Principal Lighting

About Splash Damage 

At Splash Damage, we’re dedicated to crafting team-based multiplayer games that ignite friendships as much as they do healthy competition and teamwork.

Our teams celebrated the launch of Gears Tactics earlier this year, and we’re currently developing Outcasters for Stadia along with several unannounced titles.

As an UnrealEngine focused studio, we're excited to be transitioning our teams to the latest in UE5 technology and we're looking for skilled and passionate developers to help us drive this.

We're advocates for work-life balance and offer a comprehensive benefits package focused on the well-being of our staff and their families.

We believe that teams create the best work when they have a range of perspectives and experiences to draw from. Therefore we're committed to increasing diversity across our studio, fostering an inclusive environment to ensure everyone's voices are heard.

Due to the on-going COVID-19 outbreak, we're all currently working from home. We’re still looking to welcome new team members, who'll join us remotely until we return to the studio 

The Role

At Splash Damage, our Principal Lighting Artists help us set a high artistic and technical bar that inspires and the team and helps them achieve striking and beautifully lit games, infused with mood and atmosphere.
They have a strong craft and technical understanding and a ability capture different image styles and stories.
Working closely alongside both our Art Directors and Lead Artists you will bring creative passion and technical skills help drive the quality of our current and upcoming titles.

You Will:
  • Bring the Art Directions vision and Aesthetics to life with excellent fidelity.
  • Help building and maintaining a Lighting Pipeline that is scalable and that can provide excellent results.
  • Ensuring the visuals of the game deliver a great game experience and readability.
  • Collaborate with other sub-disciplines including Environment Art, Level Design, VFX, Cinematics and Tech Art.
  • Maintain excellent quality, efficiency and consistency across your work and mentor other artists to elevated the team expertise.
You Have:
  • Strong understanding of art principles including tone, composition and colour theory.
  • Great technical understanding of Real Time Lighting.
  • Good understanding of Physically Based Rendering and HDR pipelines.
  • Good mentorship and empathetic people management capability.
  • Mastery over the baked and dynamic lighting solutions in Unreal.
Bonus Points for:
  • Good understanding of Blueprints or other tools.
  • Experience shipping titles on the Unreal Engine.

If all of this sounds as exciting to you as it is to us, we'd love to meet you. Join us in creating worlds that move people.

Splash Damage is an equal opportunity employer. We believe our teams create better work when they have a range of perspectives to draw from, and we are committed to creating an inclusive working environment that celebrates diversity. 


    Private Medical and Dental Cover for you and your family along with the Babylon 24/7 digital GP service. We also offer onsite counselling and an employee assistant program, along with covering eye tests, gym memberships and more.
    With 8 public holidays and an additional 3 day studio Christmas closure our staff have a total of 36 days off. We also offer flexible working hours and regular company social events.
    Industry leading fully paid 30 weeks maternity leave & 10 weeks paternity leave, along with flexitime and life assurance, helps new parents manage their time and put their family first.
    All of our staff have enhanced company pension contributions, meaning that we invest in your future together.
    We offer generous referral bonuses and staff are enrolled in our new bonus scheme.
    We have cycle to work and car leasing schemes, a free car park, game and book libraries, complimentary weekly onsite haircuts and discounts at many local businesses.

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