Splash DamageBlogAnnouncing Fireteam Ltd, Splash Damage's New Online Services Partner

Splash Damage Blog

Announcing Fireteam Ltd, Splash Damage's New Online Services Partner


I'm really pleased to announce that Splash Damage will be partnering with Fireteam Ltd, a new company specialising in online services for video games. This partnership will give us greater control over one of the most critical components of our games; their online operation.

What this means for you as a player is that you'll experience a better and richer online experience - one that includes more beta tests for our games through Fireteam's service, with real-time gameplay analysis tools that allow us to improve balance and performance requirements before launch. In addition you'll get built-in social features, including friends, invites, lobbies, and matchmaking. It will all run on a robust and scalable infrastructure distributed around the world, with reliability and performance as its principle measure of success. We also have a few special surprises planned, but more on those at a later date. Ultimately we'll be much better placed to rapidly respond to your preferences and priorities as online gamers.

I invested in Fireteam as an independent company because it's headed by several former SDers with a huge amount of experience in, and dedication to, online services. The team includes its CEO Steve Gaffney, its CTO Arnout van Meer, and its Director of Operations Ben Hopkinson. For more information about the newly formed company, check out the official Fireteam website. You can also follow them on Twitter (@fireteamltd) for musings straight out the Fireteam headquarters.

We're absolutely thrilled to be working with Fireteam on our next wave of games and can't wait to be able to tell you more about them.

Paul Wedgwood (@PaulWedgwood)
CEO
Splash Damage Ltd

24 Comments

One word: Awesome!
Posted on 7 February, 2012 - 17:31
Innnteeeeerrrresting.... so this is part of what you guys have been up to? sounds cool! GL guys!
Posted on 7 February, 2012 - 17:33
You've regained my attention :)
Posted on 7 February, 2012 - 17:36
Hopefully this means no gamespy nonsense on BL 2
Posted on 7 February, 2012 - 17:38
It's great to see this level of dedication to the online gaming experience. I was thrilled to such an ambitious company spawn from, and work with, Splash Damage. I wish both companies only the best of luck, and can't wait to see the amazing creations that you come up with!
Posted on 7 February, 2012 - 18:18
I guess that means no Steamworks for the next game or 3 then. Be interesting to see what comes from this, looking forward to the juicy details!
Posted on 7 February, 2012 - 18:21
Remember Endrant, ahahaha.
Posted on 7 February, 2012 - 18:29
No Linux?
Posted on 7 February, 2012 - 19:10
Remember Endrant, ahahaha.
Remember Crytek, ahahaha. Remember Relic Entertainment, ahahaha.
Posted on 7 February, 2012 - 19:42
Interesting move, congrats with the new FireTeam company and wish you a good start! :)
Posted on 7 February, 2012 - 20:34
Relic stopped producing anything of interest long ago, and Crytek never even began. So yea, ahahaha!
Posted on 7 February, 2012 - 20:59
I wonder how they came up with the name FIRETEAM :D I read this on the site of fireteam:
In-game Store API Build an in-game micro-transaction store in your own game UI with Fireteam's Store API
So the next splashdamage title will have an ingame store / micro - transactions? If so, I am scared that there is no hope for a SDK. Anyway, goodluck Fireteam as this will be your first project.
Posted on 7 February, 2012 - 21:10
Yeah pls... hire somebody to fix wolf:et masterserver first...
Posted on 8 February, 2012 - 12:42
Yeah pls... hire somebody to fix wolf:et masterserver first...
The guys over at id are working on getting a new master server built and put into place (id run all the infrastructure for the ET titles).
Posted on 8 February, 2012 - 13:02
Interesting, I have to admit that most games recently don't have very good serverbrowsers etc. I don't know if that's what Fireteam does, but examples like Tribes, LoL all have very sluggish menu's and slow responding stores.
Posted on 8 February, 2012 - 14:25
So it works with Unreal client...I hope this mean no more Tech 4 engine games. I've always felt the Tech 4 engine was the problem...
Posted on 9 February, 2012 - 02:15
PAIN;392894']So it works with Unreal client...I hope this mean no more Tech 4 engine games. I've always felt the Tech 4 engine was the problem...
http://twitter.com/#!/PaulWedgwood/status/162210597251981312
Posted on 9 February, 2012 - 03:22
Posted on 11 February, 2012 - 03:16
Hm, I see changes.
Posted on 11 February, 2012 - 16:34
Split on this! So far all games that has gone that route has meant less or no way of "niching" your server and no mod/map tools. Would be nice if SD would break that trend though.
Posted on 12 February, 2012 - 02:59
lobbies, and matchmaking
Just make sure you always have a match browser, please...even on consoles. If I search for a Brink game on PS3, I can't find real people. There are real people out there playing, but the matchmaking process is invisible, and apparently won't set me up with any match where I don't have a very low ping. I have to go on PC to find Brink matches. And yet, I can go into ETQW on PS3 and immediately find 3 matches with people in it... because it has a match browser, and the entire process is visible.
Posted on 14 February, 2012 - 01:41
Just make sure you always have a match browser, please...even on consoles. If I search for a Brink game on PS3, I can't find real people. There are real people out there playing, but the matchmaking process is invisible, and apparently won't set me up with any match where I don't have a very low ping. I have to go on PC to find Brink matches. And yet, I can go into ETQW on PS3 and immediately find 3 matches with people in it... because it has a match browser, and the entire process is visible.
Yeah, I agree. Although it wouldn't matter to me personally, it would be better to have a match browser. I played all 3 versions of ETQW, and let me tell you, it is easier for me to find matches on the PS3 version, which uses a match browser, like the PC version, than it is to find a match on the xbox 360 version, which uses matchmaking. In the PC and PS3 version, I could enter a server, and when I don't like that server, I can leave and join another one, provided if there is another one. With the 360 version, if I don't like the server that the game picked for me, I leave, search for a server, and the game picks the same one that I left. Sometimes, the host is asleep, and the game doesn't even start, and the players are stuck in the lobby, with players coming and going. It is that ridiculous, and the match hasn't even started yet, while on the PC and PS3 versions, I would already have played the game.
Posted on 2 March, 2012 - 18:08
Does this open the way of seeing Fireteam applied to W:ET as well? We can all dream.
Posted on 5 March, 2012 - 08:10
Does this open the way of seeing Fireteam applied to W:ET as well? We can all dream.
That be pretty cool actually.
Posted on 5 March, 2012 - 08:39