Splash DamageBlogFirst-ever Dirty Bomb Gameplay Video Released!

Splash Damage Blog

First-ever Dirty Bomb Gameplay Video Released!

We’ve released a brand-new gameplay video showing pre-alpha multiplayer footage from the pre-alpha version of Dirty Bomb. Be sure to watch that now and let us know what you like, and want to see more of!

We’re also launching a Founders Club for fans wanting priority access to the Closed Beta, exclusive in-game content, cool swag, and public recognition for their support. You can check out our Founder’s Club page for more information. If you want to make an even greater pledge of support, consider joining our Inner Circle.

Around a year ago, just before we started work on Dirty Bomb, Anti and I put some effort in to defining our core philosophy on making a brand-new dedicated PC shooter. For those of you that don't know, Anti was once a top Tribes player, then joined us as a Production Tester on Enemy Territory: Quake Wars, was Associate Producer for three years, and is now Designer on Dirty Bomb.

We believe competitive multiplayer team-play is more thrilling than single-player. We believe in fulfilling players by advancing their actual skill. We believe in long-term player engagement, developing games that are played for months and years. We believe in competitive games as a service, and we’re dedicated to the perfection of team-play.

We have a decade of critically acclaimed multiplayer releases and commercial successes, but we must learn from our big mistakes too. We have titles that were played for years, and some with player bases that decayed in months. We’ve demonstrated our dedication to multiplayer team-play, and proven our focus on engaging our fans, but not every title was the perfect team game. We have achieved a loyal, influential and engaged fan base, and they’re not afraid to tell us what they think, and we’re committed to do better, for them. For Dirty Bomb on PC, we have complete control: we’re the financier, developer, publisher, distributor, and retailer.

Dirty Bomb must provide a balanced playing field and a fair contest, challenging players, against or alongside real people. Players should only succeed by competing in battles where skill and tactics alone determine the winners, be it as an individual, group of friends, or team. Players should always understand why they won or lost, or by being part of a social community that shares knowledge, continually learn from other player’s skills, and achieve status and recognition for their own credible successes and contributions.

Some of our established community members are already in our Inner Circle playing Dirty Bomb nightly with the development team. We’ll soon start a Closed Alpha, and when ready, a Closed Beta. Players who sign-up will have a voice, help sculpt what the game becomes, and ensure our focus on areas important to them.

We believe players should not have to pay for the core game when it launches. Even now, you can also sign up for free, for a chance to be invited as we gain capacity.

102 Comments

T-shirts yay! :stroggbanana: Requesting massive sizes for us giants please. VIP founders pack here I come, just need to get some monies first! Enjoyed spotting the IGN's of everyone in the gameplay vid.
Posted on 14 December, 2012 - 12:34
Ooh, very cool. The packs are REALLY expensive though :o
Posted on 14 December, 2012 - 12:43
So brink remade without ironsights? I know I'm gonna love this. (By the way this is NOT sarcastic if it sounded like it.)
Posted on 14 December, 2012 - 12:54
Looks to me like 90% of the GOOD things that Brink did are being abandoned because of the 10% that ruined it. If that sounds jaded and disappointed, it is. Also, why only PC? I know you guys have more experience there, but the PS3 version of Brink was the least broken of the 3 on release, so you were doing SOMETHING right... better than when someone else tried porting ET to console.
Posted on 14 December, 2012 - 12:58
Grrrrrrrrrrrrreat!
So brink remade without ironsights? I know I'm gonna love this.
Wait a minute, no iron sights??
Posted on 14 December, 2012 - 12:58
Well that video was very cool indeed :). I'm very much looking forward to getting my hands on this! It looks like the guys at SD have been listening to their community's wishes, ADS doesn't seem to be much of a requirement right now. Maybe we can change that during alpha/beta though :P.
Posted on 14 December, 2012 - 12:58
Also, why only PC?
My guess is it's a much easier way to test the waters. No need to wait ages for Microsoft/Sony to approve patches, more control of what is released when, no-one else looking over their shoulder etc. Once successful on PC I'm sure the consoles will get looked a look in, it's refreshing for PC to be the first considered for a change.
Posted on 14 December, 2012 - 13:05
Looks to me like they made a realistic tf2. I am looking forward to it
Posted on 14 December, 2012 - 13:09
Wait a minute, no iron sights??
Lies, 1m54s clearly shows iron sighting.
Posted on 14 December, 2012 - 13:11
They fixed the complaint about there being no girl characters in brink
Posted on 14 December, 2012 - 13:20
They fixed the complaint about there being no girl characters in brink
Now all that's needed is an advanced ponytail swishing engine and we're ready to launch.
Posted on 14 December, 2012 - 13:22
Lies, 1m54s clearly shows iron sighting.
