Senior Technical
Artist

ABOUT SPLASH DAMAGE

We believe that games play better with friends. For more than 20 years, we’ve been creating team-based multiplayer experiences that have entertained tens of millions of players all over the world and forged countless new friendships along the way.

Our studio culture is rooted in our open, friendly, and collaborative environment. Our games are made by people from all over the world, from our entry-level Fresh Talent hires to industry veterans, and we believe that fostering that diverse culture is the best way to build both our games and our studio. We have won numerous awards, including a ‘World-Class’ accreditation by Best Companies and being named one of the UK’s 100 Best Large Companies to work for.

While our offices are based in Bromley, UK, our people have access to progressive working patterns that give them the flexibility to decide how to do their best work.

Benefits:

We offer a comprehensive benefits package for you and your family, including:

  • Work your way with access to progressive working patterns including hybrid and fully remote
  • Substantial performance-related pay system on top of your basic compensation, along with enhanced pension contributions and our life assurance scheme
  • Bespoke VISA and relocation packages for you and your family, with support from our team throughout the whole process
  • 25 days of holiday and 8 Bank Holidays a year, plus our annual studio closure between Christmas and New Year’s
  • Private Medical and Dental Cover for you and your family, along with a 24/7 digital GP service
  • Extensive Mental Health support, with Line Manager Mental Health training, a group of Mental Health First-Aiders, and on-site or remote counselling
  • Our bespoke Learning and Development course framework to help you grow as an employee, manager, and leader
  • Industry-leading fully paid 30 weeks maternity leave & 10 weeks paternity leave

THE ROLE

As a Senior Technical Artist, you will be responsible for helping to lead, plan and implement solutions for the art team. You will set great examples and help mentor more junior Technical Artists in order to maintain a consistently high standard of support across all disciplines within the studio.

You will represent Splash Damage's art team on all issues related to art production, and work closely with all other teams in assisting with the technical implementation and management of in-house and outsourced assets.

You should have a pragmatic and practical approach to working with technology, with experience of pushing technical boundaries and ensuring the Art team can work as efficiently as possible. If you think you’ve got what it takes to help Splash Damage raise the bar and strive for excellence, we’d like to hear from you!

You will:

  • Drive state of the art visuals that complement the game design and help deliver an exceptional product.
  • Prototype graphics related features, as well as authoring content that require high technical expertise.
  • Pioneer novel content creation techniques.
  • Work with the Art, Engineering and Production departments to ensure all dependencies are met.
  • Support the Art team in debugging tools and game related issues.
  • Drive the game’s run-time performance and memory consumption optimization efforts.
  • Mentor and help the Art team develop workflows and high standards for efficient content generation.
  • Develop and maintain Performance Developments Plans to mentor more junior TAs at the studio.

Essential Skills and Experience

  • Intimate knowledge of the content creation pipeline (modelling/Uv’ing, texturing/shading, lighting, FX and rigging/animation).
  • Demonstrable knowledge of modern game content creation workflows.
  • Experience as a Technical Artist on shipped AAA titles.
  • Excellent verbal and written communication skills.
  • Strong proactive problem-solving attitude and the ability to work with minimal supervision.
  • Must have a strong digital Art background (modelling, shading, lighting, VFX).
  • Extensive knowledge of Unreal Tech, this includes applications such as Material creation and BluePrint.
  • Extensive application scripting experience (e.g. Python, C#), especially for DCC applications (Maya is preferred).
  • Good knowledge of Linear Algebra, Calculus and related mathematical concepts found in 3D technologies.
  • Solid understanding of real-time physically based materials & rendering (PBR).

Preferred Skills and Experience

  • Experience with the Substance suite and Houdini
  • Knowledge of lower-level programming languages such as C++
  • Knowledge of shading languages, e.g. HLSL, GLSL, cg or pssl

Splash Damage is an equal opportunity employer. We believe our teams create better work when they have a range of perspectives to draw from, and we are committed to creating an inclusive working environment that celebrates diversity

BENEFITS & PERKS

  • HEALTH
    Private Medical and Dental Cover for you and your family along with the Babylon 24/7 digital GP service. We also offer onsite counselling and an employee assistant program, along with covering eye tests, gym memberships and more.
  • HOLIDAYS & SOCIAL EVENTS
    With 8 public holidays and an additional 3 day studio Christmas closure our staff have a total of 36 days off. We also offer flexible working hours and regular company social events.
  • FAMILY FRIENDLY
    Industry leading fully paid 30 weeks maternity leave & 10 weeks paternity leave, along with flexitime and life assurance, helps new parents manage their time and put their family first.
  • PENSION
    All of our staff have enhanced company pension contributions, meaning that we invest in your future together.
  • BONUSES & REWARDS
    We offer generous referral bonuses and staff are enrolled in our new bonus scheme.
  • ADDITIONAL PERKS
    We have cycle to work and car leasing schemes, a free car park, game and book libraries, complimentary weekly onsite haircuts and discounts at many local businesses.

Studio Awards