packed feature, looking at each of the three companies, what they add to the overall family, and what you can expect from them in the future. Here's a slice:

"...about a year ago, we started to realize that there was this potential to achieve vertical integration as a company - to be the funder, creator, developer, operator, perhaps even the publisher of content that we created."

This is what led to both Fireteam and WarChest coming into existence, and Splash Damage's call-to-arms for free-to-play games that are both high-quality and non-exploitative.

"We're talking about games as a service," Wedgwood notes. "Rather than developing games purely for their first week, we think about long-term player engagement, not just for a couple of months, but for 2-5 years, and we can continue to serve that community post-release."

If you're interested in the business behind the businesses, this is a fantastic piece for you to sink your teeth into. Read the rest over at GamaSutra.

GamaSutra Previews RAD Soldiers

GamaSutra had the chance to get a first-hand look at RAD Soldiers, with WarChest's top men Paul Wedgwood and Richard Jolly walking them through the game. The resulting preview includes plenty of information about the game and reveals much of the thinking behind it - including how RAD Soldiers takes advantage of much of Splash Damage's trademark gameplay mechanics. Here's a quote:

"The most important thing on iOS for us was that it was multiplayer. We loved the idea that you could be on a train or a bus, and you could take a few turns and then just carry on with whatever you were doing before. You wouldn't have this feeling that you could only play it for an hour."

Head on over to GamaSutra to read the rest of the preview.

Splash Damage's Newest Game is RAD Soldiers!

We’re delighted to be announcing our latest game today – RAD Soldiers. RAD Soldiers is Splash Damage's very first mobile title and we’re pretty excited about it. It's a turn-based, multi-class tactics game, bringing a few of the classic Splash Damage gameplay elements to a new platform and it’s, of course, all about multiplayer. Think of it as "Guns With Friends". Best of all, it’s going to be free. Freeeeee. Designed by Splash Damage, published by Warchest, and operated by Fireteam, and is the first title developed by our now-complete family of companies.

To wet your appetite a little, we’ve put together a teaser trailer showing, which we highly recommend you watch as soon as humanly possible. If you want even more, have a look at the mini-site over at WarChest and the official press release.

Related, with our new unified player accounts, now’s the time to reserve your nickname if you haven’t done so already. We can’t wait to tell you more about RAD Soldiers in the coming weeks!

SplashDamage.com Relaunches With New User Accounts

Following the recent sneak peek in the forums, we're thrilled and delighted to be launching the brand-new Splash Damage website today. We've made the site faster, easier to read, and more flexible, and we hope you like to the new look. Have a browse around and let us know what you think!

Equally exciting, we're also launching our new, unified accounts system today, developed by the smart men over at Fireteam. The new account will allow you to log into the Splash Damage website, the just-launched WarChest website, the forums, and our future games, so it's now your all-access pass to all things Splash Damage. We'll also be able to use this new system to run future beta tests and offer additional game-related services for our games.

Introducing WarChest, Splash Damage's New Publishing Partner

We’re very excited to introduce WarChest, a brand-new publisher started by Splash Damage founders Paul Wedgwood and Richard Jolly and the final member of our family of companies.

By teaming up with WarChest, we’ll be able to bring Splash Damage gaming goodness directly to you via the magic of digital distribution and the internet. Better yet, all of WarChest’s offerings will be free to download and play, making it easier than ever for you to hop into our upcoming games. We’ll have more information on WarChest in a couple of days – if you’ve got any questions that you’d like to be covered, post them up in the comments.

In the meantime, you can find WarChest’s virtual home at www.warchestgames.com, where you can read more about the company, the people behind it, and, naturally, its games. Don’t forget to give WarChest a follow on Twitter and a like on Facebook to keep up with the latest news and game announcements/releases.

If you’re interested in finding more about the business side of thing, you can find more details in the announcement press release.

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