Yea, but no ironsighting seemed pretty effective too. Atleast, they showed almost only footage of no ironsighting. Wether or not this is in purpose remains te be seen. All in all I'm pretty satisfied and thrilled after this video. The only thing that kinda put me off was how fast people seemed to die. It's pre-alpha footage so I'm not worried. I also really support alpha and beta testing and I hope they find a decent mix of people (Skilled, unskilled, rambo, teamplayer, support, ...) with a good mix of different computers. On a sidenote, am I the only one who instantly checked his email right after signing up for a chance in beta? :p
Posted on 14 December, 2012 - 13:26
Grrrrrrrrrrrrreat! Wait a minute, no iron sights??
No, It has iron sights at one point in the video. It's nice that it shows off that you don't need them. 2 things that really struck me as awesome in this video. One - movement looks good! Two - the weapons look so much better than compared to Brink. I was looking at only them the first time I viewed this trailer. First weapon is an m4-type, there are actually 2 of these and they look similar. but the receiver is odd. Also for some reason this weapon looks a bit smaller than it should be. Look at the scale compared to the fingers, the bullet would be half the size of the guy's thumb! I hope this is fixed. Second weapon is an airstrike marker, looks like a Stielhandgranate. Then... the deagle! It doesn't sound like a deagle though :( After that a weird sniper rifle that looks like a cross between a sten and a BAR with a scope on it... Once again why does this weapon sound like its supressed? The echo from it is clearly large compared to the initial sound. Tec-9. The parts look really odd and out of scale, maybe. Whoever did that cabling job on the explosives needs to be given a raise, I think they had the guy who designs those fancy sleeves for computer cables do it. Not sure what to make of the machinegun, it looks like a mp5 with a box mag and a handle lol. benelli-looking shotgun, it's missing a pump animation. The mine looks standard, low textures though. Small glimpse of some short mp5 thing. Another MP5 looking thing. This time a MPV-40 SMG. Another MP5 looking weapon? And another tec-9 with an AR's rail. I like the look of the tank in this, and that's pretty much it I think.
Posted on 14 December, 2012 - 13:28
Atleast, they showed almost only footage of no ironsighting. Wether or not this is in purpose remains te be seen.
In previous interviews, posts and gameplay stuffles (on previous titles) a lot of the SD guys have said they personally prefer to play primarily non-iron sighted, so this probably has something to do with the lack of it in the video. It's also a good hint that they're keeping in mind not to disadvantage people that want to play this way, which is a good thing, at least we can keep our fingers crossed.
The only thing that kinda put me off was how fast people seemed to die. It's pre-alpha footage so I'm not worried.
Agreed, but as you say, it's early days, however this is the sort of feedback I'd like to see heeded.
All this weapon talks leaves me wanting there to be a crossbow for some odd reason :)
Posted on 14 December, 2012 - 13:33
alpha and beta.... great news! thanks for the new video.
Posted on 14 December, 2012 - 13:45
I think the most disappointing thing for me to not be in this trailer was MUCHO BAD GUYS SPOTTED
Posted on 14 December, 2012 - 13:53
Then... the deagle! It doesn't sound like a deagle though :( (...) Once again why does this weapon sound like its supressed? The echo from it is clearly large compared to the initial sound.
Yea I thought the sounds are a bit iffy as well. I don't care about realism per se, but a lot of the guns sound more like airsoft rifles. Especially in a tight city environment including tunnels and indoor sections the sound of a gunshot should be bouncing around a lot, amplifying it and making your ears bleed. I also had this issue with a lot of guns in Brink tbh, so I'm not sure if it's a design choice by SD, or if they are going to change it.
Posted on 14 December, 2012 - 13:57
Woooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo that looks good. Damn. I gave up my hope after Brink, but this looks so damn good :cool::cool::cool::cool: To bad that I don't have Paypal otherwise I would have donated 60 bucks for sure (add IDeal pls).
Posted on 14 December, 2012 - 14:09
2 things that really struck me as awesome in this video. One - movement looks good
The movement does look good, doesn't it? Also liking the double explosive plant and the visible mines, both planted anywhere! The guns sounded OK to me but I'm not much of a gun nut so maybe take that with a pinch of salt. Is that a timer at the top showing the different objective phases? What a great idea.
Posted on 14 December, 2012 - 14:15
Bomb planting seems more like brink than old style ET and ETQW. I prefer the old ones, as you could drop the bomb and leave it for a teammate to arm it, OR leave several bombs as decoys, so your opponents would not know which one to defuse :penguin:
Posted on 14 December, 2012 - 14:21
Looks great. Can't wait to play.
Posted on 14 December, 2012 - 14:29
Yea, but no ironsighting seemed pretty effective too. Atleast, they showed almost only footage of no ironsighting. Wether or not this is in purpose remains te be seen. All in all I'm pretty satisfied and thrilled after this video. The only thing that kinda put me off was how fast people seemed to die. It's pre-alpha footage so I'm not worried. I also really support alpha and beta testing and I hope they find a decent mix of people (Skilled, unskilled, rambo, teamplayer, support, ...) with a good mix of different computers. On a sidenote, am I the only one who instantly checked his email right after signing up for a chance in beta? :p
Yeah the TTK seemed fairly short to me from what looked like body shots most of the time. It also seemed a little less "movement-y" than QW or ET...less strafing etc if you get me ??. I think that is mainly to do with how fast the weapons look to be firing tbh. I'm just so used to the old ET slow fire and QW's somewhat slow fire (for some weapons.... :P) Which seems to give time for movement imo (if you don't cop 3 HS in a row that is) It is pre-alpha tho so no harm no foul here, there is plenty of time for things to be adjusted / tweaked like you said, and it does look nice so far to me. (Bar what I said above)
Posted on 14 December, 2012 - 14:30
It also seemed a little less movementy like QW or ET...less strafing, just aim and shoot.
