Intel’s Daniel Pohl Quizzed About QUAKE Wars: Ray Traced

February 27, 2009

Pappy-R over at PlanetQuake managed to distract Intel’s Daniel Pohl long enough to get him to answer a few questions about his latest and much-publicized project QUAKE Wars: Ray Traced. If this is the first time you’re hearing of it, QUAKE Wars: Ray Traced is, somewhat unsurprisingly, a modified version of Enemy Territory: QUAKE Wars employing ray-tracing. What good is ray-tracing, you ask? Well, it basically allows for pixel-perfect shadows and reflection at the expense of a significant CPU power. To find out more about the project, how it was conceived, how it works, and what it all means for the future of gaming, check out the full interview with Daniel.