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Wolfenstein: Enemy Territory Goes Open Source
Written by badman on 13 August, 2010 - 10:18 | Tagged
During his annual QuakeCon keynote speech last night, John Carmack mentioned that the full Wolfenstein: Enemy Territory source code is now available under the GNU General Public License. This is great news for aspiring modders looking to use the game's innards as a basis for their own project, as well as community-driven improvements for Wolf: ET itself. An official, potentially press release-laden announcement is apparently still to come, but in the meantime, you can grap the source from one of the mirrors below:
Happy developing!
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Comments
and
http://rapidshare.com/files/412591443/ET-GPL.zip.html
in case the ftp get sucky...
e: And it's legit in case anyone was wondering :P
a thing people have been asking since the very beginning of mankind, the sourcecode of ET, is released just like that ?
No fancy talkish postings ?
I have my doubts , but I hope I'm wrong
greets
Guess this means I might need to dust off my skillz and permanently fix the bugs in the stock maps....if we're already going to be doing some patches....
You can't search the source from yourself on the web?
Duh.
http://www.iortcw.org/
Both aren't exactly up yet, but coming sooner rather than later.
So it seems that W:ET is finally free software.
Engine and client source and also the map sources are freely available.
[edit]
Haven't thought about the textures, sound and models.
[/edit]
So no, I dont trust the web. I dont trust invisible people, avatars or characters. I only know a character said source was published and another character posted a link. Thats all.
Maybe Im the only one who is suspicius when I see no official news about this. Call me freak.