Problem is that we can speculate only so far. There's so many variables we don't know. Perhaps it's just not effective to strafe a lot during combat. (which would make me sad). However, overall gameplay seemed quite fast and a lot of complaints from Brink have been adressed. (I've made an analysis and it surprised me how much they've actually improved. Examples: Multiple people planting C4, Dropping ammo and medpacks on the ground, Ammo/Medpacks/grenades in a weaponbank) These don't really affect gunplay, but makes it more enjoyable (or less frustrating) to actually play.
Posted on 14 December, 2012 - 14:41
Bomb planting seems more like brink than old style ET and ETQW. I prefer the old ones, as you could drop the bomb and leave it for a teammate to arm it, OR leave several bombs as decoys, so your opponents would not know which one to defuse :penguin:
definitly agree +1
Posted on 14 December, 2012 - 15:06
Looks pretty cool.
Posted on 14 December, 2012 - 15:37
Can't wait.
Posted on 14 December, 2012 - 15:43
Just hope that FOV will be ajdustable . I like it highh
Posted on 14 December, 2012 - 16:59
Hope the iron sights actually work in the game. Players in the vid never use them at all.
Posted on 14 December, 2012 - 17:26
I'll give the game give the benefit of the doubt, Honestly I saw nothing that excites me in that gameplay, same old everyday gun fights basically. Prove me wrong Splash Damage. :)
Posted on 14 December, 2012 - 17:30
Hope the iron sights actually work in the game. Players in the vid never use them at all.
It works pretty much like in ETQW, as far as I can see, though this gameplay looks more permissive than the former for those who chose not to use ironsights.
Posted on 14 December, 2012 - 17:31
Very exciting! It's looking very promising. There are many gameplay elements I see in there that I like. I hope the feel of the firefights are as good as they look. I am going to buy this game in some fashion, but I'm not sure just yet which level I'll start out at. Also, if I continue to play the game I will continue to pay some nominal fee over time as well. I really want to support Splash Damage in their F2P vision of Dirty Bomb. I REALLY liked what I read in the post introducing the new gameplay video. The vision is spot-on with what I wanted to see. I hope you guys can execute on that. For years I have been disappointed with new multiplayer games. They have all become somewhat boring and not exciting like some of your older titles still are. We all are desperate for a great modern teamplay shooter!
Posted on 14 December, 2012 - 17:51
Everything looked very smooth. Spectacular.! Day one or day beta for me, definitely. Really looking forward to this.
Posted on 14 December, 2012 - 17:54
Once again the excitement boils!!
Posted on 14 December, 2012 - 18:19
Please keep the crosshair pulsing as an option ! (ON / OFF) I Hate this ! keep it like in your good old games ;)
Posted on 14 December, 2012 - 18:22
Yeahh!! I want pllay!!:eek:
Posted on 14 December, 2012 - 18:25
CANT BLOODY WAIT!!!!! Its Brink but is smoother and feels like CS+Battlefield style...Great work on the Coop Gameplay function..Cant wait to try it!! Got my IGN reserved haha!
Posted on 14 December, 2012 - 18:30
Seems to be a return to the franchise :)
Posted on 14 December, 2012 - 18:30
Please keep the crosshair pulsing as an option ! (ON / OFF) I Hate this ! keep it like in your good old games ;)
Interesting point. I loved the way it was implemented in ET and QW. You could have a small dot in the center, with a ring or a translucent disc around to give you an idea of how much your shot were spreading. That combined the best of both worlds greatly.
Posted on 14 December, 2012 - 18:39
In points: 1. Nicely written starting-post by some SD employee/es, I would like to congratulate you. 2. Pay what you think it's worth - in 4 options: fine, but I'll have to play the final version first. + Watched trailer. 3. Enough ET-like to like it :). You are on the good way to make something even better! 4. Engie planting dynamite*, instead of soldier - we are talking seriously again :P. Ok, enough about ET. 5. Feels a bit counter-strikeish, but it's ok. 6. Sniper rifle - good to see it made it into the game. Generally - I like it, it seems pretty much good.
Posted on 14 December, 2012 - 18:44
4. Engie planting dynamite*, instead of soldier - we are talking seriously again :P. Ok, enough about ET.
How can you tell it's an engie? Just asking. BTW i liked bomb planting being a soldier task in ETQW. It added to the teamplay experience.
Posted on 14 December, 2012 - 18:50
How can you tell it's an engie? Just asking. BTW i liked bomb planting being a soldier task in ETQW. It added to the teamplay experience.
