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BRINK
Splash Damage >> News >> New Brink Developer Diary Explores Setting, Backstory, Narrative

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New Brink Developer Diary Explores Setting, Backstory, Narrative

An all-new Brink developer diary has been released, with Lead Writer Ed 'BongoBoy' Stern exploring Brink's setting and backstory, and how they came about. The diary covers everything from the very initial inception of the Ark (where Brink is set) to how the game's final environments convey backstory information to the player. It's a very fascinating read and garnished with plenty of new concept art - head over to the Bethesda Blog to get reading.

If you missed them earlier, don't forget to check out the inaugural Brink developer diary by Game Director Paul Wedgwood and the second instalment covering art direction penned by Art Director Olivier Leonardi.

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Comments

Beast. Can't wait for more st00f.
Posted on 5 March, 2010 - 22:12
WOOOOO!!!! Headin' over to read now! BABY!

EDIT: Great read! I dig this neither side is all wrong/bad or right/good stuff.
Posted on 6 March, 2010 - 02:31
Nice read! Is there a higher resolution version of the blue picture? Would make a great wallpaper in my opinion!

PS: A question that comes to my mind everytime I hear about the story in Brink is how do you keep the impression of the Ark being overcrowded when you are playing 8vs8 and you don't see anybody else? Container City is the perfect example; as it is a shanty town you would expect lots of people around. Of course it makes sense gameplay wise but I'm still wondering.
Posted on 6 March, 2010 - 10:13
Quote Originally Posted by darthmob View Post
Nice read! Is there a higher resolution version of the blue picture? Would make a great wallpaper in my opinion!
Taaaadaaaaa!
http://download.zenimax.com/brinkthegame/assets/downloads/Fan_Kit_UK.zip
(It's part of the Brink Fansite Kit)
Posted on 6 March, 2010 - 11:02
Thanks a bunch! Now I just a ultra widescreen monitor.
Posted on 6 March, 2010 - 11:16
Awesome! Fall can't come soon enough as far as I'm concerned!

I took the image from the diary and made a small form wallpaper. Unfortunately the resolution isn't the greatest but it's perfect for my netbook

Sorry if it's a little crappy. I'm certainly no photoshopper - I don't even have photoshop. Good ol' Paint Shop Pro 5 hahah.

Edit: Fixed the original I posted. I fixed the green background I left between their arms etc.
Posted on 6 March, 2010 - 22:24
Quote Originally Posted by darthmob View Post
PS: A question that comes to my mind everytime I hear about the story in Brink is how do you keep the impression of the Ark being overcrowded when you are playing 8vs8 and you don't see anybody else? Container City is the perfect example; as it is a shanty town you would expect lots of people around. Of course it makes sense gameplay wise but I'm still wondering.
A valid point! It really should be like running through the streets of any of the most crowded cities in the world. Everyone must have heard the gunshots and hid deep in their containers.

Nice work, Lyndon. Though I see nothing in your work to indicate you need better software, I suggest GIMP (for any OS and free) and a reasonable Photoshop Elements Substitute.
Posted on 7 March, 2010 - 05:43
Hey thanks 3Suns I actually have Gimp, but forgot all about it!! haha.. Gotta love osalt.com!

In regards to the crowded streets: lucky there isn't lots of civilians around otherwise they would be cannon fodder, and as such we could risk a MW2 airport controversy
Posted on 7 March, 2010 - 06:38
Quote Originally Posted by darthmob View Post
Nice read! Is there a higher resolution version of the blue picture? Would make a great wallpaper in my opinion!

PS: A question that comes to my mind everytime I hear about the story in Brink is how do you keep the impression of the Ark being overcrowded when you are playing 8vs8 and you don't see anybody else? Container City is the perfect example; as it is a shanty town you would expect lots of people around. Of course it makes sense gameplay wise but I'm still wondering.
Good point. Without giving anything away, we basically work that into the story.

We generally try to spot little issues like that and address them where we can
Posted on 7 March, 2010 - 11:21
Ok, I'm looking forward to see what you've come up with!
Posted on 7 March, 2010 - 17:48
it could be something as simple as the areas where the battles take place are labeled as "hostile areas," and civilians generally steer clear of them.
Posted on 9 March, 2010 - 05:27
Even easier... People scream and hide when they hear guns shooting. It makes total sense that the place gets deserted when the helicopters/guns/vehicles start to sound...
Posted on 9 March, 2010 - 21:35
if someone want to read the Dev Diary in GERMAN:
http://brinkgamers.com/content/brink...i-splashdamage
Posted on 14 March, 2010 - 19:34
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