id Software Announces Ship Date for Enemy Territory: QUAKE Wars for Next-Gen Consoles
Santa Monica, CA – April 18, 2008 – The battle for Earth will be waged on retail shelves as id Software and Activision, Inc. (Nasdaq: ATVI) today confirmed that Enemy Territory: QUAKE Wars™ for the Xbox 360™ video game and entertainment system from Microsoft and the PLAYSTATION®3 computer entertainment system will begin shipping to North American retailers on May 27, 2008 and arriving on European and Australian store shelves on May 30, 2008.
Based on the critically-acclaimed game from id Software and Splash Damage for Windows® PC that won more than forty E3, Editor’s Choice and Game of the Year awards, Enemy Territory: QUAKE Wars pits the armies of Earth’s Global Defense Force (GDF) against the invading alien menace, the Strogg. Set within the expansive QUAKE® universe in the year 2065, this ultimate team and mission-based multiplayer warfare game offers consoler gamers distinct classes, vehicles and weapons to choose from, giving players countless ways to join the battle. Players work as a team to defeat the enemy and achieve objectives either online against other players or battle offline with surprisingly lifelike AI. Across multi-mission campaigns, players earn experience and promotions while stats are recorded globally for players to track their rank and prestige in the community at www.enemyterritory.com.
Nerve Software, the Dallas-based independent developer responsible for Return to Castle Wolfenstein Multiplayer for the PC, Return to Castle Wolfenstein: Tides of War for Xbox and DOOM 3: Resurrection of Evil for the PC and Xbox, created the Xbox 360 version of the game with Activision’s Underground developer, handling PLAYSTATION 3 duties.
Enemy Territory: QUAKE Wars is powered by id Software’s revolutionary MegaTexture rendering technology, delivering amazingly-detailed, massive battlefields located in desert, arctic and tropical environments that feature realistic terrain, lighting, special effects and atmospheric conditions, giving console gamers the ultimate environment for objective-based, online team action.
Enemy Territory: QUAKE Wars has been rated “T” for Teen by the ESRB. For more information about Enemy Territory: QUAKE Wars, please visit: www.enemyterritory.com.
About id Software
id – defined by Freud as the primal section of the human psyche; id Software, located in Mesquite, Texas, was founded in 1991. From inception to present day, id Software has relentlessly provided technical, design and artistic leadership as an independent game developer and technology provider. Transcending the games industry, id’s iconic brands such as Wolfenstein, DOOM, QUAKE and Enemy Territory have become staples of popular culture for generations of gamers. More information on id Software can be found at www.idsoftware.com.
About Activision, Inc.
Headquartered in Santa Monica, California, Activision, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products. Founded in 1979, Activision posted net revenues of $1.5 billion for the fiscal year ended March 31, 2007.
Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands, Australia, Japan and South Korea. More information about Activision and its products can be found on the company's World Wide Web site, which is located at www.activision.com.
Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision’s expectations, plans, intentions or strategies regarding the future are forward-looking statements that are not facts and involve a number of risks and uncertainties. Activision generally uses words such as “outlook”, “will,” “could,” “would,” “might,” “remains,” “to be,” “plans,” “believes”, “may”, “expects,” “intends,” “anticipates,” “estimate,” future,” “plan,” “positioned,” “potential,” “project,” “remain,” “scheduled,” “set to,” “subject to,” “upcoming” and similar expressions to help identify forward-looking statements. Factors that could cause Activision’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include, but are not limited to, sales of Activision’s titles, shifts in consumer spending trends, the seasonal and cyclical nature of the interactive game market, Activision’s ability to predict consumer preferences among competing hardware platforms (including next-generation hardware), declines in software pricing, product returns and price protection, product delays, retail acceptance of Activision’s products, adoption rate and availability of new hardware and related software, industry competition, rapid changes in technology and industry standards, protection of proprietary rights, maintenance of relationships with key personnel, customers, vendors and third-party developers, international economic and political conditions, integration of recent acquisitions and the identification of suitable future acquisition opportunities and foreign exchange rate changes. Other such factors include additional risk factors identified in Activision’s most recent annual report on Form 10-K and subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision as of the date of this release, and Activision assumes no obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of future performance and are subject to risks, uncertainties and other factors, some of which are beyond our control and may cause actual results to differ materially from our current expectations.