In the gameplay vid, they literally say: "Engineers get C4 on it and destroy it." (Around 1:40 minutes in the video)
Posted on 14 December, 2012 - 19:06
How can you tell it's an engie? Just asking. BTW i liked bomb planting being a soldier task in ETQW. It added to the teamplay experience.
agree ! * but the plant system desapoint me a bit ... wait and see. really love the ET or ETQW plant style
Posted on 14 December, 2012 - 19:06
How can you tell it's an engie? Just asking. BTW i liked bomb planting being a soldier task in ETQW. It added to the teamplay experience.
Take a look at the planting ones hands, and at her neighbor, planting as well. Well, we will have different opinion on the Engie with HE enhancing the teamplay experience. I agree with all those ppl who say it's cool we again have soldier busy killing, as his team-role, specialization, and engineer busy... engineering ;-). Both cases has pros and cons off course, yet I prefer the old ET way over ETQW's. Have a good day!
Posted on 14 December, 2012 - 19:09
How can you tell it's an engie? Just asking. BTW i liked bomb planting being a soldier task in ETQW. It added to the teamplay experience.
Indeed in ET:QW all the classes was balanced and if u want to win the attack side u almost always needed all 4 classes
Posted on 14 December, 2012 - 19:12
strafejump missing :(
Posted on 14 December, 2012 - 19:33
All in all I'm pretty satisfied and thrilled after this video. The only thing that kinda put me off was how fast people seemed to die. It's pre-alpha footage so I'm not worried.
thought the same. no recoil is awesome, but i will miss strafejumping too :( and well written blog. hopefully it it is sincerly! good luck!
Posted on 14 December, 2012 - 19:37
We dont see any jump or tricks in this video, wait and see.
Posted on 14 December, 2012 - 19:52
What dedication are they talking about? SD abandoned Brink just after some % of people decided to stop playing the game. If they were that dedicated they wouldn't abandon their game so fast. Just look at some other devs. Lets say Tripwire Interactive for instance. Do they abandoned Red Orchestra 2 after its VERY bad launch with tons of bugs, bad optimization, crashes etc. - no, they continued to support it with frequent patches even now when the game have 1000 players at best and ofc they support modding completely. That's dedication - to support your product and the creations of your fans no matter how bad the situation is. My point is that I can't trust SD anymore. What if I give 'em 120$ to support the project and 2-3 months later they drop the support? From what I saw from the trailer the gunplay feels the same as in BRINK and most of the animations are the same or slightly changed but you still can see the BRINK animations in them. If the game turns out as reskin of BRINK it will die even faster, no matter if its F2P or not. I don't know guys... I really want this game to succeed but I am very sceptical about it. Mostly because of what happened with BRINK, as I already said. If there was some official confirmation from SD that they will not abandon the game after the first drop of the player count I will feel better but still..
Posted on 14 December, 2012 - 19:55
I don't know what you think guys about the first gameplay trailer, but what I have saw is that the game is just like Counter-Strike. There's no potential in similiar games, because there's no sense in what you are doing (only doing run-n-gun and that's all, you don't need to think what you must do). I miss the days back when Wolfenstein: Enemy Territory was released. I'm still playing the game, but I would be so happy if SD have announced ETQW2 or W:ET2, than this...
Posted on 14 December, 2012 - 20:17
I've said this and I'll say it again. I'm pretty sure that the reason for the lack of community support almost completely came from Bethesda, their producer at the time which is known to hold down PC developers. I would need a word from the developers to know for sure, but since this is a free to play title with a constant flow of income for SD they are almost surely going to make this their flagship "ET" title as they would only suffer from releasing another shooter that is not free to play with the same basics. The only choice they would have for a long time would be to support Dirty Bomb, and I'm sure they will do it.
Posted on 14 December, 2012 - 20:18
...We believe competitive multiplayer team-play is more thrilling than single-player. We believe in fulfilling players by advancing their actual skill. We believe in long-term player engagement, developing games that are played for months and years. We believe in competitive games as a service, and were dedicated to the perfection of team-play....
I can't stop crying... this is one of the happiest days of my life
Posted on 14 December, 2012 - 20:35
I've said this and I'll say it again. I'm pretty sure that the reason for the lack of community support almost completely came from Bethesda, their producer at the time which is known to hold down PC developers. I would need a word from the developers to know for sure, but since this is a free to play title with a constant flow of income for SD they are almost surely going to make this their flagship "ET" title as they would only suffer from releasing another shooter that is not free to play with the same basics. The only choice they would have for a long time would be to support Dirty Bomb, and I'm sure they will do it.
If it was Bethesda's fault, why other games led by their hand such as F3/NV and Skyrim are open for the community then?
