Game
Designer

About Splash Damage 
 

We founded Splash Damage with a mission to create lifelong friendships amongst our players and our staff by building the world’s most engaging multiplayer experiences. We only team up with the world’s leading partners and have worked with many of gaming’s most beloved universes over the years. 

Our studio culture is built around autonomy, friendliness, and constant learning, and we look after our talent with a comprehensive benefits package. The Sunday Times named Splash Damage the UK’s 47th Best Company to Work For in 2018, and we’ve been awarded their Best Companies accreditation four years running. We also believe our teams create better work when they have a range of perspectives and opinions to draw from, and we are committed to increasing diversity across our studio to consistently enable that. 

We are currently working on numerous exciting titles for PC and consoles, including Gears 5, Gears Tactics, Halo: The Master Chief Collection and a few that haven’t been announced yet. Come join us!

The Role

As Splash Damage’s Game Designer you will be responsible for a number of major features, levels or areas of a game, driving end-to-end implementation across the team, as well as contributing to the definition of the expected quality of the game.

You will work to create a unified game experience and realise and communicate the game vision throughout the team, ensuring alignment across all disciplines; this is true for both the overall vision and the vision and design for individual features and game elements. You will work with the team to meet the prototyping goals as set out in the master Game Design Document (GDD).

You will mentor & coach Associate Designers and manage & direct other Designers if necessary. You will regularly be part of peer-reviews.

You will regularly communicate out progress against quality, scope and game vision alignment expectations. You will discuss and explain the rationale behind your decision making and listen, iterating on feedback from other disciplines or Designers. You will regularly present the areas of the game you are responsible for to the team. Where necessary you will speak to the media and prepare key product messaging for the media.

You will implement feature optimisations and tuning plans demonstrating a strong understanding of metrics and development restrictions; you will own the tuning for accountable features or levels. You will attend focus group sessions, generate feedback reports, deliver them to the product team and integrate relevant feedback into the product design.

You will verify task estimates provided by junior staff and in turn work with your Lead to give your own accurate estimates for work as well as logging work in management software. You will provide input to Production / Management on project schedules throughout development to prioritise tasks / workload for the developers responsible for their assigned feature-set, in alignment with the product vision. You will articulate the impact of changes to the game-design to the developers on your team.

Essential Skills and Experience

 

  • A passion for making and playing games
  • At least 2 years of industry experience and 1 shipped AAA current gen (PS4 / XBOX ONE) console or PC title that featured a multiplayer component, worked on from beginning to end
  • The ability to work independently without close supervision
  • Experience in creating first or third person shooters
  • Excellent verbal and written communication skills
  • Experience writing high quality and thorough design documentation
  • Experience of prototyping gameplay mechanics using UE4, Unity, or similar
  • Experience with design documentation, diagram and flow-chart creation
  • Experience with source-control applications (SVN, Perforce, AlienBrain, etc.)
  • The ability to work collaboratively with other disciplines

Preferred Skills and Experience

  • Presentation skills and experience with PowerPoint
  • UE4 Blueprints / UE3 UnrealScript
  • Traditional art skills
  • Experience with 3DSMax, Maya, or other professional 3D modelling software
  • Experience with Adobe Photoshop or similar
  • Experience with scripting or programming language
  • Experience with wiki-based design documentation
  • Undergraduate degree in Video Game Design, Computer Science, Marketing, Entertainment or a form of technical training

Studio Culture 

Splash Damage offers a fun, friendly and relaxed working environment. Everyone here shares a passion for video games and that shows in daily office life. We get together regularly for a wide range of social events, enjoying pub quizzes, cinema trips and gaming nights, competing in our plethora of sports and game groups, and letting our hair down at our legendary company parties, karaoke and our weekly Friday get togethers for in-house drinks, games and more. 
 
Find out more on our Studio page. 

BENEFITS & PERKS

  • HEALTH
    We offer Private Medical and Dental Cover for you and your family. We also cover the cost of complementary therapies, eye tests, gym memberships and more.
  • PENSION
    All of our staff have enhanced company pension contributions, meaning that we invest in your future together.
  • HOLIDAYS & SOCIAL EVENTS
    With 8 public holidays, our staff have a total of 33 days off. We also offer flexible working hours and regular company social events.
  • PROFIT SHARE & REWARDS
    We offer generous referral bonuses and 1% of the studio's revenue share after 1 year with us.
  • FAMILY FRIENDLY
    10 weeks parental leave, along with flexitime, helps new parents manage their time.
  • ADDITIONAL PERKS
    We have a free car park on site, game and book libraries, complimentary weekly haircuts on site and discounts at many local businesses.

ACCOLADES AND AWARDS