About Splash Damage 

Come join us!  

We founded Splash Damage with a mission to create lifelong friendships for our players and our employees by building the world’s most engaging multiplayer experiences with world-leading partners. Our teams have just celebrated the launch of Gears Tactics and we’re currently working on several exciting unannounced titles.


Our people always come first, and we acted swiftly to ensure that we moved all our employees to a work from home model during the COVID-19 outbreak in the UK, and this will continue for the foreseeable future. With our first-class virtual onboarding programme, we’re able to get you up and running remotely during this time and we’re maintaining our relaxed and welcoming culture with digital social events, daily company communications and much more. With the relaxing of travel and quarantine restrictions in the UK, we are now relocating new team members from outside the UK to London prior to starting their employment with us. This gives new Splashers the opportunity to establish a home in the local area, before joining their teams in working remotely until such time as we return to the studio. We will continue to monitor the situation in line with government advice, and look forward to having all of our amazing staff back into the studio as soon as it is safe to do so.


We're advocates for work-life balance and offer flexible working arrangements to suit individual needs and a comprehensive benefits package which focuses on family and mental well-being. Together with this we’ve been running a formal Equality, Diversity and Inclusion programme for nearly two years and are committed to increasing diversity across our studio.

The Role


As Splash Damage Narrative Designer you will help us develop and implement the characters, environmental storytelling, story arc, emotional tone, pacing, dialogue as directed by the Project Leads.


You will work closely with designers, programmers and artists to create and maintain fun, playable experiences that marry gameplay mechanics and level design with storytelling moments.



  • Champion the player’s emotional engagement with the game’s storyline, characters and plot developments
  • Work under guidance of an IP holder to further develop their existing franchise’s lore.
  • Collaborate with writers, game designers and cinematics artists to craft the main storyline for the game
  • Understand and create elegant connections between the core gameplay mechanics and storytelling methods
  • Implement and maintain the storyline related mission logic, allowing for the game to progress between story beats in logical order
  • Drive the design of narrative-related elements within the game, including map and level content to identify storytelling requirements and opportunities
  • Work closely with character artists, environment artists and levels designers to develop environmental and alternative storytelling methods.
  • Collaborate and communicate with stakeholders across the project to create a compelling journey for the player to explore
  • React swiftly to feedback on narrative-related elements, iterating to improve their quality
  • Articulate the impact of changes to the game-design to the developers on your team
  • Maintain up-to-date documentation to guide the development team’s efforts
  • Regularly communicate to the team progress against quality, scope and game vision alignment expectations

Essential Skills and Experience


  • A passion for making and playing games
  • Excellent verbal and written communication skills
  • Industry experience and 1 shipped AAA current gen (Ps4 / XBOXONE) or last gen console or PC title that featured a multiplayer component, worked on from beginning to end
  • The ability to work both collaboratively with other disciplines and independently without close supervision
  • The ability to take direction, and rapidly absorb and act on stakeholder, publisher and IP holder feedback
  • Experience with design documentation, diagram and flow-chart creation
  • Experience working with a game scripting language to implement game logic.
  • The ability to manage and implement written designs and text and audio assets
  • Skilled and experienced in writing to a high standard in all forms including but not limited to concept, research and design documents, blog posts, presentations, internal and external update and marketing videos, in-game tooltips, text logs, audio logs, VO barks, scripted scenes, storyboards, cinematic scripts, motion capture and performance capture scenes
  • The ability to create text and dialogue that fits a game’s world and tone
  • An understanding of the deep and varied aspects of interactive narrative
  • The ability to create game worlds, characters, items, dialogue, backstory and lore to support IPs, whether our own or those of our partners and IP holders
  • The ability to rapidly and thoroughly research potential game settings, and technologies, historical events and current cultural issues, writing clear guidelines for other developers
  • The ability to convert research into actable, implementable, playable narrative design documentation and scripts
  • The ability to write concept briefs for all other disciplines, particularly artists, programmers and audio


Preferred Skills and Experience


  • Experience in creating first or third person shooters
  • Experience writing, casting and directing actors for voice over, camera, and for motion capture/performance capture
  • Presentation skills and experience with PowerPoint
  • Experience with wiki-based design documentation
  • Undergraduate degree in English, History, Creative Writing, Video Game Design, or a form of technical training
  • Experience with source-control applications (SVN, Perforce, AlienBrain, etc.)
  • Video camera and editing skills/experience preferred

Splash Damage is an equal opportunity employer. We believe our teams create better work when they have a range of perspectives to draw from, and we are committed to creating an inclusive working environment that celebrates diversity.


    Private Medical and Dental Cover for you and your family along with the Babylon 24/7 digital GP service. We also offer onsite counselling and an employee assistant program, along with covering eye tests, gym memberships and more.
    With 8 public holidays and an additional 3 day studio Christmas closure our staff have a total of 36 days off. We also offer flexible working hours and regular company social events.
    Industry leading fully paid 30 weeks maternity leave & 10 weeks paternity leave, along with flexitime and life assurance, helps new parents manage their time and put their family first.
    All of our staff have enhanced company pension contributions, meaning that we invest in your future together.
    We offer generous referral bonuses and 1% of the studio's revenue share after 1 years’ continuous service.
    We have cycle to work and car leasing schemes, a free car park, game and book libraries, complimentary weekly onsite haircuts and discounts at many local businesses.