Splash DamageBlogCommunity Discussion: Website Content Wishlist

Splash Damage Blog

Community Discussion: Website Content Wishlist

With the new Splash Damage and WarChest websites out and about, we're interested in hearing your thoughts about what kind of content you'd like to see us publish. Whether you want to know about the people working at either company, or the games we make, we'd love to hear your thoughts.

Several community members have already started posting suggestions, including staff interviews, game guides, and regular posts showcasing user-created content. Check out the discussion thread for all the ideas so far and don't forget to add your own!

25 Comments

The "Snap to Grid" features were nice, be good to see them make a return if the next title features modding. Be pointless for ET and ET:QW now though, one is saturated with annoying custom content released on a daily basis whilst the other has releases once a blue moon now. The development blogs were always interesting also.
Posted on 14 May, 2012 - 14:01
Development blogs would surely be liked :D Frequent dev updates/tutorials/hints/interviews. Also guides and wiki's would be nice!
Posted on 14 May, 2012 - 14:21
+1 for Snap to Grid & maybe a sort of steam workshop thing with available maps / mods?
Posted on 14 May, 2012 - 14:38
Game related, but a lot of what would be requested, would be dependant on actual information about the game *hint hint* If its a competitive high skilled shooter with lots of depth, then everything from tutorials or guides, to esports news, to youtube vid of the week, to links of player streams would be pretty cool. If its a daddy game or a social based game, I wouldnt bother with any of the above.
Posted on 14 May, 2012 - 18:00
I'd like things like frag of the week and some esports coverage along with developer interviews and patch reviews. Some community and developer discussions of certain topics would also be nice to see.
Posted on 14 May, 2012 - 18:33
Let's split it up, then, to keep it simple: 1) Content you'd like to see before the game's announced (i.e. SD/WarChest-related stuff) 2) Game-related content you'd like to see after the announcement Thanks for the input so far!
Posted on 14 May, 2012 - 19:08
1) idc. 2) The community discussion forums, tech support, and structured custom content discussion boards or databases are the only reasons I visit developer sites. Other things that could be interesting would be contests on custom content, videos or screenshots.
Posted on 14 May, 2012 - 20:17
1) More Rahdo tour of the SD Towers movies :D 1) A mini-series interview with the people of SD. 1/2) Some interactive web story, with nothing specific but related to the upcoming game. Some fk hard puzzle with hints about the game/story/etc. EX: if the game was Brink you could tell the story of the first wave of refugees as they sail to the promise land (Ark). How the Otapan tanker become part of the Ark, the last voyage of the medical ship, etc. Every piece of the Ark had a story, yet there was no one to tell it. Let's fix that for your next game. 2) Free weekends bug hunting party's :D, small client, 1 map (with very low textures, as in you can see sht about the final product, no info specified about obj, time,etc), 1-2 guns (specified or random generated, Ex: you can have the luck to play the hole map only with the knife, or only with 5 grenades, or 1 clip, no ammo, etc.<= this part you should really make it a mod, for the love of God not a zombie mod), 1-3 server, 1-2 matches, then automatic 1-4h ban (to make room for the others) who is finding more bugs is invited to play next weekend with SD bug hunting team :D. 2) More Rahdo movies, this guy can sell ice to Eskimos :D
Posted on 14 May, 2012 - 20:29
Let's split it up, then, to keep it simple: 1) Content you'd like to see before the game's announced (i.e. SD/WarChest-related stuff) 2) Game-related content you'd like to see after the announcement Thanks for the input so far!
1) have no idea - maybe a nick name generator for future SD employees *cough* 2) have no idea, we dont know what the actual game is.
Posted on 14 May, 2012 - 21:39
I would love to hear about the mapping you guys do. Studio updates are also nice.
Posted on 15 May, 2012 - 04:45
1) More Rahdo tour of the SD Towers movies :D 1) A mini-series interview with the people of SD. 1/2) Some interactive web story, with nothing specific but related to the upcoming game. Some fk hard puzzle with hints about the game/story/etc. EX: if the game was Brink you could tell the story of the first wave of refugees as they sail to the promise land (Ark). How the Otapan tanker become part of the Ark, the last voyage of the medical ship, etc. Every piece of the Ark had a story, yet there was no one to tell it. Let's fix that for your next game. 2) Free weekends bug hunting party's :D, small client, 1 map (with very low textures, as in you can see sht about the final product, no info specified about obj, time,etc), 1-2 guns (specified or random generated, Ex: you can have the luck to play the hole map only with the knife, or only with 5 grenades, or 1 clip, no ammo, etc.<= this part you should really make it a mod, for the love of God not a zombie mod), 1-3 server, 1-2 matches, then automatic 1-4h ban (to make room for the others) who is finding more bugs is invited to play next weekend with SD bug hunting team :D. 2) More Rahdo movies, this guy can sell ice to Eskimos :D
I don't think Rahdo works at SD anymore. :( Correct me if I'm wrong.
Posted on 15 May, 2012 - 09:23
