Splash DamageBlogDirty Bomb presents... Feb Fine Tuning

Splash Damage Blog

Dirty Bomb presents... Feb Fine Tuning

We hope you like graphs... You'll uncover no less than three of them here with your scrolling method of choice (five if you explore the forum post), giving context to the many changes that have gone into this balance-focused Fine Tuning update! Read on for more...

Balance Changes

We've been running our datafingers through all of the gameplay balance stats from the December and January period.

Through reading your feedback and analysing the data we've identified several spots for balancing out of Mercs, Weapons and Augments.

Along with general game balance, which we try to adjust in small steps, the main goals of this update are:

  • To make Thunder more viable in higher level play
  • Address a few of the more overpowered Augments
  • Move the Machine Pistols away from SMG's and more into secondary / pistol territory

Dirty Bomb Gameplay Balance Data

Mercs

Kira

  • Reduced Kira's movement speed by ~2% to a maximum sprint speed of 8.8m/s (from 9.0m/s)
  • When aimed at a wall, Orbital Lasers will now be called down slightly further away from that wall

Nader

  • Reduced Grenade Launcher inner damage radius to 32cm (from 64cm)
    • Direct hit damage remains the same, as does outer damage radius (4.16m)

Phoenix

  • Increased maximum Healing Pulse healing given to teammates to 100hp (from 80hp)
  • Reduced Heartbeat Sensor cooldown to 17s (from 20s)

Redeye

  • Increased hitbox sizes by ~2.5% so Redeye now matches Mercs like Skyhammer or Stoker

Rhino

  • Increased Minigun spin-up time by ~150ms
  • Reduced Minigun maximum bullet spread by ~10%

Sparks

  • IAmount of revive health provided by the REVIVR now gradually reduces over distance, matching the damage falloff

Stoker

  • Reduced direct hit Molotov Grenade explosive damage to 35 (from 50)

Thunder

  • Reduced Concussion Grenade cooldown to 15s (from 17s)
  • Increased Concussion Grenade maximum stun duration to 7s (from 6s)
  • Increased Concussion Grenade stun radius to 8m (from 7.36m)
  • Increased Concussion Grenade deployable scramble radius to 8m (from 7.36m)

Vassili

  • Increased health to 110hp (from 100hp)
  • Reduced Heartbeat Sensor cooldown to 17s (from 20s)

For the full rundown of the latest patch, check it out on the forum here!