About Splash Damage
We founded Splash Damage with a mission to create lifelong friendships amongst our players and our staff by building the world’s most engaging multiplayer experiences. We only team up with the world’s leading partners and have worked with many of gaming’s most beloved universes over the years.
Our studio culture is built around autonomy, friendliness, and constant learning, and we look after our talent with a comprehensive benefits package. The Sunday Times named Splash Damage the UK’s 47th Best Company to Work For in 2018, and we’ve been awarded their Best Companies accreditation four years running. We also believe our teams create better work when they have a range of perspectives and opinions to draw from, and we are committed to increasing diversity across our studio to consistently enable that.
We are currently working on several exciting titles for PC and consoles, including Gears 5, Gears Tactics, and a few that haven’t been announced yet. Come join us!
About Product Management at Splash Damage
The Product Management team at Splash Damage help drive the vision of our games from conception through launch and in to Games as a Service. We are focused on the players needs and assist in building and operating games way beyond our players wildest expectations. We are passionate about player data to drive our content roadmaps, in-game events management, game economies, feature development and community management focus to simply make our games better for our players. We understand the needs of our players, our clients and what makes a good game great. We live and breathe games and aren't afraid of making tough decisions for the greater good. We fail fast and often to reach the pinnacle of delivery excellence. Whatever the players and community are calling for, we are there to deliver it to them.
As a core member of our Product Management team, you'll join the effort of forming passionate cross-functional teams in crafting incredible experiences for players. You are on the pulse as the keeper of the content roadmap and responsible for continually developing it based on data and trends. You'll encourage teams to collaborate, push their ideas and suggestions without fear of putting new ideas into players' hands and relish the feedback, good or bad. You'll meet and exceed expectations by helping to conceptualize, deliver, improve, and influence creative product at every stage of the production.
What you are responsible for
Producers are responsible for multiple aspects of the product working under the direction of the Game Director and Production Director, be it working on feature from conception, taking it on during its development during its live phase the Producer is responsible for investigations / initiatives on how they can hit and continually improve on targeted critical metrics through their assigned aspects.
As a Producer you will be working across multi-disciplinary teams to further game performance and quality. You will shepherd assigned aspects and its associated developers in unison with the Development Management team to ensure a clear path to delivery including clear goals and acceptance criteria. You will monitor assigned aspects performance and quality throughout its lifecycle and course correct based on data when necessary. You will identify impactful opportunities and simple solutions to increase our targeted critical metrics within your assigned aspects and potential new opportunities for the product.
If you pull this off in year one, you can expect to gain additional scale to your role and everything that comes with that.
What we'd like to see
- A gamer: you love games, you play games, you take play seriously – it’s why you love coming to work every single day and why you gravitated toward working in the games industry
- A teammate: you can effortlessly self-manage whilst your natural verve and sense of fun makes you thrive as part of the team; you're an inspiration to others, provide meaningful and constructive feedback, and remain cool, calm, and collected in any situation.
- An owner: you can balance and prioritize workloads to ensure short-term focuses do not lose sight of the long-term project goals.
- A driver: you forge alliances across multi-disciplined feature teams to ensure the roadmap is aligned to our quality bar and that all team members are focusing on player-focused outcomes.
- Player focused: you understand your impact on the player experience because you are a player too. You use that knowledge to improve the overall experience of all our games.
Splash Damage offers a fun, friendly and relaxed working environment. Everyone here shares a passion for video games and that shows in daily office life. We also regularly get together for social events like pub quizzes, cinema nights, football, and company parties.
Find out more on our Studio page.
BENEFITS & PERKS
HEALTHPrivate Medical and Dental Cover for you and your family along with the Babylon 24/7 digital GP service. We also offer onsite counselling and an employee assistant program, along with covering eye tests, gym memberships and more.
HOLIDAYS & SOCIAL EVENTSWith 8 public holidays and an additional 3 day studio Christmas closure our staff have a total of 36 days off. We also offer flexible working hours and regular company social events.
FAMILY FRIENDLYIndustry leading fully paid 30 weeks maternity leave & 10 weeks paternity leave, along with flexitime and life assurance, helps new parents manage their time and put their family first.
PENSIONAll of our staff have enhanced company pension contributions, meaning that we invest in your future together.
PROFIT SHARE & REWARDSWe offer generous referral bonuses and 1% of the studio's revenue share after 1 years’ continuous service.
ADDITIONAL PERKSWe have cycle to work and car leasing schemes, a free car park, game and book libraries, complimentary weekly onsite haircuts and discounts at many local businesses.