First Brink Developer Diary Released

October 12, 2009

In a conspicuous feat of timing in light of Brink’s demonstration at QuakeCon 2009 later today, our first ever developer diary has just been released over on Bethesda’s Blog. In this inaugural installment, Brink Game Director Paul ‘Locki’ Wedgwood explains the thinking behind some of the big concepts in the game, including blurring the lines between single and multiplayer, the SMART system, and Brink’s unique art style and setting. Point your input device of choice here to get reading.

Also, as noted by Paul, this diary is the first in a series – please let us know in the comments what you want to hear about in the next diary.