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Splash Damage >> News >> New Brink PC Update Released

Latest News

New Brink PC Update Released

A new update for the PC version of Brink is now available, bringing with it a stack of fixes and improvements. Among the big ticket items in this update are a reworked server browser, a fix for the font corruption issue, better server performance, and the recently announced balance tweaks.

As before, all you have to do to download the update is sign into your Steam account (and ensure it's not in offline mode). A new version of the standalone dedicated server is available, as well - we recommend updating your server at the earliest convenience if you haven't already.

The full list of improvements and fixes in this update is available after the break.

General

  • Fixed font corruption issue
  • Removed look-at code when throwing items to team mates
  • Fixed players getting stuck if they attempted to deploy mid-mantle
  • Fixed multiple clicks being played when player jumps in multiplayer
  • Mines are now visible to spectators
  • Added support for minimizing the game when running in windowed mode
  • net_clientMaxRate can now be set on a client to tweak its own bandwidth requirements
  • Cheat-protected several potentially exploitable cvars
  • Removed some old, unused cvars
  • Added unsupported auto-save backup system for advanced users
    • Can read backup saves by setting "save_readFile" to the desired save
    • Setting "save_enableBackups" to 0 will disable the auto-save backups

User Interface

  • Revamped the server browser
  • Server browser filters are now remembered between sessions
  • Server browser now auto-refreshes the currently selected server
  • Ping is now displayed numerically on the scoreboard
  • Map loading screen now displays server name and IP
  • Tweaked UI flow when joining a match via Steam
  • Fixed exploit that allowed players to use locked customization items
  • Fixed issue when listening to one audio log but highlighting another
  • Fixed connecting to servers with '-' in their names

Balance

  • Tweaked objective times on several maps
  • Increased the time it takes Engineers to remove a Hackbox
  • Increased XP given for completing Primary Objectives
  • Reduced the duration of Adrenaline buff

Dedicated Servers

  • Fixed several dedicated server crashes
  • Improved messaging for unexpected server shutdowns
  • Reduced warning spam in dedicated server console
  • Increased default net_serverSnapshotDelay to 3 (from 1)
    • Lowers bandwidth and CPU usage by sending fewer snapshots each seconds; can be changed by server admins
  • Never Miss a Thing!

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Comments

Definitly a step in the right direction Far from done, but going the right way ^^
Posted on 6 June, 2011 - 21:20
Some fantastic fixes/changes
Thanks for listening <3
Posted on 6 June, 2011 - 21:21
Danke very mucho
Posted on 6 June, 2011 - 21:22
reading, thanks
Posted on 6 June, 2011 - 21:23
Ah great. With faster lift construction the resistance finally stands a chance.
Posted on 6 June, 2011 - 21:25
Thanks for the heads up!

Just ran thru one mission of Refuel, and it was awesome
-Pings now no bars.
-Hack Time was Beautiful
-Love the server Browser implementation.
-I felt as if it was performing way better. Higher average FPS. ATI 5850 and a quad core.

Gonna be busy for a while I hope.
Posted on 6 June, 2011 - 21:26
This looks really, really good.

The server browser looks really smooth.

And no more auto-look when buffing!
Posted on 6 June, 2011 - 21:26
I assume the weapon adjustments weren´t implemented with this patch (didn´t see them listed)?
Posted on 6 June, 2011 - 21:29
I dint even catch that I wasnt autolooking till you said something Smokeskin
Posted on 6 June, 2011 - 21:30
Quote Originally Posted by taodemon View Post
I assume the weapon adjustments weren´t implemented with this patch (didn´t see them listed)?
Among the big ticket items in this update are a reworked server browser, a fix for the font corruption issue, better server performance, and the recently announced balance tweaks.
sigh, reading is hard.

Edit: and Badman clarified, I'm wrong!
Posted on 6 June, 2011 - 21:30
Yeah... very good news! Hope they can fix now the BIG ones... like click sound and slience after that, and the invisible enemys... after these fixes... the DLC can come!
Posted on 6 June, 2011 - 21:32
Quote Originally Posted by taodemon View Post
I assume the weapon adjustments weren´t implemented with this patch (didn´t see them listed)?
This update includes all the balance adjustments listed in the blog from the other day. Weapons are still to come (for all platforms).
Posted on 6 June, 2011 - 21:33
very nice! i will try it out later. this is good support. some irritating aspects are now gone even though i didn't see a huge amount of threads about them. seems splash damage is hitting the small stuff as well as the large stuff. keep it up please!
Posted on 6 June, 2011 - 21:36
Quote Originally Posted by Seiniyta View Post
sigh, reading is hard.

Edit: and Badman clarified, I'm wrong!
The weapon changes weren´t listed in the link he posted of said balance changes which is why I asked since I had also seen elsewhere that they were in the works. If reading wasn´t so hard you might have noticed this as well.
Posted on 6 June, 2011 - 21:39
This is looking like a pretty good fix list - thanks!
Posted on 6 June, 2011 - 21:42
well done. thx for listening. keep up!
Posted on 6 June, 2011 - 21:42
~My server browser looks a mess with missing buttons , GUI (seeing command text instead) and seein xbox buttons? No controllers plugged in btw.
Posted on 6 June, 2011 - 21:43
Nice updates!

Hope you will fix the sound disappear problem soon. And also enemy nicknames not shown when downed (you or enemy).
Posted on 6 June, 2011 - 21:45
Looking good! A step into the right direction.
Posted on 6 June, 2011 - 21:48
avatar
some nice changes

but is there any update when we will get a first person spectate mode, objective progress for spectators, working demo record/play and so on?

also will there be something like hltv/source tv?
Posted on 6 June, 2011 - 21:51
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