Posted on 14 December, 2012 - 20:38
F3/NV and Skyrim were both really terrible ports with money-grubbing typical Bethesda DLC, and games that were unplayable on more than half of PCs and it was only fixed by unofficial patches or GPU driver support. New Vegas actually took several months before it was playable by the majority of people that already owned it since release, and even then a mod patch to fix the game came out before the official one. The only PC-related support is done from nvidia and amd for drivers, and Bethesda's mod-loading system which is just an interface to copy files over. It just so happens that's possible because there is no protection on their files, same with other PC ports like Dark Souls where files are easily accessible and modable. The only protection on their games is a CD check because they don't give a crap about how pirateable their games are on the PC, as they do not ever make specific changes for it even though something as big as their inventory system which is so bad it's near-unusable on the PC never gets changed even though it's been the same since Oblivion. They just leave it up to the community to fix their own sloppy job. And that doesn't end there, we already knew how Bethesda basically destroyed some of the best developers such as id software for us PC gamers. Every single id software game released under Bethesda has been a complete mess because of marketing and support from the developer because suddenly as soon as Bethesda took over the connection between id and the community has been lost completely and now we have games like RAGE which are a complete joke and come with pre-planned DLC. RAGE ending was originally not going to be the official one, you would have to buy the DLC for the game in order to get the full ending, but as soon as Bethesda realized they weren't getting sales they had id cut all plans of support for the game.
Posted on 14 December, 2012 - 20:55
Need trick jumps i want a game very speed!
Posted on 14 December, 2012 - 21:04
I don't know what you think guys about the first gameplay trailer, but what I have saw is that the game is just like Counter-Strike. There's no potential in similiar games, because there's no sense in what you are doing (only doing run-n-gun and that's all, you don't need to think what you must do). I miss the days back when Wolfenstein: Enemy Territory was released. I'm still playing the game, but I would be so happy if SD have announced ETQW2 or W:ET2, than this...
did we see the same video? wtf are you talking about.
Posted on 14 December, 2012 - 21:16
im a little excited
Posted on 14 December, 2012 - 21:53
Did you all really get rid of SMART? That doesn't seem all that SMART. That was hardly what was wrong with BRINK. That movement system was one of the most innovative inclusions to gaming to hit the scene in a very long time. Please bring SMART back and expand the range of movements and travel options. Maybe not limit it so much on heavier classes.
Posted on 14 December, 2012 - 22:36
looks slow. we want to strafe jump or at least move fast. spreads look a little wide. I also saw "T" to raise. Drop that. We want weapon banks for everything. You admitted you were wrong about the grenade weapon bank in Brink. Don't make the same mistake again.
Posted on 14 December, 2012 - 23:52
I'm probably boring you saying that q3,rtcw and et ist the only movement i like in multiplayer games. It's frustrating to see that SD and also ID are making games which feels so heavy in their movement and terribly slow. It's probably because the developers want to make their games more realistic and that, i think, is a basic thinking error. There is more fun in a unrealistic movement than a realistic one. Anyway, i liked the barriers and the tank, reminds me of ET ;)...in a new jacket ..and the medic too ;) Oh and i agree with Mao
Posted on 15 December, 2012 - 00:25
Good luck SD!
Posted on 15 December, 2012 - 00:33
It's probably because the developers want to make their games more realistic and that, i think, is a basic thinking error. There is more fun in a unrealistic movement than a realistic one.
I'd suggest that it's because that's what casual gamers "think" they want because other popular shoots have told them so. Therefore in order to appeal to the masses, which is arguably a very sound business strategy, then that's what said developers are being forced to do. I think the trick is to make it broadly how we (the smaller community) want it, with a slight slant towards softening the edges so casuals and younger gamers used to these other shooters are not alienated. And then market it as being no different that what they're used to, just more fun etc. however us insiders will know the truth. :D
Posted on 15 December, 2012 - 01:25
In the gameplay vid, they literally say: "Engineers get C4 on it and destroy it." (Around 1:40 minutes in the video)
I didn't actually pay that much attention to the video, plus I only watched it with sound once :-P
Posted on 15 December, 2012 - 02:51
Huh? I can hardly think of a FPS that has weapons that are realistic. ARMA is the only game I can think of and even then the sounds could be better.
Posted on 15 December, 2012 - 03:20
F3/NV and Skyrim were both really terrible ports with money-grubbing typical Bethesda DLC, and games that were unplayable on more than half of PCs and it was only fixed by unofficial patches or GPU driver support. New Vegas actually took several months before it was playable by the majority of people that already owned it since release, and even then a mod patch to fix the game came out before the official one. The only PC-related support is done from nvidia and amd for drivers, and Bethesda's mod-loading system which is just an interface to copy files over. It just so happens that's possible because there is no protection on their files, same with other PC ports like Dark Souls where files are easily accessible and modable. The only protection on their games is a CD check because they don't give a crap about how pirateable their games are on the PC, as they do not ever make specific changes for it even though something as big as their inventory system which is so bad it's near-unusable on the PC never gets changed even though it's been the same since Oblivion. They just leave it up to the community to fix their own sloppy job. And that doesn't end there, we already knew how Bethesda basically destroyed some of the best developers such as id software for us PC gamers. Every single id software game released under Bethesda has been a complete mess because of marketing and support from the developer because suddenly as soon as Bethesda took over the connection between id and the community has been lost completely and now we have games like RAGE which are a complete joke and come with pre-planned DLC. RAGE ending was originally not going to be the official one, you would have to buy the DLC for the game in order to get the full ending, but as soon as Bethesda realized they weren't getting sales they had id cut all plans of support for the game.
