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Unsuspecting SD Members to be Hurled Across the Pond for QuakeCon

QuakeCon 2008 is nearly here and with there being two Enemy Territory: QUAKE Wars tournaments this year, we'll be dispatching a few guys there. Both long-time Splasher Jared 'jRad' Hefty and Dave 'ducks' Johnston (whom you might remember as the valiant leader of our ETQW Shackbattle squad) will be there to hang out with the community and hand out a few goodies here and there. If you're going to be at QuakeCon, look out for them and don't hesitate to say hello. If you'd like to arrange an interview with them at the event, drop us a line and we'll make time for you. See you at QuakeCon!

Splash Damage Hires Exceptional Talent

In our continued quest to make great games and multiplatform treehouses of exceptional build quality, we've hired a number of really talented folks to strengthen our development team. Joining Splash Damage's growing bee hive are Olivier Leonardi (Prince of Persia: The Two Thrones and Rainbow Six: Vegas) as Art Director, Chris Sweetman (Black, Burnout: Paradise) as Audio Director, Tim Appleby (Mass Effect) as Lead Character Artist, and Chris Dawson (Driver, Test Drive, Evil Genius) as Producer. You can find all the juicy details along with assorted quotes here in the official press release. We've got loads more job openings available across all major development disciplines - take a peek in the Jobs section.

Things You Were Too Afraid to Ask: Ben 'Randles' Hopkinson

Splash Damage's Lord of Software and Technology, Ben "Randles" Hopkinson, is the subject of this week's staff interview. Officially known as IT Manager, Ben came to us from popular Game Server Provider Rackage. He generally gets to buy lots of expensive things for the office and is often surrounded by open PC cases, random graphics cards, and stacks of DVDs. Ben also makes sure that Things Don't Break and can often be seen picnicking in our server room - machines have feelings too. :|

To find out more about Ben's work here at Splash Damage, his Rackage adventures, gaming exploits, and things he does to PC vendors, read the complete and riveting interview in his fully updated and virus-free staff profile.

Splash Damage to Descend on Develop 2008

We'll be extremely present at this year's Develop Conference and Expo taking place in Brighton, England from 29 - 31 July. Studio owner and Creative Director Paul Wedgwood is set to be part of a panel titled "Why We Sold Our Studio - And Why We Didn't" on Wednesday the 30th discussing exactly that, while newly crowned Audio Director Chris Sweetman will be giving a talk titled "Sonic Stories", dealing with the challenges of sound design for next generation games the day after. And if that wasn't enough, Splash Damage will also have a booth on the show floor itself (at C14) - if you're interested in working at Splash Damage or simply want to chat with us, don't hesitate to drop by.

Currently Hurling Controllers / Mice At... Buzz! and Lots of Other Stuff

With Metal Gear Solid 4 (mostly) behind us, we're slowly starting to feel the gaming lull of the Summer months. The appropriately named Buzz! probably made the biggest splash here in the office in these past two weeks with impromptu 8 player quizzing sessions spontaneously forming during lunch time and after hours. Aside from that there aren't that many new releases sprinkled throughout this update and if you ask anyone what releases they're looking forward to in the next four or so weeks, you'll usually be greeted with one or more shrugs and a distinct 'ummmm....'. On a side note, animator Chris 'Hauser' Bull untangled his hands recently and makes his first ever blog appearance in this update. Words:

ETQW Battleskins Cover Your Console in Apocalyptic Eye Candy

The chaps over at Game-Rigs have rolled out some really funky looking Enemy Territory: QUAKE Wars console skins for both the Xbox 360 and the PlayStation 3. Aptly titled Battleskins, they protect your console from scratches and other wear and tear, while also covering them in great looking ETQW art, so it's pretty much a win-win for everyone. And should you ever long to clad your console in rosier attire (perhaps featuring pinatas), the skins will come off without leaving any marks. Head on over to the Game Rigs site for more information on the QUAKE Wars Battleskins, including larger images and where you can buy them from.

Update: For a limited time only, you can grab either Battleskin for just $19.96 (QUAKE's release year, incidentally) at GearTab. These guys actually ship worldwide, so you can dress up your console even if you aren't in America.

QuakeCon Announces Enemy Territory: QUAKE Wars Tournaments

At long last, the QuakeCon hive mind has announced this year's event line-up, including not one, but two Enemy Territory: QUAKE Wars tournaments. Six player squads will get to battle it out on both the PC as well as the Xbox 360 for a total of $25,000 in prize money. Information on sign-ups and official tournament rules is said to be appearing soon, so keep an eye on the QuakeCon website.

Snap to Grid: Retake of the Andes & Wheels of War 0.2

Snap to Grid is back and this time it's personal! This week, ETQW Mapping's fearless captain Terry 'Salteh' Seidler takes a look at the alpha release of Donnovan's Retake of the Andes map for Enemy Territory: QUAKE Wars and checks out the latest alpha release of the highly anticipated Wheels of War mod. To top it all off, the saltiest of Terrys even throws out a challenge to all the aspiring zombie crushers / destruction derby participants out there in the form of Wheels of War's freshly added global lap times leaderboard.

On to the words:

Splash Damage Seeking Audio Director

Splash Damage is currently looking for an Audio Director for our unannounced title with Bethesda Softworks. Among other things, you'll be in charge of creating the beeps and bops for the game, while also overseeing things like dialogue recording and working closely with external audio resources (such as composers). If this sounds like the right job for you, sail over here to read the full description for the position. We look forward to hearing from you!

Update: This position has now been filled. We'd like to thank everybody who applied.

Wolfenstein: Enemy Territory Map Source Files Released

We are happy to announce that we have received approval from Kevin Cloud over at id Software to release the source maps that we created during our development of Wolfenstein: Enemy Territory. This is a belated present to mark Wolf:ET's fifth birthday that we reported on last month. The package is a modest 6 Megabytes in size and includes source .map files for all six of the officially released maps.

On a side note, for those of you wanting to import the maps into Enemy Territory: QUAKE Wars, jRAD and Torchy assure me that this is indeed possible as EditWorld will happily import *.map files. Keep in mind that it will require some of the obvious texture path replacements and entity work, though.

You can grab the map files by clicking here.

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