1.1) A more detailled "ambiance" of the game with novels, artwork and such (see warhammer novels or stuffs they do at games workshop, I know you arent making table games but still, in this kind of rich universe you surely have plenty of stuff to write about). 1.2) A special Q&A section about the game in development, with real interaction, beta testing in the final stages of production and such -> Brink was a succes money wise I guess, but gameplay wise it missed many things that were discussed in these forums for two years already, you need more interaction with your core fanbase, without being ok with everything they say, listening a bit more to them would have helped a bit I guess. 2) Well developped competition section -> Podcast streamed from here (I can dream :D ) / Special tournament or ladder from this site too / Team or players interviews, etc etc. Its been a while that many gamers say that it's the competition that keep a core of player to any game and makes it lives longer, I think its been proven with game like Q3 / QL / Wolf, and yet almost all the dev are allways putting competition aside lately, listen to your public... Peace out
Posted on 15 May, 2012 - 10:06
That's right - Rich Ham retired and is now living the good life ;D
Posted on 15 May, 2012 - 10:07
Developer commentary is what I value the most. Blizzard is doing it really well http://eu.battle.net/sc2/en/blog/4371305/Developer_Update_with_Production_Director_Chris_Sigaty-07_05_2012#blog Commentary on different aspects, this one is from the production director but there's also articles from the balance designer. I also really like the 'Strolling soldier' article on the ETQW side, back then I hoped that would've become a series.
Posted on 15 May, 2012 - 13:14
E-sports coverage or hosted vods would be great, if the game is suitable. Snap to Grid was always nice, but also depends on if the game is suitable (it better be!) No really good ideas what you could do without having a game to talk about.
Posted on 15 May, 2012 - 16:21
1. [LIST] [*]Things you're afraid to ask [*]What you've been playing [*]Team side projects [*]Meet the Dev community game nights/days (any platform, game so everyone has a chance to join in) [/LIST] 2. [LIST] [*]Website exclusive content. I know you need to give out exclusives to the media but the occasional scoop for people who reside here would be neat. [*]I thoroughly support a means to interact and help Mod/Map makers in a more official capacity. Live chats. Q&A sessions. Forums etc not just tutorials and not just when someone gets a chance. [*]BETA! :P [/LIST]
Posted on 15 May, 2012 - 18:38
1. [LIST] [*]I thoroughly support a means to interact and help Mod/Map makers in a more official capacity. Live chats. Q&A sessions. Forums etc not just tutorials and not just when someone gets a chance. [/LIST]
To be fair they did reply to quite a lot of ET:QW and ET mapping/modding threads back in the day and you still sometimes see them offering advice on the ET modding section. Also you can sometimes get instant help on IRC, I remember getting some various help from the likes of Jrad and Mop and probably some of the others when started out editing for ET:QW. Was real shame Brink's tools weren't released would have been good to see that sort of thing happening again. Hopefully it can happen with next title.
Posted on 15 May, 2012 - 19:13
1) [LIST] [*]I'd be happy with a "play with the team" evening every so often with what ever games floating the internets boat at the time. [*]Get more of the team posting on here and chatting in IRC, doesn't have to be game related, just some presence would be nice. It's always the same old faces we see (Pytox, you're not allowed to PM them asking for t-shirts _) [*]Some exposure to the teams personal works and projects would be cool, was nice seeing what new master piece Tully came up with in the past [/LIST] 2) [LIST] [*]A weekly dev diary on said unannounced game once announced would be awesome, even if its the wire frame of a gun model and "this is a wire frame of our gun model!" couple lines on the subject. [*]A bit more openess and less silence on the new game, but I guess the reason that happened last time prolly won'y be an issue this time. [*]Giefbeta! [/LIST]
Posted on 15 May, 2012 - 19:42
Not by any means knocking what they've done in the past. I'm more shooting for it being an official SD policy so that it can be scheduled as part of the working week. That would allow some organisation on the customer facing side and also perhaps allocate some resources to aid modders/mappers in regards to tools or documentation etc. It's a big ask to have SD officially payroll something like that but then in the long run it benefits them in shifting games.
Posted on 15 May, 2012 - 19:42
1) Developer interviews and studio updates. 2)eSports coverage, tech support, game guides and f.aq.
Posted on 16 May, 2012 - 17:41
1) Idc 2) The making of (the idea behind a map for example, first scatches from radar are awesome), weekly updates, esport news, and tutorials.
Posted on 16 May, 2012 - 22:48
2) The making of (the idea behind a map for example, first scatches from radar are awesome), weekly updates, esport news, and tutorials.
Yeah agree, that was pretty cool, also the write ups Sock did on his site were pretty awesome, something along those lines would be awesome. http://www.simonoc.com/pages/design/games_pro/et.htm click on a map to read.
Posted on 17 May, 2012 - 08:58
Interviews about Game. By the way, this was the best interview ever: http://www.youtube.com/watch?v=4OwRXYRn5YI Oh, and BRING BACK WILS! :D
Posted on 18 May, 2012 - 05:53
Interviews about Game. By the way, this was the best interview ever: http://www.youtube.com/watch?v=4OwRXYRn5YI Oh, and BRING BACK WILS! :D
What's most disturbing about that picture is that Arnout is wearing no pants.* [SIZE=1]*Something that doesn't happen nearly as often these days :)[/SIZE]
Posted on 19 May, 2012 - 10:28
mmmmmmmmm pants!
Posted on 21 May, 2012 - 10:36