I hope you are right.
Posted on 15 December, 2012 - 06:09
I didn't actually pay that much attention to the video, plus I only watched it with sound once :-P
I had to rewatch the video as well, I wasn't sure if they specifically said it or if I just assumed that the engineer had C4 ^^
Posted on 15 December, 2012 - 07:29
Hey guys?? So Ironsights are available for usage like Brink? Seen the video but was curious that why not many ppl are using the ironsights..
Posted on 15 December, 2012 - 07:47
I think it looks very fun, I am dying to try it out :P
Posted on 15 December, 2012 - 08:08
not bad for pre-alpha
Posted on 15 December, 2012 - 11:16
very encouraged by the intro post and the gameplay footage in general. still a bit uncertain about how the f2p model will work without putting some players at a disadvantage (unless it's all cosmetic..). Final quibble, I'd rather not see so much reliance on vehicle escort maps, personally they are my least favourite objective type.
Posted on 15 December, 2012 - 11:29
Hey guys?? So Ironsights are available for usage like Brink? Seen the video but was curious that why not many ppl are using the ironsights..
We're assuming that the devs made it so that iron sights are there, but the weapons are accurate enough that you don't even have to use them at closish-medium range.
Posted on 15 December, 2012 - 17:34
so nice :D. a dream came true. a new et after so many years of nerding it. btw is there a way to upgrade the pack(i would pay 30 euro for sure,maybe i want to upgrade it later to 60 or 120). im a poor schoolguy and need a hardware update for this game so i cant invest that much. also if i have done alredy a free beta enquiry can i upgrade it?.
Posted on 15 December, 2012 - 19:10
We're assuming that the devs made it so that hip firing is there, but the weapons are accurate enough that you don't even have to use them at closish-medium range.
Yeah cool...either way I am fine with it..Makes ADS not a necessity to use it when close encounters..
Posted on 15 December, 2012 - 19:15
"Be sure to watch that now and let us know what you like, and want to see more of!" As a longtime fan who played W:ET, ET:QW but skipped Brink (kids and work make my gaming pretty selcetive, and honestly it seemed too complicated), I'd just like to say that I am super stoked about the direction of Dirty Bomb. Team based, objective based FPS MP. My son likes the Call of Duty type games, but honestly I find them so boring. Gun and run, gun and run, what is the point? No objective to destroy or defend? You know what I like in your games? Big things. Like blowing up the huge wall in Oasis, or the Hammer killing half the map, or the slipgate in the middle of the map that transports you across half the globe. The excitement of a wide open plant (like on slipgate) Damn, OK.. I just re-downloaded W:ET and am about to hop on. And if that doesn't start up, I'm off to play QW. Big things, boys, big things.
Posted on 15 December, 2012 - 22:54
Yep , ETQW = The Best FPS what I've played in last 10 years ! SD has made absolutely great "cocktail" at ETQW !!! ( team play , vehicules , combat focused on key capture, construct and destroy objectives,unlimited strategic options with deployable radar, fire support and defense turrets.) We will see what SD's cooking at Dirty Bomb. I find at video that there's a fire support from a plane at 0:22 ; destroy objectives at 0:58 ; antipersonnel land mine at 1:30 and some defense turret at 2:24 ; of course team classe like a medic , sniper , constructor etc etc . Well- JUST DO IT , and do it well please to see us playing on line long long time. Probably ( no large area -landscape, no large sort of vehicules , no large sort of turrets ) oki doki ,:( SDK please ! :D
Posted on 16 December, 2012 - 00:27
Looks great so far. What's the graphic engine on DB ? Thanks.
Posted on 16 December, 2012 - 13:07
Gameplay looks solid. Screen shake seemed a little heavy around the explosions and though this is personal preference I am not a big fan of the blood square after you get shot. When I'm getting shot the last thing I need to have happen is my screen shake violently while turning 80% red. That sort of turns the game into a if I saw you first I win vs an actual shoot out happening. I would need to see how it feels in game though before really voicing an opinion.
Posted on 16 December, 2012 - 13:50
generic shooter +1
Posted on 16 December, 2012 - 14:02
Oh, yeah, you know what else was fun.. Volumetric Flamethrower. (Posted this in the Create a class thread too.)
Posted on 17 December, 2012 - 00:58
Am I seeing trick planting? If it is, its a sure buy for me. But it looks like a hybrid of ET free dynamite planting and ETQW, fixed location planting. The chick being the engr is a nice touch (my guess)! Yes, hardcore ET engr player here.
Posted on 17 December, 2012 - 04:17
I really hope this game gets the core mechanics down. The core of ET is why the game is so damn great. Hopefully Dirty Bomb has: fast kill times (think the triple dink in ET), accurate weapons (SMGs in ET), and instant strafes & crouches to reward players with great reflexes. The game really needs to get those three things down otherwise it's just going to end up being another meh shooter.
