Lead Technical
Designer

About Splash Damage 

Splash Damage is dedicated to crafting team-based games that ignite friendships as much as they do healthy competition and teamwork. We’ve forged enduring experiences within some of gaming’s most beloved franchises over the years and are now entering a bold new era fuelled by ambitious projects utilising both established and original IP, a move into self-publishing and expansion into new locations.  

We're advocates for a healthy work-life balance and believe that our teams create the best work when they have a range of perspectives and experiences to draw from. We're committed to increasing diversity across our studio, fostering an inclusive environment to ensure everyone's voices are heard. 

Our efforts have been recognised with several best employer awards over the years. Most recently, we were awarded the coveted 3-star ‘world-class employer’ accreditation by Best Companies and named the 58th best large company to work for in the UK, and the 29th best large company in London. 

Due to the on-going COVID-19 situation, we're all currently working from home. We continue to hire across our projects and will set you up remotely for the time being.  

We offer a comprehensive benefits package for you and your family, including: 

  • Private Medical and Dental Cover for you and your family, along with the 24/7 Babylon digital GP service 
  • Get mental health support from our trained Mental Health First Aiders or via our third-party counselling service 
  • 24/7 employee assistance helpline offering advice and support on a range of topics, including health, relationships, finances, and the law 
  • 25 days of annual leave, plus 8 public holidays and our annual closure between Christmas and New Year’s 
  • Industry-leading fully-paid 30 weeks maternity leave & 10 weeks paternity leave 
  • Enhanced company pension contributions 
  • Our famous social events are open to you and your family to help you build friendships and have some fun along the way 
  • Group life assurance scheme 




The Role:  

As a Technical Designer, you are the Bridge between Design and Code.  

We are hands-on members of the design team who focus on bringing designs to life: Building prototypes, identifying and solving the technical pitfalls, and ensuring crisp, clean cross-discipline communication. 

You will liaise with other disciplines in the development of complex features representing Design’s interests, ensuring implementation meets the design brief.  

As a designer, you will be a comprehensive feature owner, capable of concepting and communicating new designs on paper and in the game. You will prove new features by developing prototypes or providing accessible visualisations for the design team to experiment with. You will maintain familiarity with the technical and design aspects of the game’s development.   

As a technician, you will act as a technical reference for designers in evaluating features. You’ll define and promote best practices in production workflows across the studio. You will carry out development tasks such as implementing scripted features on systems or levels. You may even assist the programming team in debugging, optimization or light programming work.  

 

As a Lead, You are the Champion for your Discipline on the Project.  

You will mentor, coach, manage and direct other Designers, including identifying Designers to work on features, levels or products within the studio. You will regularly be part of peer-reviews. You will define and set the standard for good tech design.  

Alongside the Creative Director, you will help to establish and evangelise the game vision, defining quality targets and validating the quality targets of others. 

You will consider the skills and talents of your team members and use their experience to identify risk, build roadmaps and become a force-multiplier for your team, mentoring them every step of the way. You will be heavily involved in hiring decisions on the project. You will interrogate the task estimates for your discipline and refine them to be increasingly accurate over time. 

You will regularly communicate out progress against quality, scope and game vision alignment expectations. You will discuss and explain the rationale behind your decision making and listen, iterating on feedback from other disciplines or Designers. You will regularly present the areas of the game you are responsible for to the studio. Where necessary you will speak to the media and prepare key product messaging for the media.  

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 Essential skills and expierence:

  

  • Passion - for making and playing games. 
  • Industry experience in a Lead position - 2 shipped AAA console or PC titles that featured a multiplayer component, worked on from beginning to end; preferably a first or third-person shooter. 
  • People First – Experience running a multi-person design team. Motivated by getting the most out of your team, including conflict-management, mentoring and line-management. 
  • Feature Ownership Experience - for one or more key elements on a project, seeing the big picture impact of decisions, identifying the risks and blockers early, and proactively removing them. 
  • Scripting Experience - Hands on experience developing with scripting or programming languages (UE4, Unity, or similar), with an appreciation for writing clear, maintainable and scalable systems. 
  • Skilled Inter-Discipline Communicator – Highly skilled verbal and written communicator, able foster communication (and champion the needs) between technical and non-technical disciplines. 
  • Mastery of Documentation - Experience writing high quality and thorough design documentation and presentation; including wiki-based design documentation, flow charts, photoshop and spreadsheets. 
  • Mastery of Prototyping – Able to set the standard for the team on effective prototyping in a live-development environments, and effective iterative design. 
  • Mastery of Game Design - A deep understanding of areas including: feedback, controls, balance, narrative, level design, game-feel, usability, social mechanics and player motivation. 
  • Mastery of Systemic Design - A deep understanding of holistic systems, systemic design, emergent gameplay and the place of procedural content generation in development. 
  • Independent – Able to work independently without close supervision. A problem solver with lateral thinking.  

 

Preferred skills and expierence:

  • Experience with presentation – Using PowerPoint, video and photoshop to convey concepts to the team. 
  • Experience with Player Psychology - Knowledge of players motivations, team psychology and cognitive biases. 
  • Experience with Production - Experience constructing road maps to take a feature from concept to prototype to final implementation. 
  • Experience with Coding - Experience with C# or C++ or other compiled languages. 
  • Experience with Source Control - Experience with source-control applications (SVN, Perforce, AlienBrain, etc). 
  • Experience with Tool Development – Identifying the need for a tool, designing, then making it.  
  • Experience with Neighbouring Disciplines – Narrative Design, Level Design, Systems Design, Gameplay Programming.  
  • Undergraduate degree - In Video Game Design, Computer Science, Entertainment or a form of technical training. 
  • Passion for Shooters - Experience in creating first or third person shooters. 



Splash Damage is an equal opportunity employer. We believe our teams create better work when they have a range of perspectives to draw from, and we are committed to creating an inclusive working environment that celebrates diversity.  

BENEFITS & PERKS

  • HEALTH
    Private Medical and Dental Cover for you and your family along with the Babylon 24/7 digital GP service. We also offer onsite counselling and an employee assistant program, along with covering eye tests, gym memberships and more.
  • HOLIDAYS & SOCIAL EVENTS
    With 8 public holidays and an additional 3 day studio Christmas closure our staff have a total of 36 days off. We also offer flexible working hours and regular company social events.
  • FAMILY FRIENDLY
    Industry leading fully paid 30 weeks maternity leave & 10 weeks paternity leave, along with flexitime and life assurance, helps new parents manage their time and put their family first.
  • PENSION
    All of our staff have enhanced company pension contributions, meaning that we invest in your future together.
  • BONUSES & REWARDS
    We offer generous referral bonuses and staff are enrolled in our new bonus scheme.
  • ADDITIONAL PERKS
    We have cycle to work and car leasing schemes, a free car park, game and book libraries, complimentary weekly onsite haircuts and discounts at many local businesses.

Studio Awards