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Splash Damage >> News >> Wolfenstein: Enemy Territory Goes Open Source

Latest News

Wolfenstein: Enemy Territory Goes Open Source

During his annual QuakeCon keynote speech last night, John Carmack mentioned that the full Wolfenstein: Enemy Territory source code is now available under the GNU General Public License. This is great news for aspiring modders looking to use the game's innards as a basis for their own project, as well as community-driven improvements for Wolf: ET itself. An official, potentially press release-laden announcement is apparently still to come, but in the meantime, you can grap the source from one of the mirrors below:

Happy developing!

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Comments

if it's true this is BIG news!! I am downloading atm, but the speed is killing me
Posted on 12 August, 2010 - 21:24
OMFG ... what the hell happened?
Posted on 12 August, 2010 - 21:32
About tiime.


e: And it's legit in case anyone was wondering :P
Posted on 12 August, 2010 - 21:38
Realy cool :P I am waiting now for a new community patch and TCE Stand-Alone Game xD
Posted on 12 August, 2010 - 21:52
After having a very quick look through the code, it'd be impossible to create a port for XBLA or PSN wouldn't it?!
Posted on 12 August, 2010 - 22:04
I just came. OMG. This is such good news! THANK YOU GUYS SO MUCH!!!!!!!!!!!!
Posted on 12 August, 2010 - 22:38
Posted on 12 August, 2010 - 22:59
What ? Where ? who ? How ? ...

a thing people have been asking since the very beginning of mankind, the sourcecode of ET, is released just like that ?
No fancy talkish postings ?

I have my doubts , but I hope I'm wrong
Posted on 12 August, 2010 - 23:38
Confirmation from forum's staff could help cause it souns bizarre to me too.

greets
Posted on 12 August, 2010 - 23:45
Hmmmmmmm.

Guess this means I might need to dust off my skillz and permanently fix the bugs in the stock maps....if we're already going to be doing some patches....
Posted on 13 August, 2010 - 00:54
YAY Good news.
Posted on 13 August, 2010 - 01:44
Quote Originally Posted by B0RG View Post
Confirmation from forum's staff could help cause it souns bizarre to me too.

greets
You don't trust the direct link to official Id FTP?
You can't search the source from yourself on the web?
Duh.
Posted on 13 August, 2010 - 02:08
Quote Originally Posted by mortis View Post
Hmmmmmmm.

Guess this means I might need to dust off my skillz and permanently fix the bugs in the stock maps....if we're already going to be doing some patches....
Go for it Thanks in advance.
Posted on 13 August, 2010 - 03:41
<3 id for continuing to give back to the community. Open source engine + freely available assets has some interesting potential.
Posted on 13 August, 2010 - 04:21
http://www.iowolfet.org/
http://www.iortcw.org/

Both aren't exactly up yet, but coming sooner rather than later.
Posted on 13 August, 2010 - 05:46
Thanks id for sharing the source.
So it seems that W:ET is finally free software.
Engine and client source and also the map sources are freely available.

[edit]
Haven't thought about the textures, sound and models.
[/edit]
Posted on 13 August, 2010 - 06:06
Quote Originally Posted by AnthonyDa View Post
You don't trust the direct link to official Id FTP?
I dont know the link to official Id FTP.

Quote Originally Posted by AnthonyDa View Post
You can't search the source from yourself on the web?
Yes, and viagra online, and nuke bombs, and "enlarge your pennis in 10 days, 100% guaranteed".

So no, I dont trust the web. I dont trust invisible people, avatars or characters. I only know a character said source was published and another character posted a link. Thats all.

Maybe Im the only one who is suspicius when I see no official news about this. Call me freak.
Posted on 13 August, 2010 - 08:50
Well, if you had followed the keynote at qcon you'd have seen Carmack say that ET is open source. "Official" source enough for you?
Posted on 13 August, 2010 - 08:53
It's true! No talkish rambly posts about it just yet since it went live late last night.
Posted on 13 August, 2010 - 09:28
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