Technical Audio
Designer

About Splash Damage 
 

Come join us!  


We founded Splash Damage with a mission to create lifelong friendships for our players and our employees by building the world’s most engaging multiplayer experiences with world-leading partners. Our teams have just celebrated the launch of Gears Tactics and we’re currently working on several exciting unannounced titles.

 

Our people always come first, and we acted swiftly to ensure that we moved all our employees to a work from home model during the COVID-19 outbreak in the UK, and this will continue for the foreseeable future. With our first-class virtual onboarding programme, we’re able to get you up and running remotely during this time and we’re maintaining our relaxed and welcoming culture with digital social events, daily company communications and much more. With the relaxing of travel and quarantine restrictions in the UK, we are now relocating new team members from outside the UK to London prior to starting their employment with us. This gives new Splashers the opportunity to establish a home in the local area, before joining their teams in working remotely until such time as we return to the studio. We will continue to monitor the situation in line with government advice, and look forward to having all of our amazing staff back into the studio as soon as it is safe to do so.

 

We're advocates for work-life balance and offer flexible working arrangements to suit individual needs and a comprehensive benefits package which focuses on family and mental well-being. Together with this we’ve been running a formal Equality, Diversity and Inclusion programme for nearly two years and are committed to increasing diversity across our studio.

 

The Role

As a Technical Audio Designer at Splash Damage you will be responsible for the implementation of Sound Effects, Music and Dialogue in our games. This will include simple sound effect playback and advanced systemic audio design utilizing various middleware solutions. You will work on cutting-edge audio technology, expanding audio systems and integrating sound into gameplay to deliver exciting game experiences.

You will be a part of a collaboration-oriented team where you will have the opportunity to contribute in meaningful ways 

  • Design, implement, and debug audio systems for game development primarily using Unreal Engine 4 and Wwise.
  • Bridge the gap between audio designers and programmers to be the go between of the two disciplines.
  • Collaborate with designers and programmers to develop systems/tools to allow audio designers to further realize their artistic aural vision. 
  • Work with the development team to design cutting edge game audio tools for speech/sfx/music in innovative ways
  • Adopt and improve the existing audio development process. 
  • Manage audio data budget, Wwise session organization, SoundBank structure and loading, and run-time audio optimizations 
  • Responsible for documenting audio systems and educating the content creators in audio best practices.
  • Defining and managing loudness standards.

 

Join our awesome audio team and help us make some amazing sounding games.

 

Required Skills

  • You must have been an Audio Designer within the games industry for 3+ years with at least 2+ complete cycle of a shipped AAA title
  • Have extensive proficiency with audio middleware (Wwise, Fmod)
  • Have experience with game engines including Unreal
  • Proficiency with scripting using Unreal Blueprints
  • Basic proficiency in C++
  • Extensive knowledge of implementing audio in modern game engines
  • Advanced knowledge of sound design, synthesis, & audio manipulation
  • Knowledge of and experience with building and maintaining modern audio systems in AAA titles
  • Work efficiently and autonomously with a high attention to detail
  • Understanding of mix engineering process and loudness standards within the industry

 

 

Desired Skills

  • Up to date on industry standards and developments in sound production and mixing techniques in other fields such as film and music
  • Extensive experience in Sound Design and a strong grasp of Audio Principles
  • A degree in music or sound design
  • Good problem-solving skills
  • Basic understanding of DSP and audio programming
  • Experience with console development (PS4, Xbox One, etc.)
  • Scripting I other languages such as Json, Lua, Python etc


Splash Damage is an equal opportunity employer. We believe our teams create better work when they have a range of perspectives to draw from, and we are committed to creating an inclusive working environment that celebrates diversity.

 

BENEFITS & PERKS

  • HEALTH
    Private Medical and Dental Cover for you and your family along with the Babylon 24/7 digital GP service. We also offer onsite counselling and an employee assistant program, along with covering eye tests, gym memberships and more.
  • HOLIDAYS & SOCIAL EVENTS
    With 8 public holidays and an additional 3 day studio Christmas closure our staff have a total of 36 days off. We also offer flexible working hours and regular company social events.
  • FAMILY FRIENDLY
    Industry leading fully paid 30 weeks maternity leave & 10 weeks paternity leave, along with flexitime and life assurance, helps new parents manage their time and put their family first.
  • PENSION
    All of our staff have enhanced company pension contributions, meaning that we invest in your future together.
  • PROFIT SHARE & REWARDS
    We offer generous referral bonuses and 1% of the studio's revenue share after 1 years’ continuous service.
  • ADDITIONAL PERKS
    We have cycle to work and car leasing schemes, a free car park, game and book libraries, complimentary weekly onsite haircuts and discounts at many local businesses.

ACCOLADES AND AWARDS