Splash DamagePress Releasesid Software to Put PC Gamers in Control of Elite Allied Squad With Wolfenstein: Enemy Territory

id Software to Put PC Gamers in Control of Elite Allied Squad With Wolfenstein: Enemy Territory

MESQUITE, Texas Nov. 18, 2002 id Software and Activision, Inc. (Nasdaq: ATVI) are putting gamers in command of the Allies finest troops for squad-based frontline combat in Wolfenstein: Enemy Territory, an all-new chapter in the Wolfenstein series. Introducing a totally new gameplay style and a distinctive arsenal of features, Wolfenstein: Enemy Territory enlists solo players to command an elite allied squad in a series of single player campaigns; then take the frontlines online in epic Axis versus Allies multiplayer warfare. Wolfenstein: Enemy Territory is being developed by Splash Damage, Ltd., and Mad Doc Software, with assistance from Gray Matter Software and is executive produced by id Software. The stand-alone game is expected to be available in the first-half of 2003 and is rated RP (Rating Pending) by the ESRB.

"Wolfenstein: Enemy Territory is the ultimate in World War II squad-based combat," said Todd Hollenshead, CEO, id Software. "With everything from covert reconnaissance and battlefield structure construction to bot support and co-op play, Wolfenstein: Enemy Territory offers both single and Internet gamers an unparalleled team gaming experience."

"For fans of Return to Castle Wolfenstein and new players alike, Wolfenstein: Enemy Territory gives gamers an entirely new opportunity to devastate the forces of the Fatherland," said Larry Goldberg, executive vice president, Activision Worldwide Studios. "With the intense combat in both single and multiplayer campaigns, players of all types will be drawn into the whirlwind action in Wolfenstein: Enemy Territory."

Wolfenstein: Enemy Territory offers gamers a unique, squad-based single player game, enlisting players as the leader of an elite Allied force throughout a series of mission-based scenarios that range from Western Europe to the deserts of Egypt. Players must tactically command their troops through hostile enemy positions to accomplish specific mission objectives, while also ensuring the survival of key team members. Throughout the game, veteran squad leaders earn additional skills and gain equipment via field promotions that remain persistent across several maps. Armed with devastating weaponry and innovative command and communication functions, gamers must pursue and confront the insidious Third Reich and the products of its experimentation with the Occult and paranormal.

Featuring multiplayer support for as many as 64 players and 2-player co-operative play, Wolfenstein: Enemy Territory challenges gamers to the ultimate test of teamwork and strategy. Each of the five character classes is critical to a team's ultimate victory or defeat on the battlefield. The Covert Operative class allows players to steal uniforms, perform reconnaissance and gain access to enemy positions. While, the Engineer allows the Axis and Allied teams to lay and diffuse mines as well as build battlefield bridges, towers, forward command bases and other improvements in the midst of combat to gain advantages for their team. Wolfenstein: Enemy Territory's Campaign mode combines a series of battles into larger campaigns where teams struggle for successive victories and players are awarded battlefield promotions and additional abilities that persist and accumulate throughout the campaign.

Wolfenstein: Enemy Territory further offers online players the option to slug it out in the intense Team Last-Man-Standing game mode, where squad-mates cooperate to ensure their team has the last surviving man on the battlefield. Additionally, players can engage with computer-controlled bots, both cooperatively and competitively, in all of the multiplayer maps and game types. With new game modes, character classes, weaponry, and added tactical skills, Wolfenstein: Enemy Territory will keep gamers in the trenches for hours.

About id Software
id - Freud's primal part of the human psyche and one of the hottest game shops on Earth has been rocking the gaming world from Mesquite, Texas since 1991. As a renowned leader in the industry, id Software forged such frenetic titles as Wolfenstein 3D, DOOM, DOOM II, QUAKE and QUAKE II. With intense graphics and mind-blowing action, id's games have helped redefine the modern video game, continually setting industry standards for technology and gameplay. And, in keeping with tradition, id Software has amplified the world of adrenaline pumping 3-D gaming with the release of their latest action titles, QUAKE III Arena, QUAKE III: Team Arena, and Return to Castle Wolfenstein'. id's advanced DOOM III engine is leading the next revolution in 3-D interactive games. Check out more about id Software at www.idsoftware.com.

About Splash Damage Ltd.
Splash Damage is a young game development studio dedicated to the creation of First-Person games with a focus on online multiplayer gaming. Formed in June 2001 from key members of the online mod development community, Splash Damage has grown into a full-size studio in under a year and now employs some of the best known names in the community. Splash Damage is based near London, England. Visit www.splashdamage.com for further information.

About Mad Doc Software, LLC
Mad Doc Software, LLC is a studio of game industry veterans with experience in every aspect of game development and an unmatched expertise in Artificial Intelligence. Mad Doc titles include Star Trek: Armada II, Jane's Attack Squadron, and Empire Earth: The Art of Conquest. Mad Doc is currently at work on Wolfenstein: Enemy Territory and a major, unannounced PC game scheduled for a 2003 release. Collectively Mad Doc team members are responsible for over 2.8 million units in the game market worldwide. Mad Doc Software is located in Lawrence, Massachusetts.

About Activision, Inc.
Headquartered in Santa Monica, California, Activision, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products. Founded in 1979, Activision posted revenues of $786 million for the fiscal year ended March 31, 2002.

Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Japan, Australia, Scandinavia and the Netherlands. More information about Activision and its products can be found on the company's World Wide Web site, which is located at www.activision.com.

The statements contained in this release that are not historical facts are forward-looking statements. The Company cautions readers of this press release that a number of important factors could cause Activision's actual future results to differ materially from those expressed in any such forward-looking statements. These important factors, and other factors that could affect Activision, are described in Activision's Annual Report on Form 10-K for the fiscal year ended March 31, 2002, which was filed with the United States Securities and Exchange Commission. Readers of this press release are referred to such filings.

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©2001-2002 Id Software, Inc. All rights reserved. Published and distributed by Activision Publishing, Inc. under license. Developed by Gray Matter Interactive Studios under license. Return to Castle Wolfenstein, Wolfenstein 3D, DOOM, DOOM II, QUAKE, QUAKE II, QUAKE III Arena, QUAKE III: Team Arena, and the id Software name are either registered trademarks or trademarks of Id Software, Inc. in the United States and/or other counties. Activision is a registered trademark of Activision, Inc. and its affiliates. The ratings icon is a trademark of the Interactive Digital Software Association. All other trademarks and trade names are the properties of their respective owners.