Splash DamageFebruary 2011

February 2011

Invasion of the Brink Hands-on Previews

Journalists from around the world recently got to spend some hands-on time with Brink, including character customisation and a healthy helping of cooperative action in a few of the Ark's environments. The resulting write-ups have just started to hit the internet, and there's a lot of material for you to sink your teeth into. You can find the first wave of thoughts and musings below:

Maintenance Planned for QUAKE Wars (Xbox 360) Wednesday

The Xbox 360 version of Enemy Territory: QUAKE Wars will be undergoing scheduled maintenance this Wednesday, temporarily putting on hold Violator beams and MCP escorts. Things are set to kick off at 18:00 UK time / 10 AM Pacific and will last for approximately six hours. You will not be able to log into ETQW 360's online services during this time, including matchmaking, online multiplayer, and player statistics. The good news is that when all is said and done, the game's back-end servers will join its PC counterpart in a state-of-the-art data center and be set for the future.

Please note that this outage will only affect the Xbox 360 version of the game - the PC and PlayStation 3 versions will continue operate as normal.

Brink Pre-order Packs Confirmed for Germany

If you live in Germany and have been waiting for information on the pre-order packs for Brink, we've got exciting news for you! Our friends at Bethesda Germany have confirmed today that the following packs will be available in the country:

  • Fallout Pack - available from many retailers in Germany, Austria and Switzerland
  • Psycho Pack - available from Amazon.de
  • Spec Ops Pack - available from GameStop.de

Brink will be released in Germany on 20 May. Keep reading to find out what each of these packs contains!

Wolfenstein: Enemy Territory Invades PC Gamer's Top 100 (Updated)

Gracing the March issue of PC Gamer US is the latest version of their Top 100 Games of All Time, listing, much as one would expect, the 100 best games of all time (as chosen by PC Gamer). Wolfenstein: Enemy Territory is once again present and accounted for, calling in air strikes and constructing barricades in the #55 spot. Not only does that mean that Wolf managed to hold its own very nearly almost 8 full years after its release, but it's actually moved up an impressive 15 places since the UK version of the same list came out last year. Wunderbar!

Update: The full top 100 is now available online via PC Gamer's swish website. Here's what they had to say about Wolf: ET:

Wolfenstein: Enemy Territory was never about the shooting. I played the medic class like a guardian angel, skipping through rivulets of bullets to reach shot-up team-mates and nurse them back to health. These days, clever team play is as important to online FPSes as lethal mouse-skills – so I'm pinning the rise of objective-based shooters squarely on Enemy Territory’s proud Allied/evil Nazi chest.

We'll gladly take the blame for that.

Things You Were Too Afraid to Ask: Jeremy 'pinflux' Hay

Do not adjust your monitors - you are actually looking at an all-new, oven-fresh installment of our elusive series of staff interviews. Media Artist and full-time New Zealander Jeremy 'pinflux' Hay is front and center in this one, spilling his guts about his job at Splash Damage and how he got here. Among a myriad of other things, Jeremy's been responsible for a lot of the Brink media you've been seeing and works tirelessly to help us spread the Splash Damage myth to previously undiscovered corners of the internet.

To find out more about Jeremy, his doings around the office, his journey from classical animation to Brink, and his shady Kiwi past, check out the full interview in his profile. It's very nearly free of references to Lord of the Rings. We promise.

Splash Damage invading GDC 2011

GDC 2011 is drawing near and we'll be sending a few people out there to spread the game development gospel. If you're headed to GDC this year, keep an eye out for these:

GDC 2011 kicks off on 28 February at the Moscone Center in San Francisco. For more information, check out the GDC website. We hope to see you out there!

Brink Coverage: Techland Interviews and German Previews

Following his previous Brink coverage, Evan over at Techland recently sat down with members of the Brink team to have a look under the hood of the game's narrative and art style. In the first part of the series, Brink's Lead Writer Ed "BongoBoy" Stern sheds light on all things narrative, including creating a modular story, dealing with ludonarrative dissonance (I had to look that one up), and why the apocalypse is such an ever-present genre. In part two, Art Director Olivier Leonardi chats about why Hyperrealism is a perfect fit for Brink, why none of the characters are beautiful in the traditional sense, and communicating the game's meta-story through the environment. They're both fascinating reads and come complete with new screenshots and concept art.

In other news, Brink has also been busy over in the paper-based parts of Germany, resulting in sprawling previews in the print editions of PS3M, 360 Live and GameStar, complete with new screenshots and in the case of PS3M, a Brink poster. PS3M has also published a new interview with Brink's Creative Director Richard 'Rahdo' Ham on its website, though it's in the magazine's native German tongue.

If you've spotted any other recent Brink coverage, please let us know in the comments.