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Splash Damage >> Blog >> Unofficial Fix for Empty Wolf: ET Server List

Splash Damage Blog

Unofficial Fix for Empty Wolf: ET Server List

Those of you playing Wolfenstein: Enemy Territory will have noticed that the internet server list currently comes up empty. This is due to an issue with the master server that is being investigated by the fine folks over at id. In the meantime, forum member Paul has put together a back-up master server that you can use to get your multiplayer fix for now.

This workaround is not officially supported and any modifications you make to the game are "at your own risk".

With the disclaimer out of the way, you can find Paul's workaround in this forum thread. Steps are offered for both server admins (to make their servers show up in the new list) and players (to retrieve the new list within their game). On a side note, Paul's solution is set up in such a way that it'll automatically be overridden the instant any official master server comes online.

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Comments

w00p !
Posted on 19 January, 2012 - 12:21
So we have to reload- or wipe our servers and lose all the cfgs to upload the new hosted file... What about the "hosts" that have the old 2.55 pack fie. like game servers and the rest. Shouldn't you be telling them to upload this mod of yours.better yet- if ID is supposedly working on the cure, how will your modified 2.55 effect the old 2.55 pack file that older clients have installed on their machines? . what about client mismatch- all the older clients that will have a check sum error to host to client issue when connecting to your host after loading this mod you made, because of the file size changes?
Posted on 19 January, 2012 - 12:25
Quote Originally Posted by GIXLORDGIX View Post
So we have to reload- or wipe our servers and lose all the cfgs to upload the new hosted file... What about the "hosts" that have the old 2.55 pack fie. like game servers and the rest. Shouldn't you be telling them to upload this mod of yours.better yet- if ID is supposedly working on the cure, how will your modified 2.55 effect the old 2.55 pack file that older clients have installed on their machines? . what about client mismatch- all the older clients that will have a check sum error to host to client issue when connecting to your host after loading this mod you made, because of the file size changes?
I checked with punkbuster/connecting to several servers. No mismatches/kicks. File size is exactly the same.

Server admins should NOT WIPE ANYTHING, they only need to add 1 line to their cfg, as said in the 'server admin' section. This host file overwrite is only for those who want to use another workaround besides the modified exe file.

I hope this answers your question
Posted on 19 January, 2012 - 12:29
thanks Paul il def try it out, our 5 servers should already now be on that list?

i will however make it so i have 2 et installs, not sure what it will do on tzac servers for now

but very nice mate, except the 2.55 shouldnt have been fixed imo, just wasted a great opportunity to get all onto 1 version only ;)
Posted on 19 January, 2012 - 12:35
It's not a mod and there is no pak file.

Plus, isn't this only client side?

Quote Originally Posted by Patriotqube View Post
but very nice mate, except the 2.55 shouldnt have been fixed imo, just wasted a great opportunity to get all onto 1 version only ;)
+1!
Posted on 19 January, 2012 - 12:35
I do have a question tho for client side. What part of the pack file did you re script.? wouldn't be easier to make a fix pk3? that would be uploaded to client?
Posted on 19 January, 2012 - 12:42
whats this then if not a modifying script --- Quote: I've also modified the ET 2.55/2.60b game file to load up this new list.
Posted on 19 January, 2012 - 12:44
Quote Originally Posted by Rudi View Post
It's not a mod and there is no pak file.

Plus, isn't this only client side?



+1!
Quote Originally Posted by GIXLORDGIX View Post
I do have a question tho for client side. What part of the pack file did you re script.? wouldn't be easier to make a fix pk3? that would be uploaded to client?
It's indeed only client side, and a pak file is not possible as it's a change in the ET.exe code.

About the 2.55, the MOTD is also hosted at the same server, currently it just has a happy greeting message but in the future it's possible to post something YOUR ET VERSION IS OUTDATED PLEASE UPDATE for 2.55 users
Posted on 19 January, 2012 - 12:45
Quote Originally Posted by GIXLORDGIX View Post
I do have a question tho for client side. What part of the pack file did you re script.? wouldn't be easier to make a fix pk3? that would be uploaded to client?
It's not a pak file, it's not a script, it's not possible in a pk3. Nothing needs to be downloaded.

