Splash DamageFebruary 2018

February 2018

Dirty Bomb: The Hunter Update

Hunter has arrived. Check out our brand new microsite for more information.

NEW MERC: HUNTER

The Alaskan Hunter may be a man of few words, but with a short-temper and a state of the art arsenal MercSERV couldn't wait to get him on the books.

Hunter brings with him a brand new set of weapons; from the slow firing, hard hitting Ryburn machine pistol, to the short range, fast firing Averarov 9 pistol. He also carries the stylish and deadly Ulu.

His Special Edition Loadout Card is also available in the store.

PHANTOM REWORK

Phantom has always been one of the more polarising Mercs, often being fun to play, but fairly limited in team-viability and utility in comparison to other Mercs. With these changes, Phantom will be more of a 'silent operative', capable of sneaking behind enemy lines to cause disruption with his EMP Wave and first-shot potential.

Phantom's Obsidian Operative Loadout Card also returns to the store.

TERMINAL REDUX

The goal with all Dirty Bomb maps is to have the first objective be completed nearly every time, as we feel what keeps the maps enjoyable to play is the sense of progression rather than being stuck on the first objective all game. Our telemetry showed that Terminals first objective was the least completed in the game. Terminal Redux seeks to make the first objective attacker sided, this involved a full rebuild of the first objective space and its objectives, primary and secondary. You will still recognise the themes in Terminal but with a new layout that after many tests we feel tilts the balance in Jackals favour.

Splash Damage makes the Sunday Times 100 Best Companies to Work For

We're thrilled to announce that we placed 47th in the Sunday Times 100 Best Companies to Work For lists 2018! This is a huge achievement for us and we’re proud to be the first video games company to own such a prestigious award.

Each organisation that reaches for The Sunday Times 100 Best Companies to Work for list is vigorously checked on their workplace performance, and the results are based purely on employee opinions on factors such as well-being, personal growth and leadership. 

We’ve come a long way since 2001 when three friends who played and made games together founded Splash Damage. We’ve built relationships with some of the world’s most beloved IPs and platforms, regularly invest in our own original properties, and now have over 300 talented employees within our studio.

Although we’re continuing to expand, the happiness and well-being of our staff remains at the heart of everything we do.

If you’re interested in a career at Splash Damage, find out more about our fantastic culture and benefits, including our open roles right here.