The Studio


What We're All About

Here at Splash Damage, our goal is simple: We want to develop genre-leading AAA experiences that are highly regarded among reviewers and gamers alike. Today we’re best known for our 8 consecutive number one hits and more that 330 awards and nominations in some of the world’s most famous universes. We've created the Enemy Territory franchise for id Software, have dominated the multiplayer aspects of Doom 3 and Batman: Arkham Origins, scaled new heights with Brink, and released RAD Soldiers on mobile and desktop, and worked on Gears of War: Ultimate Edition. Most recently we've worked on Gears of War 4 multiplayer, and have our first wholly owned IP for PC, Dirty Bomb in Open Beta on Steam.

Since the company was founded 16 years ago by three friends that played and made games together the values of friendship and loyalty have been cornerstones at Splash Damage. As an AAA video game developer we prize autonomy and self-reliance above most other values. Still today, 16 years after we first sniped each other on the decks of Two Forts, we remain entirely dedicated to creating the most entertaining, competitive, and collaborative experiences and that pursuit must be as fun and rewarding for staff as it is for our fans.

We want to ensure everyone here enjoys a healthy work/life balance. Thanks to our flexitime arrangement, employees are able to manage their start time and working hours, and can convert overtime into extra holiday days. And to help you keep in shape, we offer a complimentary health club and gym membership to all full-time members of staff.

And finally, we pride ourselves on our cultural diversity. With team members hailing from some 30 countries, we are about as diverse as it gets.

What It's Like Here

Above all, Splash Damage offers an extremely friendly and relaxed working environment. Everyone here shares a deep passion for video games and that really shows in daily office life. Our open-plan offices further enhance this kind of collaboration - the entire development team is in one large room, which keeps everyone - from studio head to play testers - completely accessible.

This welcoming atmosphere doesn't stop at the office doors either. Staff regularly get together for a multitude of social events, including weekly pub quizzes and football practice. We also have regular company events, including unique parties such as our annual Black Mass Halloween party.

We like everyone to know what's going on, so every morning each feature team gets together for a quick meeting to keep people in the loop, and on a Friday these meetings are accompanied by delicious pastries. We also gather the entire company every Friday for a project and studio update followed by cold beers.

Finally, when you come to Splash Damage, we want you to think of it as a career and not just another job to put on your resume. We make sure that everyone here is allowed to grow based on their abilities and interests.

Hear From Our Staff

One of the best ways to find out what it's like to work for a company is to ask its employees. Luckily, one of our regular features here on the Splash Damage website is our series of staff interviews, shedding light on how people got their start in the industry, how they ended up at Splash Damage, their favourite games, and much more. Here are a select few:

Niel V Gordon BLloyd M

Head over to the People section to see more of them!

Site Sections: