Splash DamageBlogTechnical Director Arnout van Meer Talks Brink Tech
Splash Damage Blog
Technical Director Arnout van Meer Talks Brink Tech
Submitted by badman on Wed, 07/29/2009 - 15:30
In an interview on PC Games Hardware, Splash Damage's Technical Director Arnout van Meer tells all about the technology driving Brink. Topics of discussion include special rendering techniques used in Brink, the advantages of licensed technology, special features for the PC version, multi-core support, physics, DirectX 11, and more. Definitely worth a read if you're into the technical side of things.
20 Comments
tokamak
In what way will Editworld be improved?
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Posted on 29 July, 2009 - 21:02
Smooth
It has much higher concentration of J-RADS, resulting in increased pizzazz and aplomb.
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Posted on 29 July, 2009 - 21:32
Metal-Geo
Arnout van Meer? Sounds Dutch... Huh-hah!
Great read! I'm actually surprised BRINK is staying with OpenGL. (Not in a bad way!) :)
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Posted on 29 July, 2009 - 23:41
digibob
You might be on to something there!
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Posted on 30 July, 2009 - 11:57
Shiv
Wow, that was a cool article :D (bout the only thing that would load on this connection :X)
Do many other companies have the same kind of thing for porting things to the consoles and pc?... i dont recall reading about something like this, they put their best coders on the ps3 version of cod4 to get it as close to the 360 as possible...
most of it went over my head, but yay :D
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Posted on 30 July, 2009 - 12:30
Exedore
Most independent developers still turn to other, specialized studios for the ports, but we're determined that this time around all our SKUs will be equally as lovable!
It's not an easy undertaking (especially on the PS3), but that's why we've brought people like Deano aboard who have worked on some of the top games on that console, on top of the buckets of PC experience at the studio and some other XBox specialist hires.
1. Plan world domination
2. ...
3. Profit
:stroggbanana:
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Posted on 30 July, 2009 - 15:09
Salteh
2. spread :stroggtapir: everywhere
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Posted on 30 July, 2009 - 17:48
RR2DO2
My answers were distinctly lacking in :stroggtapir: power.
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Posted on 30 July, 2009 - 20:12
Pytox
4. :stroggbanana: & :stroggtapir: start an alliance and have galaxy domination. :D
Interesting interview
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Posted on 30 July, 2009 - 23:11
jRAD
There's been a lot of work on bug fixes, some big new features like being able to edit references in place, and a massive overhaul of the user interface that integrates it into our brand new tools platform.
I'd like to get some more in-depth info out there for everyone to check out though I'm not sure exactly when it will be. :)
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Posted on 1 August, 2009 - 12:24
deadlights
Cool read, thanks.
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Posted on 2 August, 2009 - 09:50
Marmil
Excellent to hear. Yes, we would like to hear more when you get the opportunity. Thanks jRAD.
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Posted on 3 August, 2009 - 06:10
acidrain
That's the thing I'm most excited for right now. Really looking forward to the day we get to see screenshots or demos of the new toolset.
Since I've read that custom mapping will be more involved than even ETQW, us custom mappers should consider getting a team together once we know more about the game. It would be cool if we could have a map planned, roughed out, and some assets ready by the time the game is released. Would be awesome to have a beta map released within the first month or two of the official game release.
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Posted on 5 August, 2009 - 21:55
tokamak
That's something I've been thinking about, but then it hit me you'll first need to have a rough idea of how the SMART movement works before you really can rough out a map.
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Posted on 5 August, 2009 - 22:42
acidrain
Yeah. I imagine we'll at least need some video before we can judge what type of geometry is required for it to work.
jRAD: Will it be possible to import .world files created in ETQW?
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Posted on 5 August, 2009 - 23:31
Pytox
I've asked once already and there will be backwards-compability so yea normally you should be able to open
.world files :D
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Posted on 6 August, 2009 - 11:19
.Chris.
They should ban you from seeing the Brink tools until you finally release/finish Brimstone!
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Posted on 6 August, 2009 - 18:31
Fluffy_gIMp
agreed, finish Brimstone already! :)
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Posted on 7 August, 2009 - 12:36
Salteh
Do iiiiiiiiiiiiiiiiiiiiiiiit! :)Reply to this comment
Posted on 7 August, 2009 - 13:08
Slade05
Hm.
Brimstone.
I remember now. It was like ten years ago!
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Posted on 8 August, 2009 - 00:45
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