About Splash Damage
Come join us!
We founded Splash Damage with a mission to create lifelong friendships for our players and our employees by building the world’s most engaging multiplayer experiences with world-leading partners. Our teams have just celebrated the launch of Gears Tactics and we’re currently working on several exciting unannounced titles.
Our people always come first, and we acted swiftly to ensure that we moved all our employees to a work from home model during the COVID-19 outbreak in the UK, and this will continue for the foreseeable future. With our first-class virtual onboarding programme, we’re able to get you up and running from your home during this time and we’re maintaining our relaxed and welcoming culture with digital social events, daily company communications and much more. We will continue to monitor the situation in line with government advice, but we will expect you to come and work with us in our friendly studio in Bromley as and when it’s safe to do so.
We're advocates for work-life balance and offer flexible working arrangements to suit individual needs and a comprehensive benefits package which focuses on family and mental well-being. Together with this we’ve been running a formal Equality, Diversity and Inclusion programme for nearly two years and are committed to increasing diversity across our studio.
As Splash Damage’s Game Designer you will be responsible for a number of major features, levels or areas of a game, driving end-to-end implementation across the team, as well as contributing to the definition of the expected quality of the game.
You will work to create a unified game experience and realise and communicate the game vision throughout the team, ensuring alignment across all disciplines; this is true for both the overall vision and the vision and design for individual features and game elements. You will work with the team to meet the prototyping goals as set out in the master Game Design Document (GDD).
You will mentor & coach Associate Designers and manage & direct other Designers if necessary. You will regularly be part of peer-reviews.
You will regularly communicate out progress against quality, scope and game vision alignment expectations. You will discuss and explain the rationale behind your decision making and listen, iterating on feedback from other disciplines or Designers. You will regularly present the areas of the game you are responsible for to the team. Where necessary you will speak to the media and prepare key product messaging for the media.
You will implement feature optimisations and tuning plans demonstrating a strong understanding of metrics and development restrictions; you will own the tuning for accountable features or levels. You will attend focus group sessions, generate feedback reports, deliver them to the product team and integrate relevant feedback into the product design.
You will verify task estimates provided by junior staff and in turn work with your Lead to give your own accurate estimates for work as well as logging work in management software. You will provide input to Production / Management on project schedules throughout development to prioritise tasks / workload for the developers responsible for their assigned feature-set, in alignment with the product vision. You will articulate the impact of changes to the game-design to the developers on your team.
Essential Skills and Experience
- A passion for making and playing games
- Industry experience and 1 shipped AAA current gen (PS4 / XBOX ONE) console or PC title that featured a multiplayer component, worked on from beginning to end
- The ability to work independently without close supervision
- Experience in creating first or third person shooters
- Excellent verbal and written communication skills
- Experience writing high quality and thorough design documentation
- Experience of prototyping gameplay mechanics using UE4, Unity, or similar
- Experience with design documentation, diagram and flow-chart creation
- Experience with source-control applications (SVN, Perforce, AlienBrain, etc.)
- The ability to work collaboratively with other disciplines
Preferred Skills and Experience
- Presentation skills and experience with PowerPoint
- UE4 Blueprints / UE3 UnrealScript
- Traditional art skills
- Experience with Adobe Photoshop or similar
- Experience with scripting or programming language
- Experience with wiki-based design documentation
- Undergraduate degree in Video Game Design, Computer Science, Marketing, Entertainment or a form of technical training
Splash Damage is an equal opportunity employer. We believe our teams create better work when they have a range of perspectives to draw from, and we are committed to creating an inclusive working environment that celebrates diversity.
BENEFITS & PERKS
HEALTHPrivate Medical and Dental Cover for you and your family along with the Babylon 24/7 digital GP service. We also offer onsite counselling and an employee assistant program, along with covering eye tests, gym memberships and more.
HOLIDAYS & SOCIAL EVENTSWith 8 public holidays and an additional 3 day studio Christmas closure our staff have a total of 36 days off. We also offer flexible working hours and regular company social events.
FAMILY FRIENDLYIndustry leading fully paid 30 weeks maternity leave & 10 weeks paternity leave, along with flexitime and life assurance, helps new parents manage their time and put their family first.
PENSIONAll of our staff have enhanced company pension contributions, meaning that we invest in your future together.
PROFIT SHARE & REWARDSWe offer generous referral bonuses and 1% of the studio's revenue share after 1 years’ continuous service.
ADDITIONAL PERKSWe have cycle to work and car leasing schemes, a free car park, game and book libraries, complimentary weekly onsite haircuts and discounts at many local businesses.