Splash DamageJune 2018

June 2018

Gears: Tactics

Splash Damage are proud to be back in the Gears universe. In partnership with Microsoft and The Coalition we’re working hard on Gears: Tactics, which you can read about in The Coalition’s official announcement here.

If you would like to be part of the Gears: Tactics we are currently hiring for roles across a number of disciplines.

Dirty Bomb: The MercServer Update

Dirty Bomb's latest update is live!

We've been working behind the scenes on a entirely new user experience; encompassing a new introductory video, a brand new tutorial and a handful of videos that help to explain some of the features of Dirty Bomb. We're going to be testing both versions of the tutorial in the run up to release to see which version you guys prefer.

We've put all the videos in game, but also as a playlist on YouTube for you to check out here. 

That's just the headline item, so head on over to the full update notes to see what else in new in Dirty Bomb.

Sightless Kombat: 10 Things We Learned About Accessibility

On Thursday 24th May SightlessKombat Website, Twitter, YouTube came to Splash Damage HQ to spend a day with the developers; talking to specific projects, various disciplines and the company at large about accessibility in games.

For those that don't know, SightlessKombat is a gamer-without-sight, and an incredibly adept gamer at that! In between educating our staff, he made time to beat some of our most ardent fighting fans at Killer Instinct, one of the games that helped him rise to prominence.

Throughout the day we learned a whole lot of things, some specific to projects that we can't talk about, but here's a handful of things we learned about accessibility in games generally:

Accessibility Is Better For Everyone

There are a massive number of things that make games accessible, things that we often take for granted.

Subtitles, something designed for those who are hard of hearing, is used by a huge number of gamers. Haptic feedback (which covers things like the rumble of a control which we've all grown to love) is particularly useful for gamers without sight, especially if it's well-designed! Slamming into cover in Gears of War 4 feels good, but is also a great way for gamers without sight to simply know that they're in cover.