Posted on 17 December, 2012 - 05:29
Looks great so far. What's the graphic engine on DB ? Thanks.
Dirty Bomb is being built on the Unreal Engine.
so nice :D. a dream came true. a new et after so many years of nerding it. btw is there a way to upgrade the pack(i would pay 30 euro for sure,maybe i want to upgrade it later to 60 or 120). im a poor schoolguy and need a hardware update for this game so i cant invest that much. also if i have done alredy a free beta enquiry can i upgrade it?.
Yes, you can upgrade.
Posted on 17 December, 2012 - 18:31
I like: the hip fire, defibs+packs low recoil Would like to see: spawn timer, lean, strafe jumping, trick jumping, headshot register (more antipop)
Posted on 17 December, 2012 - 19:46
I like: the hip fire, defibs+packs low recoil Would like to see: spawn timer, lean, strafe jumping, trick jumping, headshot register (more antipop)
+1 ! but for the lean please make it like WolfET you can lean but you can't shoot when using it. If you can shoot using lean it's gonna be a campers game ... I dont like how it works in ETQW
Posted on 17 December, 2012 - 21:21
You seem to have got the team play in order, but I would personally also want exactly what Duji is wanting, the chance of getting a fast kill if your accurate, and the chance of dodging with faster movement and jumping. This is already looking really nice and I can't yet tell how much of that is in fact already in the game, but I think those were the things that made W:ET (and ET:QW but to be honest I don't remember the feeling really as it's been a while since I played it, so I'm consciously avoiding mentioning it) so awesome and unique, and I think new and old players can still appreciate it. It doesn't need to be quite as fast as W:ET but still. I just have to add, the med/ammo pack system, and the little we can see about classes seems quite nice. I like that the icons don't clutter the HUD. All in all the design choices I can see in this trailer, like showing the enemy names, are all nice.
Posted on 17 December, 2012 - 21:37
No recoil need a fast movement system.
Posted on 17 December, 2012 - 22:21
Really not a fan of leaning. Have yet to see a case where it's not gimmicky or exploitable because of the animations or lag. It also takes up Q and E which are really nice buttons to have for something else. Would much rather just have the movement feel good so that there is no problems trying to corner someone just by crouching or strafing normally.
Posted on 17 December, 2012 - 22:31
Seems pretty good, I was amazed till I saw the ironsight there. I wish it does NOT require ironsight that MUCH but we'll see. Im pretty satisfied by the pre alpha or whatever it is currently. Hope they wont F this over once again. I really like that you can shoot long range without IS. Like in ET or RtCW.
Posted on 18 December, 2012 - 08:05
Wel it doesn't seem you need them in the gameplay vid. Just as in ETQW, use them on long ranges. Even in ET (don't know whether it was etmain or an mod or so, probably etpro then) I could use the binoculars and than shoot on a long range with a normal smg. So that was also already a sort of ironsight :P
Posted on 18 December, 2012 - 08:28
Really not a fan of leaning. Have yet to see a case where it's not gimmicky or exploitable because of the animations or lag. It also takes up Q and E which are really nice buttons to have for something else. Would much rather just have the movement feel good so that there is no problems trying to corner someone just by crouching or strafing normally.
No it does not. Leaning in ETQW was useful when you're using grenades or using the grenade launcher or putting out a shield.
Posted on 18 December, 2012 - 11:15
not ETQW though. I liked the concept of iron sights. Stops people from shooting at ridiculous distances or being ridiculously accurate without any penalty. There's always a side that's defending in ET games so camping's not an issue for the series.
Posted on 18 December, 2012 - 11:18
I'd prefer data brain maps. Those were awfully tense.
Posted on 18 December, 2012 - 11:20
Oh, yeah, you know what else was fun.. Volumetric Flamethrower. (Posted this in the Create a class thread too.)
This! Will lag out those with crappy hardware. Postin' 4 in a row and no consolidation woo hoo...
Posted on 18 December, 2012 - 11:21
If only there was an edit option or the ability to multi-quote... oh wait, there is.
Posted on 18 December, 2012 - 13:13
As far as accuracy and movement, Dirty bomb seems to suit my taste and looks familiar. Too familiar, perhaps. I can't shake the impression Splash Damage is making the same game over and over. Team-based, class-based, relatively fast and arcadish, with maps based on bottlenecks where one team attacks and the other defends. "They've repaired the tank ! Construct the Command Post ! Dynamite planted!" I hope the sound effects are placeholders. If not, Dirty Bomb is competing with Enemy Territory: Quake Wars for worst sounds in a Splash Damage game. The style visual style is nothing special, either. It looks like Brink minus style and colors. Not really bad, but doesn't distinguish itself from the horde of run of the mill shooters.
