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Things You Were Too Afraid to Ask: Paul 'MoP' Greveson

The enigmatic being more commonly known as Paul 'MoP' Greveson is the subject of the latest installment in our on-going series of staff interviews. Paul is part of our small fleet of environment artists whose sole mission it is to make game levels really pretty without turning them into performance hogs. Easy, right?

To find out more about what Paul does at Splash Damage, his occasional guitar wailing, being involved in the Polycount community, and telling really bad jokes, read the full interview in Paul's profile!

Things You Were Too Afraid to Ask: Jared 'jRAD' Hefty

Tools whiz Jared 'jRAD' Hefty briefly emerged from his Visual Studio cocoon today to answer a few questions for the latest of our staff interviews. Aside from making sure the development team has what it needs to be as productive as possible, Jared also provides code support for our various in-game user interfaces and is frequently tasked with providing celebratory exclamations of joy (also known as woohoo!) during meetings that involve more than three people. To find out more about the inner workings of Mr Hefty, read the full and extremely emotional interview with him in his profile.

Things You Were Too Afraid to Ask: Manuel 'katzeimsack' Virks

Freshly plucked from his native Germany, Manuel 'katzeimsack' Virks makes up what is arguably the most continental portion of our ever-growing environment art team. Like Mister MoP, he stars in what is basically Extreme Makeover: Game Level Edition, though unlike the television namesake, he has to work closely with our level design department in order to achieve that perfect balance of gameplay and visuals. To shed some light on what kind of man it takes to make all of this happen, we forced encouraged Manuel to be the latest subject in our on-going series of staff interviews. Better yet, the results are now in and you can find out everything Wikipedia doesn't know about Manuel in his freshly enhanced profile.

Things You Were Too Afraid to Ask: Olivier 'nosebone' Leonardi

For the latest installment of our award-avoiding series of staff interviews, we decided to dig our new Art Director Olivier 'nosebone' Leonardi out of the pile of Wacom tablets he's been hiding in ever since he arrived here. Olivier came to Splash Damage from UbiSoft Montreal where he art-directed several games including Prince of Persia: The Two Thrones and Rainbow Six: Vegas.

To find out about his work for UbiSoft, how and why he ended up at Splash Damage, and all those other things he doesn't want you to know about, read the full interview in this profile!

Things You Were Too Afraid to Ask: Gordon 'digibob' Biggans

To make the latest installment of our on-going staff documentary especially exciting, we unearthed the most digital of bobs in the entire world, Gordon 'digibob' Biggans. Gordon is a Senior Programmer here at Splash Damage and has been a member of our tapir-obsessed cult since the Early Days of Q3F. He now spends most of his time transforming the most outlandish of gameplay ideas into neatly formatted chunks of code and can often be seen sleeping on his DDR dance pad. More about Gordon, how he ended up at Splash Damage, a meticulously detailed breakdown of his daily tasks, his gaming exploits, and an extra dose of celery can be found in his extremely digital staff profile.

Things You Were Too Afraid to Ask: Mark 'static_mover' Lack

June is here and aside from slightly less rain than before, it also brings with it a brand-new staff interview. Our latest victim is Mark 'static_mover' Lack who recently joined Splash Damage after having worked on Heavenly Sword. Mark's yet-to-be-printed business cards proudly classify him as Senior Environment Artist, a position that frequently has him concept and build really pretty rooms that we then proceed to frag each other in without cleaning up afterwards.

To find out what drove Mark to Splash Damage, his work on Heavenly Sword, and all kinds of other things more or less loosely related to his job, point your digital eyepieces towards his tricked out staff profile.

Things You Were Too Afraid to Ask: Tim 'Huntle' Rose

The mustachiest of all Splash Damage folk, Tim 'Huntle' Rose, is the subject of our latest staff interview. Tim is a Production Coordinator attached to our programming team and makes sure the guys can get their jobs done without anything impeding them. He's also the source of many of our placeholder sound effects and voice-overs, though ears all over the office are still debating whether that's a good or a bad thing.

To find out more about what Tim does at Splash Damage, how he ended up here, and what he does with his cat in his spare time, peruse the full interview in his profile.

Things You Were Too Afraid to Ask: Laurel 'Tully' Austin

From the colorful depths of our art department comes Laurel 'Tully' Austin, the shining star in this week's episode of our on-going series of staff questionnaires. Laurel is a Concept Artist here at Splash Damage and helps shape the artistic vision for our environments, characters, equipment, and the like, and her art helps guide and inspire the rest of the development team. Not content spending the whole day creating video game worlds at the office, Laurel often spends her spare time building what people from the '90s might refer to as totally rad maquettes (think smallish statues) of dinosaurs, demons, and whatever else tickles her fancy at the time.

To find out more about Laurel's work, how she ended up here at Splash Damage, and her after-work demon creation extravaganzas, read her full interview in her profile. Don't forget to surf over to our newly established outpost on Flickr where you can find all kinds of photos of Laurel's various creations!

QUAKE Wars Backend Server Maintenance Tomorrow

DemonWare will be conducting some emergency maintenance on their cluster of game authentication servers tomorrow, which includes the login servers for Enemy Territory: QUAKE Wars. This sounds worse than it actually is - the issue in question involves a software update for one of the routers and is not expected to disrupt the service for more than 5 minutes. If you're connecting to the master server via Telia routes, you may be disconnected during that time, but if all goes well, the maintenance should go without a hitch and you won't notice a thing.

Splash Damage Seeking Environment Artists

We are looking for several Environment Artists to add to our talented team. You'll be spending much of your time creating objects of varying shapes and sizes that infuse our game world with life and atmosphere. A full description of the position, including benefits, desired experience, and how to apply for it can be found here in the Jobs section. In addition to this opening, we've got a variety of other positions available across all development disciplines, so go take a look!