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Paul Wedgwood and Spong in Giant Interview Extravaganza

Mark over at Spong had the chance to sit down with Splash Damage owner Paul Wedgwood and ask him lots of stuff during last month's Develop Conference. The resulting epic six-page interview romp was published just a few weeks days ago and covers everything from our deal with Bethesda and working on an original title to doubling the size of the studio and the state of the UK games industry. The quality of iRiver voice recorders is also touched upon, so clearly there's something for everyone here.

No, Mister Bond, I Expect You To Dance

Out of the wondrous depths of the internet comes this piece of what some might consider to be pure awesomeness. Exactly how it came into being will forever remain a mystery, but when the end result is this magnificent, does it really matter?

The video stars Ben 'Randles' Hopkinson, Dave 'ducks' Johnston, Ed 'BongoBoy' Stern, Tim 'spacemonkey' Appleby, Tim 'Huntle' Rose in what is quite possible the finest performance of their lives. Look for an extended cut to come to a theater near you at a completely unspecified time in the far, far future.

Things You Were Too Afraid to Ask: Chris 'peaceful warrior' Sweetman

Chris SweetmanThis week we interview Splash Damage's Supreme Commander of All Things Audio, Chris 'peaceful warrior' Sweetman. Chris comes to Splash Damage from Criterion, where he worked on the award-winning Black and Burnout Paradise. He also created the beeps and bops for a myriad of other games and before that worked on several movies, including Goldeneye and Twelve Monkeys. Suffice to say, Chris knows a thing or two about sound and we're excited to have him here in our tapir pen, if only to have him make the Star Trek door noise whenever somebody enters the office.

To find out more about Chris's sonic extravaganzas, how he ended up at Splash Damage, his process for sound creation, and much more, pretend the full interview is an audiobook and listen to it with your eyes.

Stroyent-powered ETQW Gaming Desktops and Laptops on Sale Now

GameRigsFor those wanting to frag in style, the gaming system gurus at GameRigs have launched a brand-new line of gaming desktops and laptops based on Enemy Territory: QUAKE Wars. Clad in custom game artwork, the systems boast top-of-the-line components supplied by NVIDIA, Intel, and Crucial.

But rather than just slapping a game logo on a case, the guys also include ETQW mousepads and the official strategy guide with each of the systems, and even pre-install a copy of the game, so you can hop straight into the action when you get your new PC. Best of all, you can get $300 off for a limited time by using the coupon code QUAKECON08.

And finally, if you're a console gamer yearning for some ETQW goodness, GameRigs also has you covered with these rather pretty Xbox 360 and PS3 skins.

SplashDamage.com Wins Ultraweb Award

Ultraweb AwardWe're delighted to announce that Splash Damage's virtual enclosure has won an Ultraweb Award. The site was closely examined by a panel of judges and received Ultraweb's highest honor, the Level 4 Award. The Level 4 Award is one of the most difficult awards to attain on the World Wide Web, and out of a combined total of 16,242 reviewed sites to date, a mere 56 were rewarded with an Ultraweb Award, and out of those, only seven managed to scoop a Level 4 award. A list of all winners to date can be found here.

Things You Were Too Afraid to Ask: Flavius 'Flawe' Alecu

This week's subject of our no-nonsense Q&A sessions with the Splash Damage team is Flavius 'Flawe' Alecu, the newest addition to our programming team. Flavius has teamed up with Jared 'jRAD' Hefty to provide our development team with all sorts of handy tools, programs, and widgets to make game creation as easy as possible.

To find out what drove him to Splash Damage, how he got his start in the industry, and how one can play Pong with toothpaste tubes, read the full interview in his profile!

Things You Were Too Afraid to Ask: Paul 'MoP' Greveson

The enigmatic being more commonly known as Paul 'MoP' Greveson is the subject of the latest installment in our on-going series of staff interviews. Paul is part of our small fleet of environment artists whose sole mission it is to make game levels really pretty without turning them into performance hogs. Easy, right?

To find out more about what Paul does at Splash Damage, his occasional guitar wailing, being involved in the Polycount community, and telling really bad jokes, read the full interview in Paul's profile!

Things You Were Too Afraid to Ask: Jared 'jRAD' Hefty

Tools whiz Jared 'jRAD' Hefty briefly emerged from his Visual Studio cocoon today to answer a few questions for the latest of our staff interviews. Aside from making sure the development team has what it needs to be as productive as possible, Jared also provides code support for our various in-game user interfaces and is frequently tasked with providing celebratory exclamations of joy (also known as woohoo!) during meetings that involve more than three people. To find out more about the inner workings of Mr Hefty, read the full and extremely emotional interview with him in his profile.

Things You Were Too Afraid to Ask: Manuel 'katzeimsack' Virks

Freshly plucked from his native Germany, Manuel 'katzeimsack' Virks makes up what is arguably the most continental portion of our ever-growing environment art team. Like Mister MoP, he stars in what is basically Extreme Makeover: Game Level Edition, though unlike the television namesake, he has to work closely with our level design department in order to achieve that perfect balance of gameplay and visuals. To shed some light on what kind of man it takes to make all of this happen, we forced encouraged Manuel to be the latest subject in our on-going series of staff interviews. Better yet, the results are now in and you can find out everything Wikipedia doesn't know about Manuel in his freshly enhanced profile.

Things You Were Too Afraid to Ask: Olivier 'nosebone' Leonardi

For the latest installment of our award-avoiding series of staff interviews, we decided to dig our new Art Director Olivier 'nosebone' Leonardi out of the pile of Wacom tablets he's been hiding in ever since he arrived here. Olivier came to Splash Damage from UbiSoft Montreal where he art-directed several games including Prince of Persia: The Two Thrones and Rainbow Six: Vegas.

To find out about his work for UbiSoft, how and why he ended up at Splash Damage, and all those other things he doesn't want you to know about, read the full interview in this profile!