Posted on 22 December, 2012 - 13:59
As far as accuracy and movement, Dirty bomb seems to suit my taste and looks familiar. Too familiar, perhaps. I can't shake the impression Splash Damage is making the same game over and over. Team-based, class-based, relatively fast and arcadish, with maps based on bottlenecks where one team attacks and the other defends. "They've repaired the tank ! Construct the Command Post ! Dynamite planted!" I hope the sound effects are placeholders. If not, Dirty Bomb is competing with Enemy Territory: Quake Wars for worst sounds in a Splash Damage game. The style visual style is nothing special, either. It looks like Brink minus style and colors. Not really bad, but doesn't distinguish itself from the horde of run of the mill shooters.
I agree 100%. The solution would be to ensure that the shooting mechanics (spread, rate) are similar to W:ET and that the movement is similar to W:ET (trickjumps, etc). Those 2 things would fix EVERYTHING. With those 2 things it would automatically differentiate itself from the competition due to how much skill it would take to be good at the game. Simple as that. SD always seems to overthink it..or worse yet...they don't know what made their games great. They think it's "just" the teamplay (class based, ammo, medpacks). The truth is the magic is in the movement and gunplay.
Posted on 31 December, 2012 - 06:28
You don't agree 100%, because that's not exactly what I meant :-). I'm mostly bored by sameness of their games. They keep releasing FPS games and very similar FPS games at that. You can have a lot of variety even in FPS, as Valve shows. The SD way is to bang your way against the wall. I agree, though, that SD don't seem to learn very much from game to game. Covert Op, disguise ability in particular, is very ineffective in each game they release. Rambo classes continue to exist: medic in W:ET, engineer in Brink, vehicles in ET:QW. Covert Op is like Flametrooper in the sense he's a solution looking for a problem. Firefights in ET:QW felt much less intense than in W:ET, we agree on that. One thing that especially aggravates me is they hardly ever change balance once a game is released. Rocket artillery sucks, flyers are effectively invicible ? So be it. A map is laughably imbalanced ? Get used to that. They're not responsive, games are a fire&forget matter for them. I get an impression for each thing they fix they break one. For example in ET:QW everyone got so much ammo that Field Op's supply ability became worthless. Akimbo pistols were very desirable in W:ET, but pathetic and unfun to use in ET:QW. Skills took a year to raise to level4, I was only able to reliably get level4 light weapons by abusing the fact that rifle grenades trained it. I kept firing grenades at turrets. One thing that bothered me in ET:QW (I skipped Brink :D) is messed up footsteps. Footsteps in W:ET were great, I was able to get a lot of information by listening. Footsteps in ET:QW were barely audible and for some reason it was hard to distinguish the direction. For these reasons Infiltrator's ability - silent footsteps - was poor, while it would be awesome in W:ET.
Posted on 31 December, 2012 - 07:36
You don't agree 100%, because that's not exactly what I meant :-). I'm mostly bored by sameness of their games. They keep releasing FPS games and very similar FPS games at that. You can have a lot of variety even in FPS, as Valve shows. The SD way is to bang your way against the wall. I agree, though, that SD don't seem to learn very much from game to game. Covert Op, disguise ability in particular, is very ineffective in each game they release. Rambo classes continue to exist: medic in W:ET, engineer in Brink, vehicles in ET:QW. Covert Op is like Flametrooper in the sense he's a solution looking for a problem. Firefights in ET:QW felt much less intense than in W:ET, we agree on that. One thing that especially aggravates me is they hardly ever change balance once a game is released. Rocket artillery sucks, flyers are effectively invicible ? So be it. A map is laughably imbalanced ? Get used to that. They're not responsive, games are a fire&forget matter for them. I get an impression for each thing they fix they break one. For example in ET:QW everyone got so much ammo that Field Op's supply ability became worthless. Akimbo pistols were very desirable in W:ET, but pathetic and unfun to use in ET:QW. Skills took a year to raise to level4, I was only able to reliably get level4 light weapons by abusing the fact that rifle grenades trained it. I kept firing grenades at turrets. One thing that bothered me in ET:QW (I skipped Brink :D) is messed up footsteps. Footsteps in W:ET were great, I was able to get a lot of information by listening. Footsteps in ET:QW were barely audible and for some reason it was hard to distinguish the direction. For these reasons Infiltrator's ability - silent footsteps - was poor, while it would be awesome in W:ET.
They could make this game in space and call classes whatever they want and footsteps could be the same or slightly different. I don't give a rats ass. If the shooting is the same as W:ET and the movement is the same or very similar....you could make a basic elimination gametype (LMS) and it would automatically be better than any game on the market today.
Posted on 31 December, 2012 - 08:20
Doubt you will get strafe/trick jumping due to the engine.
Posted on 31 December, 2012 - 09:10
They think it's "just" the teamplay (class based, ammo, medpacks). The truth is the magic is in the movement and gunplay.
All three of them. I really suck at 1v1, but I really enjoy supporting the team as an engineer. And as I am bad at 1v1, I had to sneak in, just try dying or set up a fireteam with some regulars in the pubserver to get things done. That is how i felt about ET and that is why I like it. Everybody can add something to the team. But the movement and gunplay also is what I like. Even tho I suck at it, I like it in some way :)
Posted on 31 December, 2012 - 09:28
Looks like it has potential to be great.
Posted on 31 December, 2012 - 13:32