If they can't find your server anyway, how are they meant to download it?!
Posted on 19 January, 2012 - 12:45
Well no.. the pack file if you mod it will not pass the check. you have to have both the one you changed, and it downloading to client- then and only then will the client have the same 2.55 file you changed. meaning simply-- the client and server have to have the same version of the file. Punkbuster will not pick this up by the way. I can change NQ to have script files in it that can be loaded into a "host" machine- to be downloaded into the client when they connect to download NQ they will get the scripted version of NQ, that is on the HOST machine. being the 2 will work fine together. But if the client visits another NQ server he may or may not get kicked due to the changes. It just depends on what and how you change the master file. How good you are programing wise. So if you make change to the "host" machine by uploading this change to it.. anyone that connects to this machine will get a diffrent version of 2.55 that will not work on every client out there. that's why most modders and scriptwriters-aka programers- don't fool with the main pac file. they just make a "much" smaller script file to tell the game what to do when theirs a loading issue.
Posted on 19 January, 2012 - 12:58
Quote Originally Posted by GIXLORDGIX View Post
...
Dude. You are giving me a headache. He patched the engine and thats it. Could this be done by a mod too? Yes. Would this be a good idea? No.
Posted on 19 January, 2012 - 13:05
i think your misunderstanding what Paul has done mate

on the server hosts there are not going to be made any changes in the files, its all done by change a setting in the server.cfg which we can do as we wants.

on the client side it has to be the et.exe you have to edit as it in that file the game is programmed to find servers delivered by the previous masterserver, its actually just an adress that has been changed, so it now find servers from a masterserver placed on a different location. it has nothing todo with mods etc etc

i myself am not sure how the change in the MD5 hashsum will influence on TZAC which is why i would recommend for the moment to use a fresh install with Pauls fix
Posted on 19 January, 2012 - 13:09
Just so you know.. since you don't:{Quote: and a pak file is not possible as it's a change in the ET.exe code} its easy. everyone has done it. at least once.to think that someone cannot exact the code and mod it is silly... F/A Clan has done this to et a few times over the years in their server to keep players in there servers before they switched to zzzzzzzzzzzzzzzzzz_pk3. files. or tilde files... regardless. they know how to do it.
That's one of many reasons punk-buster wont support et anymore cause they know this to be true.
We would all like to think that you cannot do that. but in reality you can to the point where the fake one runs like the true one. who will know eh?
Posted on 19 January, 2012 - 13:11
thnks for hexeditining et.exe for those who are unable to edit hosts

any idea why id dropped main master, is it permanent ?
Posted on 19 January, 2012 - 13:16
@GIXLORDGIX

ok now you lost me
Posted on 19 January, 2012 - 13:16
I think it would just be easier, to setup a ftp host to hold the master list. since it has to update its self a running script or bot would have to run hash checks every 10 mins or so just to update the list. that would take about 20 mins to set up. then tell everyone where your pointer is. bla bal bal.host.com . just so their servers would be able to see the master list.
Posted on 19 January, 2012 - 13:16
Quote Originally Posted by GIXLORDGIX View Post
I think it would just be easier, to setup a ftp host to hold the master list. since it has to update its self a running script or bot would have to run hash checks every 10 mins or so just to update the list. that would take about 20 mins to set up. then tell everyone where your pointer is. bla bal bal.host.com . just so their servers would be able to see the master list.
Well, dont you think voip would be better suited for this task?
Posted on 19 January, 2012 - 13:22
Quote Originally Posted by GIXLORDGIX View Post
Just so you know.. since you don't:{Quote: and a pak file is not possible as it's a change in the ET.exe code} its easy. everyone has done it. at least once.to think that someone cannot exact the code and mod it is silly... F/A Clan has done this to et a few times over the years in their server to keep players in there servers before they switched to zzzzzzzzzzzzzzzzzz_pk3. files. or tilde files... regardless. they know how to do it.
That's one of many reasons punk-buster wont support et anymore cause they know this to be true.
We would all like to think that you cannot do that. but in reality you can to the point where the fake one runs like the true one. who will know eh?
How are you so thick that you can't understand what is happening?

This can not be done via a .pk3 file, it's simply impossible. The master server hostname is within ET.exe and can not be affected by a mod (a full mod) or otherwise (a pk3!), all Paul did was make a simple hex edit change to ET.exe.

Sorry to be so harsh but your posts are downright idiotic.

EDIT: BTW PB dropped ET support because it is an old and commercially unsupported game. You can expect CoD1 to be dropped very soon.
Posted on 19 January, 2012 - 13:24
I dont have permission rights to host it. for that. It be upto ID and splash damage to assign rights to me. that's why.
Posted on 19 January, 2012 - 13:25
hehe making words bigger dont make you right man o. just makes you look silly
And yes it can.. insulting someone cause your programing skills lack. isnt solving anything.
remember- just cause you have many a post in here don't make you mr.king know it all of et mano. {funny}
there are tons of 15 year olds that would make you think 2x about what you think you know about coding
{sry about the spam}
Posted on 19 January, 2012 - 13:32
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