Associate Game
Designer

About Splash Damage 
 

Come join us!  


We founded Splash Damage with a mission to create lifelong friendships for our players and our employees by building the world’s most engaging multiplayer experiences with world-leading partners. Our teams have just celebrated the launch of Gears Tactics and we’re currently working on several exciting unannounced titles.

 

Our people always come first, and we acted swiftly to ensure that we moved all our employees to a work from home model during the COVID-19 outbreak in the UK, and this will continue for the foreseeable future. With our first-class virtual onboarding programme, we’re able to get you up and running from your home during this time and we’re maintaining our relaxed and welcoming culture with digital social events, daily company communications and much more. We will continue to monitor the situation in line with government advice, but we will expect you to come and work with us in our friendly studio in Bromley as and when it’s safe to do so.

 

We're advocates for work-life balance and offer flexible working arrangements to suit individual needs and a comprehensive benefits package which focuses on family and mental well-being. Together with this we’ve been running a formal Equality, Diversity and Inclusion programme for nearly two years and are committed to increasing diversity across our studio.




The Role

As Splash Damage’s Associate Game Designer you will be responsible for a major feature, level or area of a game or multiple lesser features. Working under the supervision of other designers you will drive end-to-end implementation across the team, as well as contributing to the definition of the expected quality of the game.

 

You will strive to ensure your work fits in as part of a unified game experience. You will communicate your designs throughout the team, soliciting feedback, documenting risks and ensuring alignment across all disciplines. You will work with the team to meet the prototyping goals as set out in the master Game Design Document (GDD).

 

You will regularly communicate out progress against quality, scope and game vision alignment expectations. You will discuss and explain the rationale behind your decision making and listen, iterating on feedback from other disciplines or Designers. You will regularly present the areas of the game you are responsible for to the team. You will regularly be part of peer-reviews.

 

You will implement feature optimisations and follow tuning plans, developing a strong understanding of metrics and development restrictions; you will own the tuning for accountable features or levels. You will integrate relevant feedback from playtests and focus groups into the product design.

 

You will provide task estimates for work to your lead and to Production as well as logging work in management software. You will articulate the impact of changes to the game-design, in areas you are responsible for, to the developers on your team.

 

 

Essential Skills and Experience

 

  • A passion for making and playing games
  • Experience on AAA current gen or last gen (PS3 / Xbox 360) console or PC title that featured a multiplayer component, worked on from beginning to end
  • Experience in creating first or third person shooters
  • Good verbal and written communication skills
  • Experience writing high quality and thorough design documentation
  • Experience of prototyping gameplay mechanics using UE3, Source, or similar
  • Experience with design documentation, diagram and flow-chart creation
  • Experience with source-control applications (SVN, Perforce, AlienBrain, etc.)
  • The ability to work collaboratively with other disciplines

 

Preferred Skills and Experience

 

  • The ability to work independently without close supervision
  • UnrealScript
  • Traditional art skills
  • Experience with Adobe Photoshop or similar
  • Experience with scripting or programming language
  • Experience with wiki-based design documentation
  • Undergraduate degree in Video Game Design, Computer Science, Marketing, Entertainment or a form of technical training


Splash Damage is an equal opportunity employer. We believe our teams create better work when they have a range of perspectives to draw from, and we are committed to creating an inclusive working environment that celebrates diversity.

BENEFITS & PERKS

  • HEALTH
    Private Medical and Dental Cover for you and your family along with the Babylon 24/7 digital GP service. We also offer onsite counselling and an employee assistant program, along with covering eye tests, gym memberships and more.
  • HOLIDAYS & SOCIAL EVENTS
    With 8 public holidays and an additional 3 day studio Christmas closure our staff have a total of 36 days off. We also offer flexible working hours and regular company social events.
  • FAMILY FRIENDLY
    Industry leading fully paid 30 weeks maternity leave & 10 weeks paternity leave, along with flexitime and life assurance, helps new parents manage their time and put their family first.
  • PENSION
    All of our staff have enhanced company pension contributions, meaning that we invest in your future together.
  • PROFIT SHARE & REWARDS
    We offer generous referral bonuses and 1% of the studio's revenue share after 1 years’ continuous service.
  • ADDITIONAL PERKS
    We have cycle to work and car leasing schemes, a free car park, game and book libraries, complimentary weekly onsite haircuts and discounts at many local businesses.

ACCOLADES AND AWARDS